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John85 said:
More Magali
. Don't misunderstand me, her work is beautiful, I'd just like to see a little more variety.
i agree- though we seem to be a minority. love the art, but magali is better at elves
Author of the forum Tolkienology Series
1:ElladanElrohir 5:Origins of orcs…..
2:Loose ends & mysteries 6: Could've Beens
richsabre said:
John85 said:
More Magali
. Don't misunderstand me, her work is beautiful, I'd just like to see a little more variety.
i agree- though we seem to be a minority. love the art, but magali is better at elves
I agree 100% on 'Magali is better at elves".
boardgamegeek.com/thread/887207/picked-this-up-tonight-spoilers
Full spoiler list on BGG
some great cards there- you know what im going to say though……pictures anyone?
Author of the forum Tolkienology Series
1:ElladanElrohir 5:Origins of orcs…..
2:Loose ends & mysteries 6: Could've Beens
My biggest concern with the article is the fact that it implies that these new mechanics (battle/siege) are only for one expansion + cycle.
Which means that the previous mechanics (secrecy) are also only for one cycle - which is okay in the case of battle/siege, which can be applied as it makes sense. But secrecy is the kind of deck building concept that needs constant support throughout the life of the game to maintain (or arguably to become) viable.
We really need secrecy keyworded cards to be released at a reasonable rate (2-3 per cycle, + 1 per expansion perhaps) to make it a viable compared to just having 3 heroes. Otherwise it will become increasingly poor.
Alternatively more fetch cards (that are cheap) might make it work better, even just a cost 0 or 1 card that said, search your deck for a secrecy keyword card and put it into your hand. (This would enable you to increase the hit rate on important cards before you go over 20 threat).
Edit: On the other hand I really like the look of this expansion + cycle, I think it will be great, but I was hoping for more sustained support rather than bursts of support for one theme then another.
And her beauty was all the more perfect and serene, preserved forever in that great glacier of ice.
Sounds like a good set……… Very gooooooooood seeeet!!!
What i like about HON: encounter cards is quite powerful but players cards is quite balanced and less power then before. which is good, cose we have already a lot powerful players cards from the last sets. sounds like this will be a good challenge for advanced players also.Also i really like the idea of Battle and siege questing. Cannot wait!
Wizard is never late...
Rapier said:
My biggest concern with the article is the fact that it implies that these new mechanics (battle/siege) are only for one expansion + cycle.
Which means that the previous mechanics (secrecy) are also only for one cycle - which is okay in the case of battle/siege, which can be applied as it makes sense. But secrecy is the kind of deck building concept that needs constant support throughout the life of the game to maintain (or arguably to become) viable.
We really need secrecy keyworded cards to be released at a reasonable rate (2-3 per cycle, + 1 per expansion perhaps) to make it a viable compared to just having 3 heroes. Otherwise it will become increasingly poor.
Alternatively more fetch cards (that are cheap) might make it work better, even just a cost 0 or 1 card that said, search your deck for a secrecy keyword card and put it into your hand. (This would enable you to increase the hit rate on important cards before you go over 20 threat).
Edit: On the other hand I really like the look of this expansion + cycle, I think it will be great, but I was hoping for more sustained support rather than bursts of support for one theme then another.
As i say before we need to forget about secrecy for now. Maybe is coning again in the future but not in this cycle.
Wizard is never late...
Another cost 1 ally! Fun! He can lament with the Snowborn Scouts about always being cannon fodder. :(
Actually, it looks like a useful ally, so maybe not so much with the dying for the Errand-riders. SoG plus the cheap Errand-riders allows for some really nice resource manipulation, which really looks to be a Gondorian theme. Which is awesome.
Without Signature
Actually, Gondor looks like it's all about resources. The new Boromir requires them, Blood of Numenor gets better the more resources you have, two attachments give resources from Gondor, characters reduce in cost via other characters being in play, you can move resources around, or just get them straight up through an event, plus the Master of Lore can help cut costs for lore cards. Very, very nicely done theme, and we haven't even got one of the APs yet.
Without Signature
monkeyrama said:
Actually, it looks like a useful ally, so maybe not so much with the dying for the Errand-riders. SoG plus the cheap Errand-riders allows for some really nice resource manipulation, which really looks to be a Gondorian theme. Which is awesome.
Yeah, several of those cards have really nice synergies with the new Boromir and the Blood of Numenor attachment. Also, take a look at the Envoy of Pelargir--it's essentially a 1/1/0/1 for 1 resource in a Gondor deck. If you're using Boromir (which you are), it's 2 attack for 1 resource. That's crazy good.
Real men play with one Core Set.
Love the new Boromir and the artwork. Absolutely love Magali's work and even though the character doesn't look as rugged as I've always imagined him, I love the pose of him high up in the white city looking across the plains. Granted I was really looking forward to a hero Faromir, but I guess I can wait. Looking forward to the new deck compilations this set will require
Pharmboys2013 said:
Love the new Boromir and the artwork. Absolutely love Magali's work and even though the character doesn't look as rugged as I've always imagined him, I love the pose of him high up in the white city looking across the plains. Granted I was really looking forward to a hero Faromir, but I guess I can wait. Looking forward to the new deck compilations this set will require
I suspect you'll only be waiting for one of the AP packs.
And her beauty was all the more perfect and serene, preserved forever in that great glacier of ice.
Rapier said:
Pharmboys2013 said:
Love the new Boromir and the artwork. Absolutely love Magali's work and even though the character doesn't look as rugged as I've always imagined him, I love the pose of him high up in the white city looking across the plains. Granted I was really looking forward to a hero Faromir, but I guess I can wait. Looking forward to the new deck compilations this set will require
I suspect you'll only be waiting for one of the AP packs.
I bet your are right. Faramir might make it in Steward's Fear, though Denethor would be nicely thematic. I guess Denethor will be hero #4 who get a second copy. We should have a thread about what sphere the hero Faramir shall be. Maybe Lore to go with the new Rangers? Spirit is a stern candidate also…
I agree that thematically Denethor makes the most sense for the first AP obviously but I can def see Faramir being in the 2nd. I can see him tracking enemies through the forest; or at least I'm hoping we won't have to wait more than 2 APs for a fan favorite
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