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Only War
They are the thin line that protects mankind. They are the Imperial Guard.
Moderator: FFG Andy FischerFFGMark Topics: 391 | Posts: 4623
None of the Good Stuff?
Published on 17 May 2012 - 12:22:35

This is an opinion thread, I think I'll point out first.

Something I am wondering, regarding how Only War will go; what might take the place of some of the cool stuff various characters often aspire to acquire? If you are an Inquisitor, you have cart blanche access to most of the coolest stuff in the galaxy, and your direct underlings can probably get some of those via being under your umbrella. No one except another Inquisitor is likely to call you on it, either. Rogue Traders have a similar access, either by virtue of having more money than most Sub-Sectors, or by stealing it from some hole they just dug threw. Their Warrant gives them a certain amount of immunity to persecution, and their penchant for being outside the Imperium's borders helps with this immensely. Space Marines are some of this stuff, and while they rarely go looting for alien gear, or ancient toys, they do possess a number of both, and CAN requisition such things, if the need is really there.

Then we get the Guard; the group the universe doesn't care about. They have no names, they live and die in droves. While I wholeheartedly expect them to break with the regular mold, and tweak in things to make individual Guardsmen important, and thus fun, worthwhile characters, what are they maybe to do to fill this particular gap that the game might have? Much of a game is the acquisition of better stuff, preferably rare stuff, but the Guard doesn't get such stuff. If they find it, they give it up, or pay a high price when they are found out. They don't usually req awesome stuff; that's not necessarily their place. They are likely to start the game with lasguns, and maybe aspire to plasma weapons, meltas, and heavy bolters, someday (and these might only be certain specialties; an Officer might get a Plasma Pistol, Power Sword, and/or Refractor Field, but not virtually anyone else, nor is anyone other than the hw wielder likely to get the heavy bolter, rocket launcher, or what have you, and only Stormtroopers or Vets are likely to get carapace, and hot-shot (better) las-weapons). Finding an archeotech plasma pistol, when you don't use them, or can't keep them, is sort of a let down, while finding an Eldar Firepike is akin to finding a Chaos Altar; it's evil, and you don't even want it/can't have it, even if it might be the best weapon your group has yet encountered. So many "important" Guardsmen have spent their careers making due with just the lasgun, flak armor (carapace if they are fortunate), and hope in the Emperor's blessings. What might the book fill in the "Ancient Relics, Archaeotech Wonders, and Artifacts of Xenos" Chapter/motif with? What might Guard characters, still being Player Characters, who want to feel important among the multitudes of faceless ready-to-dies hope to get to feel like they are getting better?

Okay, opinions please?

"You were warned, and chose not to heed our words. Thus, your fate is your own."

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Reply #1 | Published on 17 May 2012 - 14:39:17

I wouldn't say it's prohibited if you get an Archaeotech Pistol to keep.  Or stuff like that.  In the Purging of Kadillus, a Guardsman was given a Bolt Pistol by a Space Marine, and was allowed to keep it.  And it wasn't exactly seen being given by anyone.  Now, ammo might be prohibitive if you're in the guard, I mean, the same marine said a single shell from a boltgun costs more than a Lasgun.  But yeah, it shouldn't be impossible to keep some nice stuff!

Without Signature

Reply #2 | Published on 17 May 2012 - 17:13:21

 You would be supprised at the amout of extra kit squaddies can squirral away.  I was offerd a Hummve in 91 for one of our Landrovers including Kit also personal pistols form USMC fliers.  There was a south african  battalion  CO who had a 20mm gatling cannon from his brother in the Airforce.  Most decent army units will overlook a certin amout of diffrent kit. The only time the I wore only issued british army kit was in basic training.

The harsh dicspline of the guard from the fluff is probable not how it will work in the game if the commisionar regulary kills people for silly reasons he will not probable survive the first major battle he is in 

 

 

6. If violence wasn’t your last resort, you failed to resort to enough of it
Seven Habits of Highly Effective Pirates

Dont quiblle the spelling Dyslexic and why is that so hard to spel.

 

Reply #3 | Published on 17 May 2012 - 17:58:45

Moglwi said:

The harsh dicspline of the guard from the fluff is probable not how it will work in the game if the commisionar regulary kills people for silly reasons he will not probable survive the first major battle he is in

I think the brutal discipline of the Commissariat is often overstated to the point of ludicrousness.

As I see it, a Commissar resorts to summary execution only for serious infractions during battle - cowardice, desertion, etc - when nothing less than a clear and brutal punishment is necessary to remind everyone else of the consequences of disloyalty. Outside of battle, a Commissar doesn't just shoot anyone he sees doing something wrong… there is, afterall, a series of rules and regulations in place for such matters. Those rules are harsh, yes, and often cruel… but they are not arbitrary.

Nathan 'N0-1_H3r3' Dowdell

Writing Credits so far: Into the Storm, Edge of the Abyss, Battlefleet KoronusBlack Crusade Core Rulebook, Hostile Acquisitions, First Founding, The Jericho Reach, The Soul Reaver, Only War Core Rulebook, The Navis Primer & Ark of Lost Souls

Disclaimer: Any & all comments I make on these forums are my own opinion, not those of Fantasy Flight Games. My comments & rules suggestions should not be taken as official, are for all intents & purposes nothing more than the words of a devoted fan & long-time member of this community.

A collection of my unofficial supplements can be found here.

Reply #4 | Published on 17 May 2012 - 18:05:53

N0-1_H3r3 said:

Moglwi said:

The harsh dicspline of the guard from the fluff is probable not how it will work in the game if the commisionar regulary kills people for silly reasons he will not probable survive the first major battle he is in

 

I think the brutal discipline of the Commissariat is often overstated to the point of ludicrousness.

As I see it, a Commissar resorts to summary execution only for serious infractions during battle - cowardice, desertion, etc - when nothing less than a clear and brutal punishment is necessary to remind everyone else of the consequences of disloyalty. Outside of battle, a Commissar doesn't just shoot anyone he sees doing something wrong… there is, afterall, a series of rules and regulations in place for such matters. Those rules are harsh, yes, and often cruel… but they are not arbitrary.

Have you seen the Minsturium manual and it list of punishments and crimes

6. If violence wasn’t your last resort, you failed to resort to enough of it
Seven Habits of Highly Effective Pirates

Dont quiblle the spelling Dyslexic and why is that so hard to spel.

 

Reply #5 | Published on 17 May 2012 - 18:48:23
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N0-1_H3r3 said:

 

Moglwi said:

The harsh dicspline of the guard from the fluff is probable not how it will work in the game if the commisionar regulary kills people for silly reasons he will not probable survive the first major battle he is in

 

I think the brutal discipline of the Commissariat is often overstated to the point of ludicrousness.

As I see it, a Commissar resorts to summary execution only for serious infractions during battle - cowardice, desertion, etc - when nothing less than a clear and brutal punishment is necessary to remind everyone else of the consequences of disloyalty. Outside of battle, a Commissar doesn't just shoot anyone he sees doing something wrong… there is, afterall, a series of rules and regulations in place for such matters. Those rules are harsh, yes, and often cruel… but they are not arbitrary.

 

 

 

The great modern fantasies were written out of religious, philosophical and psychological landscapes. They were sermons. They were metaphors. They were rhetoric. They were books, which means that the one thing they actually weren’t was countries with people in them.

The commercial fantasy that has replaced them is often based on a mistaken attempt to literalise someone else’s metaphor, or realise someone else’s rhetorical imagery. For instance, the moment you begin to ask (or rather to answer) questions like, “Yes, but what did Sauron look like?”; or, “Just how might an Orc regiment organise itself?”; the moment you concern yourself with the economic geography of pseudo-feudal societies, with the real way to use swords, with the politics of courts, you have diluted the poetic power of Tolkien’s images. You have brought them under control. You have tamed, colonised and put your own cultural mark on them.

http://www.fantasticmetropolis.com/i/viriconium/

Careful - you are in severe danger of trying to realise someone else's rhetorical imagery and producing 40k lite and the reasonable commissar.

 

 

 

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop

 

Reply #6 | Published on 17 May 2012 - 20:46:23

Moglwi said:

N0-1_H3r3 said:

 

Moglwi said:

The harsh dicspline of the guard from the fluff is probable not how it will work in the game if the commisionar regulary kills people for silly reasons he will not probable survive the first major battle he is in

 

I think the brutal discipline of the Commissariat is often overstated to the point of ludicrousness.

As I see it, a Commissar resorts to summary execution only for serious infractions during battle - cowardice, desertion, etc - when nothing less than a clear and brutal punishment is necessary to remind everyone else of the consequences of disloyalty. Outside of battle, a Commissar doesn't just shoot anyone he sees doing something wrong… there is, afterall, a series of rules and regulations in place for such matters. Those rules are harsh, yes, and often cruel… but they are not arbitrary.

 

 

Have you seen the Minsturium manual and it list of punishments and crimes

 

Just because it is written there doesn't mean it will always happen.  As Cain said, those who cleave too stringently to it tend to very quickly have 'friendly fire' accidents. 

Without Signature

Reply #7 | Published on 17 May 2012 - 20:49:17

My dear Aluminiumwolf, the problem with making something from something else, especially from literary material, is that you really can't make anyting without changing the basic matter. And so it is with making a game from already-existing source material; in order to do this, you have to get down to nuts and bolts…which means you have to find, or surmise, those nuts and bolts in the first place. I'll simply stick with the notion that Commissars are more like lessened military Ordo Hereticus: They're there to keep troops loyal to the Imperium, to preach the Imperial Creed (never forget that commissars are officially trained by the Ordo Ministorium), and to watch for signs of heresy and corruption.

Of course, with so many variations and sub-sects in the Imperial Cult, 'heresy' is one of the most-used words in the game, up there with 'bolter,'

Speaking of bolters, I am amused by the fiction of a Space Marine giving a guardsman a bolt pistol. Sure, I could believe that it would be done (not a bolter. Those are holy to the Astartes). It's just that Deathwatch, and the Space Marine video game, make a lot of the relative size of Marines, and their kit. Said bolt pistol would be at least 70cm long by 25cm thick by 50cm deep, the size of  a suitcase, and probably weigh zoggin' lots. Handling it would take a weapons mount, and where would said guardsman get the ammo? Special issue, Astartes only,  by law. (And you don't want to see who the Astartes send to enforce that law. Sure, a few rounds here and there, but a steady supply?). The pistol would be something of a trophy, in the end.

Without Signature

Reply #8 | Published on 17 May 2012 - 20:53:25

Warboss Krag said:

Speaking of bolters, I am amused by the fiction of a Space Marine giving a guardsman a bolt pistol. Sure, I could believe that it would be done (not a bolter. Those are holy to the Astartes). It's just that Deathwatch, and the Space Marine video game, make a lot of the relative size of Marines, and their kit. Said bolt pistol would be at least 70cm long by 25cm thick by 50cm deep, the size of  a suitcase, and probably weigh zoggin' lots. Handling it would take a weapons mount, and where would said guardsman get the ammo? Special issue, Astartes only,  by law. (And you don't want to see who the Astartes send to enforce that law. Sure, a few rounds here and there, but a steady supply?). The pistol would be something of a trophy, in the end.

 

He actually fired it like a rifle, and made a point of that it was so crazy - also, the way they work, there isn't a lot of recoil, the 'rocket' part kicks in after the barrel ejects it.  It was give heat of battle to a very courageous guardsman who just effectively, while not saved the life of the Astartes, relieved some pressure.    It had 5 rounds, he was told not to waste them.  It was given after the guy said he had no more weapon, and thus.. got it.  He ended up wounded, then named a "Son of Calliban" or something like that as an honor for his valor.

Without Signature

Reply #9 | Published on 17 May 2012 - 23:33:55

As there is no such thing as a 'standard' piece of basic kit in the Imperium, perhaps using different 'patterns' might give some range to available kit. Different lasgun patterns with varying pros and cons, plus some 'rare' good patterns perhaps might be an option. I guess some more attachments for kit too, as I can easily imagine Guardsmen scourging up improvements to their weapons. Prehaps ability to buy 'traits' for weapons to reflect high usage and familiarity, like 'accurate', or 'reliable'. I suppose a lot depends on how/why the unit has come together - a special ops team may have access to kit far and beyond what would be expected for a normal guard.

Without Signature
Reply #10 | Published on 18 May 2012 - 00:54:35

Strange, I've seen a lot of background that says bolters kick like crazy. (It's the initial charge that clears them from the gun, you know. That's the reason they spit brass. If they didn't have an initial charge to get them out, they'd have the gyrojet problem, that the round is still trying to attain velocity when it exits the muzzle - a gyrojet pistol, .45 cal, would hit like a mule at 20m range. At 1m, it wasn't even a spit-wad. Having a bolter do the same thing would be real stupid, particularly for a close-ranged device like a pistol…)

Without Signature

Reply #11 | Published on 18 May 2012 - 05:30:25

AluminiumWolf said:

Careful - you are in severe danger of trying to realise someone else's rhetorical imagery and producing 40k lite and the reasonable commissar.

 

No, I'm really not.

My favourite depiction of a Commissar is the one attached to the Elysian forces in the first Word Bearers novel. Prior to battle, he moves amongst the men as an ally and an inspiration - he plays cards with them, shares war stories, and generally ensures that their morale is high. When battle begins, and one of the men he was playing cards with the night before turns tail and runs, the Commissar does not hesitate to shoot that man in the face with his bolt pistol.

Now, to each their own, but the purpose of the Commissar is to ensure discipline and loyalty in the men… he can do that in whatever way he sees fit, and there are rules and regulations to support his works (yes, a lot of those rules may have standard punishments involving execution… but that's not summary execution, which is a battlefield punishment… summary execution doesn't give you a chance to interrogate the accused to find his co-conspirators).

Nathan 'N0-1_H3r3' Dowdell

Writing Credits so far: Into the Storm, Edge of the Abyss, Battlefleet KoronusBlack Crusade Core Rulebook, Hostile Acquisitions, First Founding, The Jericho Reach, The Soul Reaver, Only War Core Rulebook, The Navis Primer & Ark of Lost Souls

Disclaimer: Any & all comments I make on these forums are my own opinion, not those of Fantasy Flight Games. My comments & rules suggestions should not be taken as official, are for all intents & purposes nothing more than the words of a devoted fan & long-time member of this community.

A collection of my unofficial supplements can be found here.

Reply #12 | Published on 18 May 2012 - 05:51:48

Guardsman will probably never get good upgrades like the other games do. Besides a small trophy item here and there. However, they do have acces to some great gear. Like Autocannons, flamethrowers, a Leman Russ…. Nothing to sneeze at. Of course which items they are allowed to bring on a mission would depend a lot on the mission I am sure. So their mission loadout could differ quite a lot from mission to mission.

Without Signature

Reply #13 | Published on 18 May 2012 - 07:41:58

 I can't believe the OP said that. As IG you are going to be supplied directly by the nigh omnipotent Departmento Munitorum! An organisation who's resources make Space Marine chapters, Rogue Trader Dynasties and the Inquisition look like a local church fundraiser.

…of course it's got to be spread out a lot more. There should be whole a mini-game involved in getting more than standard gear out of the Munitorum.

But one of the classes is already Storm Trooper, who have basically the best gear human can get hold of on a regular basis, let alone once you rank up.

I know, but don't have time to look it up, there are number of regiments that employs mercenaries or ner-do wells with the promise of battlefield spoils (much in the same way that medieval armies worked). So baring the obviously xeno or heretical it's going to be more reliant on 'drops' than the DH and especially DW.

Without Signature

Reply #14 | Published on 18 May 2012 - 08:39:44
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Warboss Krag said:

Strange, I've seen a lot of background that says bolters kick like crazy. (It's the initial charge that clears them from the gun, you know. That's the reason they spit brass. If they didn't have an initial charge to get them out, they'd have the gyrojet problem, that the round is still trying to attain velocity when it exits the muzzle - a gyrojet pistol, .45 cal, would hit like a mule at 20m range. At 1m, it wasn't even a spit-wad. Having a bolter do the same thing would be real stupid, particularly for a close-ranged device like a pistol…)

Yes, but unlike the gyrojet pistol, the bolter round explodes (damage code X). That should more then make up the difference.

That said, I would imagine a SM-sized bolter to kick like a rabid mule on PCP, because it is designed for the size, strength and robustness of Astartes physiology, even before factoring in the powered armour.  When making a gun fit for a combat demigod to be used against enemies powerful enough to challenge him, one tends to use all the leeway available to ensure maximum performance.

Adeptus Mechanicus do it in binary!

It's like the dread necronomicon! In Braille!

 

Reply #15 | Published on 18 May 2012 - 08:50:35
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Richard Sharpe wore a pair of looted French cavalry overalls with leather reinforcement that he took from a trooper he killed. Rather than the Rifle officers standard sword based on the light cavalry sabre, he used a straight 1796 pattern Heavy Calvary sword, a heavy and brutal weapon that better fitted his fighting style.

Patrick Harper carried a Nock volley gun, a seven barrelled weapon that in the books only someone of his immense strength could use.

http://www.youtube.com/watch?v=2ZS8A5PbsqU

I dunno. I don't think an unending quest for gear with better stats is… Necesscary,,, for a roleplaying game, although that can be fun as well. 

 

 

 

 

 

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop

 

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