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Warhammer: Invasion The Card Game
Ancient Enemies and Mighty Empires arise in this card game set in the Warhammer Universe!
Moderator: FFG NateFFGHataffgjafferFFGStuartFFG_IanGeckoGood_TravelerThe Spaniard Topics: 832 | Posts: 9784
Deckbuilding Contest: The Stuff of Legends
by HappyDD
Published on 19 June 2012 - 11:33:55
Page 2 of 2 (25 messages) « First page... 1 2
Reply #16 | Published on 25 July 2012 - 11:50:57

Maybe the idea is not to put Eagles back on top, but to cycle through all your cards with the 2 Gatherings and the Arcane Power in the discard pile until you get to another Arcane Power, then you can start the combo up again. If you use the Eagles to play the Arcane Power the first time, then just keep sacrificing Gatherings to play Arcane Power, and bring a Gathering out of the discard pile each time (except when you sacrifice the first one), you will eventually transfer your deck into your hand one card at a time until you hit another Arcane Power.

Check out the Warhammer:Invasion podcast, Winvasion: http://winvasion.net/

"The Phoenix King says 'hi'." 

Reply #17 | Published on 25 July 2012 - 12:42:37
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I think it is not possible to draw an infinite amount of cards with just one Arcane Power (AP) and two Gathering the Winds (GW).

Text of GW says:

"Forced: When you play a Spell card, put 1 resource token on this card. Action: Remove resource tokens from this card equal to the printed cost of a target Spell card in your discard pile to play it at no cost. Then, sacrifice this card."

So does this mean you will have to play the spell first and then sacrifice GW after? I think sacrificing GW is no cost to pay immediately before resolving the action of it with this particular wording. If so, you could not return a GW you just used to play AP from your discard pile, because the effect of AP will be resolved first. If sacrificing GW are cost you could do the trick like that:

GW1 and GW2 on the board. Play AP with 1 gold, draw a card get one marker each on both GW. Use GW1 to play AP again and return it to your hand. Rebuild GW1 and use GW2 that has 2 markers to play AP and return it imediately, draw a card. Then rebuild GW2 and use GW1 to play AP again, draw a card, get a marker on GW2 and return GW1 to your hand. Repeat.

But i guess it cannot work like that, you will have to return a card from your discard pile before a GW is even there.

Without Signature
Reply #18 | Published on 25 July 2012 - 13:57:29
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HappyDD said:

It'd be cool to see the other lists. I submitted an orc deck based around the principle of orcs being hilarious and having a big legend, so nothing impressive like an infinite loop. Congrats to all the winners!

Here's my Kairos deck that apparently survived the first round only to be crushed by the High Elves infinite loop. Congratulations to Jan!

Destruction Deck: Kairos

Capital Board: Chaos

Starting Legend: Kairos Fateweaver

Cards from Bloodquest Cycle are marked by a •

Restricted: None

 

Obviously, Kairos has to be protected very well to make this work, so your starting hand should have either Descendant of Gods, a couple of horrors or Light of Morrslieb (to protect two zones with developments/units) . the Lords of Change are key cards in making both the Blessings and the Boon of Tzeentch less of a gamble.

Unit (29)

3 Blue Horrors
3 Pink Horrors
3 Savage Gors
3 Herald of Change
3 Hidden Sorceress •
3 Sorcerer of Tzeentch
3 Mounted Marauders •
3 Chaos Knights
2 The Changeling
3 Lord of Change

 

Legend (3)

3 Kairos Fateweaver

Support (10)

3 Light of Morrslieb
1 Liber Mortis •

2 Rift of Battle •

2 Descendant of Gods •

2 Stolen Skin •

 

Tactic (9)

2 Arcane Power •

2 Will of Tzeentch
2 Blessings of Tzeentch
2 Boon of Tzeentch •
1 Seduced by Darkness

Quest (4)

3 Beastman Incursion •

Without signature

Reply #19 | Published on 25 July 2012 - 14:03:15

gr4ffi said:

I think it is not possible to draw an infinite amount of cards with just one Arcane Power (AP) and two Gathering the Winds (GW).

Text of GW says:

"Forced: When you play a Spell card, put 1 resource token on this card. Action: Remove resource tokens from this card equal to the printed cost of a target Spell card in your discard pile to play it at no cost. Then, sacrifice this card."

So does this mean you will have to play the spell first and then sacrifice GW after? I think sacrificing GW is no cost to pay immediately before resolving the action of it with this particular wording. If so, you could not return a GW you just used to play AP from your discard pile, because the effect of AP will be resolved first. If sacrificing GW are cost you could do the trick like that:

GW1 and GW2 on the board. Play AP with 1 gold, draw a card get one marker each on both GW. Use GW1 to play AP again and return it to your hand. Rebuild GW1 and use GW2 that has 2 markers to play AP and return it imediately, draw a card. Then rebuild GW2 and use GW1 to play AP again, draw a card, get a marker on GW2 and return GW1 to your hand. Repeat.

But i guess it cannot work like that, you will have to return a card from your discard pile before a GW is even there.

gr4ffi said:

Lots of smart stuff

I started off thinking you were wrong, but now I'm not so sure. I play AP and put a marker on each GW, as you say. Then I throw away the token on GW1, draw, pick up card from discard, then AP goes in the discard, then GW1 goes in the discard. Now I use GW2 to play AP, which I use to pick up GW1 and a card. Build GW1, I have AP and GW2 in the discard, and I don't see a way to put a token on GW1 without some outside card… Hm, maybe you are right… So then the original question by Djibi to Teokrata still stands. How the hell do you hit the infinite resource combo with 2 GW, 1 AP, and 1 Convocation of Eagles (if that matters)?

Check out the Warhammer:Invasion podcast, Winvasion: http://winvasion.net/

"The Phoenix King says 'hi'." 

Reply #20 | Published on 25 July 2012 - 16:40:22

that is becouse I have almost all the time Arcane Power under Heroic Task, so 2x Gathering the Wing + 1 Arcane gives me second AP and inifinity. You can also use Eltahrion instead of Eagles to produce resources, so with 1 AP and 2 GtW You can draw some extra cards. For example: 2 GtW in play, you cast AP and get 1 resource on each Gathering the Winds. You draw a card and return some card (could be eagle or spell like Cleansing or Valourus Mage), than U use one GtW to play again AP, what gives U second token on other GtW, sacrificed GtW back and another card. Now U can put into play returned GtW and play some spell or put a resource on it with Eltharion to play AP from discard. With this spell U draw a card, put third counter on second GtW, and return sacrificed support. Now U have 3 more cards in hand, and U can produce 3 resources with Eltahrion. U can also made this cycle again during opponents turn with extra token onto GtW from Eltharion. So… if U don't have 1 AP under heroic task, two Gathering the Winds do not gives infinity, but the plenty of cards and resources… not bad ;-)

"The best ideas often come from the worst minds."

Reply #21 | Published on 26 July 2012 - 07:10:57
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Interesting solution, but this has become more of a rule issue now. Sorry for bombing this thread with this, but the question is:

Does the action of Gathering the Winds open up a new action chain (namely the spell which will be targeted) before it is sacrificed and does this chain with its effects resolve before Gathering the Winds will be sacrificed? If so, could you target a spell for cost 0 like Scroll of Asur and play it endlessly in reaction on top of the chain being opened? Do you get a token on Gathering before it is sacrificed, as this one is a forced effect and will be resolved imediately?

Without Signature
Reply #22 | Published on 26 July 2012 - 09:16:45

Gathering is sacrificed and the spell is played from the discard, when ability of the support resolves, not when is putted on the stack.

"The best ideas often come from the worst minds."

Reply #23 | Published on 26 July 2012 - 13:49:31

The official short answer from Caleb is that you cannot create an infinite loop with two Gatherings and one Arcane Power. If you use one Gathering to play Arcane Power, that Gathering is not in the discard pile yet and therefore cannot be targeted by Arcane Power.

 

There will be a FAQ entry thoroughly explaining how Gathering the Winds works. Please be patient. 

Winvasion - The Warhammer: Invasion podcast

The Rules Summary with card mouseovers. My deckbox page with all the decks from the news articles.

Reply #24 | Published on 26 July 2012 - 15:01:53

Mallumo said:

There will be a FAQ entry thoroughly explaining how Gathering the Winds works. Please be patient. 

 

 

no more hacking the system, good for all. Gathering the Winds needs serious explanation, how it exacly works and Arcane Power needs restriction or limitation (once per turn)

"The best ideas often come from the worst minds."

Reply #25 | Published on 27 July 2012 - 11:33:55

Mallumo said:

The official short answer from Caleb is that you cannot create an infinite loop with two Gatherings and one Arcane Power. If you use one Gathering to play Arcane Power, that Gathering is not in the discard pile yet and therefore cannot be targeted by Arcane Power.

 

This makes sense, and is what is written on the card. No problem there, in my mind.

Check out the Warhammer:Invasion podcast, Winvasion: http://winvasion.net/

"The Phoenix King says 'hi'." 

Page 2 of 2 (25 messages) « First page... 1 2

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