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1. AGoT General Discussion
This is the place to talk about all elements of A Game of Thrones LCG.
Moderator: FFG NateFFGAntonffgjafferffgjoshGeckoGood_TravelerThe Spaniard Topics: 2361 | Posts: 35440
Aurane Waters spoiled among other cards in next cycle
by Bomb
Published on 06 December 2012 - 16:11:13
Page 2 of 3 (34 messages) « First page... 1 2 3 ...Last page »
Reply #16 | Published on 07 December 2012 - 05:48:45

Manderly's Scheme looks good for Tully decks. Don't see it being used much apart from that.

Without Signature
Reply #17 | Published on 07 December 2012 - 05:57:56

Whoopsie.

Yes, I indeed forgot to check that Orphan actually has printed STR 0. Krhm. Sorry about that.

~ Now I know what the 'Walk of Shame' card is all about. :P

Without Signature

Reply #18 | Published on 07 December 2012 - 07:43:39

Alando said:

Manderly's Scheme looks good for Tully decks. Don't see it being used much apart from that.

Would it not be useful in a Siege deck?  Just curious.

Without Signature

Reply #19 | Published on 07 December 2012 - 08:03:45

dcdennis said:

Waters is retarded. Why would you put a card in your deck that is probably only useful by turn three and even then could and most likely will be used against you just as often as you get to use it.  It's just a horrible idea. Most melee games are all but decided by plot three anyways. If they wanted a new title then add one. This is just garbage.

I generally have to agree with this.  I think he should be a 2 gold cost because of the lack of opportunity and the chance it will be used against you at some point.  It might even still be the title that other players don't take because they want the benefits of the other titles(being Supported for example).  So maybe it won't work that well against you?  Even if he is chosen as someone elses title, that will free up another title that you might find more useful.

Consider his use in a 3 player melee game.  He gives(if he is a title at this point) the Round 2 3rd player a choice between 2 titles.  That COULD be interesting as it doesn't force the 3rd player to take a title they do not have a choice over.

The whole "character turns into something else if they die/discarded" condition is just too slow to feel like you are maximizing their use.  I wish there were other ways to make it happen sooner without compromising a lot of your deck or game flow.

Without Signature

Reply #20 | Published on 07 December 2012 - 08:12:08
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0

Bomb said:

 

The whole "character turns into something else if they die/discarded" condition is just too slow to feel like you are maximizing their use.  I wish there were other ways to make it happen sooner without compromising a lot of your deck or game flow.

imo every one of those cards that have the 'turn into something' condition should have been printed with: "Any Phase: Kill this card."

[11/14/2012 10:07:06 PM] [REDACTED]: the game is just so much more fun these days with dennis involved

Reply #21 | Published on 07 December 2012 - 09:21:59

Bomb said:

Alando said:

 

Manderly's Scheme looks good for Tully decks. Don't see it being used much apart from that.

 

 

Would it not be useful in a Siege deck?  Just curious.

 

Not useful enough for a plot space imo.

Without Signature
Reply #22 | Published on 07 December 2012 - 10:03:21
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dcdennis said:

Bomb said:

 

 

The whole "character turns into something else if they die/discarded" condition is just too slow to feel like you are maximizing their use.  I wish there were other ways to make it happen sooner without compromising a lot of your deck or game flow.

 

 

imo every one of those cards that have the 'turn into something' condition should have been printed with: "Any Phase: Kill this card."

Probably should have been printed as something like "After you play this card, you may replace it as your current title card. If you do, this card becomes a title with the text XXX. At the end of the round, return this card to the title pool."

That way you would have first dibs at using the title ability, but wouldn't be pushed into using it or afraid to marshall the character if the effect could potentially help an opponent. In other words, it'd give you more options.

Separately, on his trait, as much as it makes sense from a story perspective, I'm sort of tired of characters with random traits like this. Couldn't they at least have added the captain trait? … ~or maybe even "Storyteller," since I bet this guy tells lots of stories, and that would bring the storyteller count up to 2.

"I have been reading the rules forums, just to prove to my wife that I can become more obsessed about something." - - note from an anonymous gamer awaiting the release of his new obsession

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Reply #23 | Published on 07 December 2012 - 10:13:36

dcdennis said:

 

Bomb said:

 

 

The whole "character turns into something else if they die/discarded" condition is just too slow to feel like you are maximizing their use.  I wish there were other ways to make it happen sooner without compromising a lot of your deck or game flow.

 

 

imo every one of those cards that have the 'turn into something' condition should have been printed with: "Any Phase: Kill this card."

 

 

dcdennis said:

 

Bomb said:

The whole "character turns into something else if they die/discarded" condition is just too slow to feel like you are maximizing their use.  I wish there were other ways to make it happen sooner without compromising a lot of your deck or game flow.

imo every one of those cards that have the 'turn into something' condition should have been printed with: "Any Phase: Kill this card."

 

 

The old charagendas could enter play right away as an agenda.

This charatitle is ridiculous: "Here, opponents, is a tool to my own defeat. I recommend giving all of your renown power characters the naval enhancement and attacking any player you want…" Playing this card should be deemed collusion because playing it is not playing for first. :P

DC Meta

"…to strive, to seek, to find,not to yield."

 

 

Reply #24 | Published on 07 December 2012 - 12:57:53

I'm guessing none of you have ever played with the core set Greatjon Umber? Shennanigans to say the least. Moreso in melee where the character can participate in any challenge. Then give him a card like Ice or Northern Steel and just laugh… LoL.

It's like hitting out of a phone booth!!!

REEEEEEEJECTEEEEEEEEEEEEED!!!!!!!!

Reply #25 | Published on 07 December 2012 - 15:11:56

Danigral said:

The old charagendas could enter play right away as an agenda.

This charatitle is ridiculous: "Here, opponents, is a tool to my own defeat. I recommend giving all of your renown power characters the naval enhancement and attacking any player you want…" Playing this card should be deemed collusion because playing it is not playing for first. :P

Well, wouldn't you still need to be the winning attacker/defender?  Or is renown a reward for just the participating character on the winning side?

Without Signature

Reply #26 | Published on 09 December 2012 - 08:51:27
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Alando said:

Manderly's Scheme looks good for Tully decks. Don't see it being used much apart from that.

Direwolves become 1/3 more playable… just need a blue icon to not lose all their power now ;) Honestly it really does help tully decks, even if it may not make them competitive.

Without Signature

Reply #27 | Published on 10 December 2012 - 01:18:33
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dcdennis said:

Waters is retarded. Why would you put a card in your deck that is probably only useful by turn three and even then could and most likely will be used against you just as often as you get to use it.  It's just a horrible idea. Most melee games are all but decided by plot three anyways. If they wanted a new title then add one. This is just garbage.

 

You do know that people can play variants of this game.  Not everything has to be built around tournament style play.  Some cards are made to be competitive and some cards are made to be fun.  I would think this one is more for fun than anything.

I am Reek, formally known as Wrecking Ball, who was formally known for Ironborn.

Reply #28 | Published on 10 December 2012 - 05:20:34
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Reek said:

dcdennis said:

 

Waters is retarded. Why would you put a card in your deck that is probably only useful by turn three and even then could and most likely will be used against you just as often as you get to use it.  It's just a horrible idea. Most melee games are all but decided by plot three anyways. If they wanted a new title then add one. This is just garbage.

 

 

 

You do know that people can play variants of this game.  Not everything has to be built around tournament style play.  Some cards are made to be competitive and some cards are made to be fun.  I would think this one is more for fun than anything.

fair enough sir. A valid point.

[11/14/2012 10:07:06 PM] [REDACTED]: the game is just so much more fun these days with dennis involved

Reply #29 | Published on 10 December 2012 - 10:42:35

dcdennis said:

Reek said:

 

dcdennis said:

 

Waters is retarded. Why would you put a card in your deck that is probably only useful by turn three and even then could and most likely will be used against you just as often as you get to use it.  It's just a horrible idea. Most melee games are all but decided by plot three anyways. If they wanted a new title then add one. This is just garbage.

 

 

 

You do know that people can play variants of this game.  Not everything has to be built around tournament style play.  Some cards are made to be competitive and some cards are made to be fun.  I would think this one is more for fun than anything.

 

 

fair enough sir. A valid point.

Fair and valid, yes. I wish, though, that FFG would put alll their "for fun" cards in "for fun" chapter packs, that way I wouldn't have to spend money on it…nevermind, I'd buy it anyway. smh

DC Meta

"…to strive, to seek, to find,not to yield."

 

 

Reply #30 | Published on 10 December 2012 - 11:34:27
0
1

I bet a lot of playgroups will probably just start this card as a title.  Maybe this card wasn't really meant to be in decks; if you are playing a fun melee variant, just start it as a title, should be crazyyyyyyyy.

Yolo! 

Page 2 of 3 (34 messages) « First page... 1 2 3 ...Last page »

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