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Warhammer Fantasy Roleplay
A Roleplaying game of perilous adventure!
Moderator: FFG DanielCffgjafferFFGMarkGeckoThe Spaniardynnen Topics: 2772 | Posts: 29993
Oh man look at the sale prices! Could be good or bad for WHFRP3
Published on 21 November 2012 - 11:51:56
Page 2 of 4 (55 messages) « First page... 1 2 3 4 ...Last page »
Reply #16 | Published on 22 November 2012 - 12:22:33

The price discounts are similar on most of the stuff on sale in other areas.  Since they are not dumping core sets - which they do show as "in stock" on regular site that suggets to me it's just "moving stuff we want to move" and not "clearing out everything". 

 It's clearly not "sale on everything" - there are lots of products across all the lines not being discounted (e.g., no sales of Warhammer 40,000 stuff, Arkham Horror Boardgame, Lord of the Rings or Cthulhu living card game) so there is some "moving surplus" logic likely at work.

If anything, the fact they have core sets but aren't selling them seems odd (why not try to get more people into game with discounted ones) but if they thought about it likely means "they're actually pretty confident on moving the core sets they have without a sale", not regarding themselves to be in surplus position on them.

They have the 2nd edittion licence and I don't begrudge 2nd Ed. fans sale prices on stuff if they want to stick with it, and for that matter I have all that stuff myself and about 2/3 only bought to cannibalize for 3rd edition - being an example of 3rd edition market support for 2nd edition stuff.

Reply #17 | Published on 22 November 2012 - 12:45:56
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Here's the announcement page for the GMs vault:  www.fantasyflightgames.com/edge_news.asp

And I just like this old picture of the Player's Vault:www.fantasyflightgames.com/edge_news.asp

http://www.hafnerchiropractic.com gamer chiropractor at 305 s. kipling st., suite c-2 Lakewood, CO 80226 pain neck back disc sciatica wfrp3 House Rulebook

Reply #18 | Published on 22 November 2012 - 12:48:37

I may just be an optimist but I am hoping the reason for this big sale is that they are paving the way for an issue of a revised set of boxes.  I love this game but I think the release of it has ended up a bit of a mess.  You routinely see people on this forum asking 'what do I buy?'. I can't think of many other RPGs where it is not clear what you need.  

I would like to see FFG re-release the game in revised packaging to try and encourage new players. The first thing you would need would be a revised set with rules from the ruinous powers quartet included. However they also need to make the core set cheaper so the way I would do it would be:-

Revised Core Set - All the normal rules included disease and mutation but no elves, magic or priests to keep the costs down. Include the human and dwarf careers from Adventurers Toolkit.

Revised Winds of Magic - All the magic rules and careers - including those originally in the core set

Revised Wind so Magic - All the divine rules and careers - including those in the original core set

Ruinous Power Set - All the chaos information from the 4 ruinous powers box sets.

This way it would be clear what you needed to play.  However you could only take this approach, which I think is needed (or at least something similar), if the stocks of the existing suppliments are reduced.  And yes it may well annoy a few players who are half way through buying the game through the original release system but it gives you a much better chance of getting new players.  Sadly I own the lot so the only benefit I can see to this sale is maybe picking up another cheap copy of omen's of war so I can get my hands on more serious injury cards.

Give me more fluff and less rules

Reply #19 | Published on 22 November 2012 - 12:53:55
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I don't disagree that a "pull together" edition would be helpful, but we've already bought this game THREE times.  Once with the core boxes.  Once with the guides.  And, once again with the vaults.

 

Having a 4th release of this game would be a bit much IMHO and would pretty much hack the remaining player base in half, yet again, and not pick up enough players to bother.  I'd rather see more fluff-content-heavy products coming out.

 

If they hadn't gone the route of the "vaults" and guides", we'd already have six more products in our hands.

 

 

jh

http://www.hafnerchiropractic.com gamer chiropractor at 305 s. kipling st., suite c-2 Lakewood, CO 80226 pain neck back disc sciatica wfrp3 House Rulebook

Reply #20 | Published on 22 November 2012 - 14:03:37

Looks like the writing's on the wall, but anyway, my players and I are sick of the cards, the components, the mucking about interpreting dice symbols, the restrictive setting and the lack of support and we've got in the wayback machine to 1978 and old school fun with Labyrinth Lord! 

There we will do our best to avoid a single frickin' beastman or chaos-corrupted noble and let our imaginations free again. Just too many fiddly rules and bits and pieces getting in the way of the fun, WFRP3 … it was a grand experiment but it needed a very strong hand on the tiller.

www.headlesshollow.com Games reference sheetsrules summaries

Reply #21 | Published on 22 November 2012 - 14:51:15

UniversalHead said:

 

Looks like the writing's on the wall, but anyway, my players and I are sick of the cards, the components, the mucking about interpreting dice symbols, the restrictive setting and the lack of support and we've got in the wayback machine to 1978 and old school fun with Labyrinth Lord! 

There we will do our best to avoid a single frickin' beastman or chaos-corrupted noble and let our imaginations free again. Just too many fiddly rules and bits and pieces getting in the way of the fun, WFRP3 … it was a grand experiment but it needed a very strong hand on the tiller.

 

 

I just wanted to mention, that I have the feeling we have had similar experiences with the game. If I am not wrong, you and your group also started with quite a lot of passion with this 3rd edition, but for what you write here looks like that shortly after you got disappointed with the game, and for similar reasons as we did.

We are also exploring "new" things, so far The One Ring and The Dresden Files. Great games by the way.

Since I still love the setting I keep an eye on the forums. I also think there is people here in this forums doing great things for the fan community, good job!

Cheers,

Yepes

The Book of the Asur: a High Elves fan supplement for WFRP 3rd ed.

Secrets of the Anvil: a Runecrafting fan supplement for WFRP 3rd ed.

Libro Monstra: A fan made creature guide

Denizens of the Old World: A fan made resurce of NPCs

The Dark Side: a fan supplement for Witches, Warlocks & Magisters in WFRP 3rd ed.

My book of house rules

Reply #22 | Published on 22 November 2012 - 15:06:44

I agree, the fan community, as always, has done heaps of work, and haven't received much support or encouragement at all. I have a comprehensive set of reference materials for WFRP3, but I can't share them as FFG/GW don't want me to show the logo or the dice symbols on anything I make. I know FFG are bound by the draconian GW lawyers in this case, but that seems pretty extreme.

Anyway, we just feel the need to push the rules out of the way and get back to the FUN. We don't need the rules system telling us every little thing a player can do, the modifers are too many, and the handfuls of dice are taking too long to interpret. Also, now I'm starting a remote Google+/Roll20-based game as I've moved away from my group, the simpler the rules the better. And after playing all the incarnations of WFRP since it was first released, we're very tired of the same old plot tropes being trotted out again and again. The setting has just become too restrictive.

My players recently rolled up 3 Labyrinth Lord characters each (some are going to die very quickly!) and came up with a bit of history for each of them, and there were many comments of how fun it was not to worry about 'realism' or the Empire background or any of that stuff.

It's a shame, but I think WFRP3 is just too unwieldy a beast now, and its potential was never quite realised. I think a simpler, cleaner rules foundation would have been better.

And I'm still annoyed about the Creatures Guide. :)

www.headlesshollow.com Games reference sheetsrules summaries

Reply #23 | Published on 22 November 2012 - 15:21:14

 I don't really agree that the rules in WFRP gets in the way of fun. I still find the mechanics enjoyable, although the storytelling aspect of the game (which is really brilliant in story mode) suffers a fair bit in encounters, just due to the complexity. But that complexity also makes tactical combat a part of the game, which my group likes.

A pity about the reference materials, I have your summary sheet from back when it was downloadable. I has been immensely useful so thanks a lot for the effort!

About other games, I think Dungeon world is one of the most exciting new games out there. It's quite different from most. other fantasy RPGs, and has an even greater focus on story than WFRP ( which is what got me stuck with this game in the first place).

Reply #24 | Published on 22 November 2012 - 15:58:07
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I think I've managed to stick it out this long because of the content available to the GMs.  There are a lot of systems less clunky out there, but they don't have a lick of fan support,  no "world", no novels, no history, and very few scenarios.

jh

http://www.hafnerchiropractic.com gamer chiropractor at 305 s. kipling st., suite c-2 Lakewood, CO 80226 pain neck back disc sciatica wfrp3 House Rulebook

Reply #25 | Published on 22 November 2012 - 15:58:50

gruntl said:

 I don't really agree that the rules in WFRP gets in the way of fun. I still find the mechanics enjoyable, although the storytelling aspect of the game (which is really brilliant in story mode) suffers a fair bit in encounters, just due to the complexity. But that complexity also makes tactical combat a part of the game, which my group likes.

A pity about the reference materials, I have your summary sheet from back when it was downloadable. I has been immensely useful so thanks a lot for the effort!

About other games, I think Dungeon world is one of the most exciting new games out there. It's quite different from most. other fantasy RPGs, and has an even greater focus on story than WFRP ( which is what got me stuck with this game in the first place).

gruntl said:

About other games, I think Dungeon world is one of the most exciting new games out there. It's quite different from most. other fantasy RPGs, and has an even greater focus on story than WFRP ( which is what got me stuck with this game in the first place).

Have you tried any FATE based rpg? FATE is a system very much story focused, and with the addition that players take a big role on driving the story.

You have a fantasy setting called Legends of Anglerre if what you like the most are Fantasy worlds.

Cheers

Yepes

The Book of the Asur: a High Elves fan supplement for WFRP 3rd ed.

Secrets of the Anvil: a Runecrafting fan supplement for WFRP 3rd ed.

Libro Monstra: A fan made creature guide

Denizens of the Old World: A fan made resurce of NPCs

The Dark Side: a fan supplement for Witches, Warlocks & Magisters in WFRP 3rd ed.

My book of house rules

Reply #26 | Published on 23 November 2012 - 00:55:55

Emirikol said:

I don't disagree that a "pull together" edition would be helpful, but we've already bought this game THREE times.  Once with the core boxes.  Once with the guides.  And, once again with the vaults.

---

If they hadn't gone the route of the "vaults" and guides", we'd already have six more products in our hands.

 

 

This isn't really true.  The Vaults and the Guides are basically one release and neither are necessary if you already owned the core set.  So you have brought the game once and then brought the rest of the stuff out of collectors instinct. You are not the only one, I did it myself, but i think its a bit much to blame FFG for our need to collect stuff.  Also because the vaults and guides were just existing products re-packaged I dont think its fair to say that we would have 6 more products if they had not been released. 

I think the vaults and guides were a mistake because they confused the route into the game. However I understand why FFG tried them. This type of RPG is obviously expensive to produce (evidenced by the fact that the Star Wars RPG keeps the dice mechanic but loses the cards) and FFG are the first to do it so they don't have a pre-existing model to follow.

 

Give me more fluff and less rules

Reply #27 | Published on 23 November 2012 - 07:11:33

 You know something is up when the speculation thread starts having posts about other/alternate game systems.

 

I hope they keep it up and explore the game further, but I wouldn't be surprised if this was the last will and testament of WHFP3rd

Into the void we tumble,all that is constant is chaos!

88's (as in Adios, its slang from the 60's see)

Lester Crow His Strolling Bones

 

Websites:

http://www.youtube.com/user/thestrollingbones?feature=mhum

Sister site:

theestrollingbones.wordpress.com/

 

 

Reply #28 | Published on 23 November 2012 - 15:03:55

 We are having great fun with V3 and do not want to move back to V2 or V1.

I would like to order today, but I'm wondering how much customs and taxes and shipping will I pay?

I live in Canada. Montreal.

Anyone know?

Thanks.

 
Reply #29 | Published on 23 November 2012 - 15:35:21

 I'd love to order some of the stuff I'm missing, but if I were to buy stuff for $50, the shipping alone would be ~$90 (to Sweden), I just don't see how the shipping can cost that much, I've never payed that much before when ordering stuff from the US.

To Jericho, you can see the shipping cost if you continue to the secure checkout from your shopping cart and fill out your adress info. Can't help you with tax and customs to Canada though. 

Reply #30 | Published on 23 November 2012 - 23:22:06

 What an awesome opportunity for any fence sitters waiting for TEW redux to get on board. If I was in US I'd so pick up all the vaults again. Would be nice to have a travel n trash set.

Buy yes this is a case of actions speaking louder than, well, silence.

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