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I don't know, I think I'll stick with the Heavy Laser Grenadiers. 3 shots instead of two, although range 6 is nice, and the ability to take 2 wounds without losing any effectiveness…hmmmm
No poor ba***rd ever won a war by dying for his country. You win by making the other poor ba***rd die for his country - Gen.Patton
fhaugh said:
I don't know, I think I'll stick with the Heavy Laser Grenadiers. 3 shots instead of two, although range 6 is nice, and the ability to take 2 wounds without losing any effectiveness…hmmmm
So you think this can take 2 wounds and fully function with 1 operator? How did you get to that conclusion? Just curious.
Because it has 3 wounds, not 3 figures with one wound each. Because they have said it will take damage like a Hero. Unless you plan on taking figure off the base whenever the unit takes damage, I don't see another way to do it.
No poor ba***rd ever won a war by dying for his country. You win by making the other poor ba***rd die for his country - Gen.Patton
Another case of suspension of reality for rules simplicity.
No poor ba***rd ever won a war by dying for his country. You win by making the other poor ba***rd die for his country - Gen.Patton
fhaugh said:
Another case of suspension of reality for rules simplicity.
Yeah I hear you. Just wanted to get your reasoning as i use a different approach for crew served weapons.
I dont have a lot of play time with these units I made but I have been keeping a small dice next to each to track wounds. For the pak 40 if it gets two wounds it can only fire every other turn. For the machine gun it can operate with one guy but cannot move and the same for the AA gun. Seems to work ok but im not the guy making the rules we all pay for.



Is it just me, or do these guys make the Hermann walker completely obsolete?
"Lesson number one: trust no one. The minute God crapped out the third caveman, a conspiracy was hatched against one of them!"
-Col. Hunter Gathers, The Venture Bros.
Hermann walker was already made completely obsolete by Heavy Laser Grenadiers.
LotusPwn3r said:
Is it just me, or do these guys make the Hermann walker completely obsolete?
Hermann has never not been obsolete.
http://sites.google.com/site/medwaywargamessociety/location
Tough choice between these guys and the Heavy Laser Grenadiers - at least in my opinion. But I somehow wonder why they introduce this kind of squad where all members share one base instead of using the "standard" mechanic of removing killed soldiers and thus reducing a squad's power.
And I just thought of another point: I suppose no hero can join this squad. What do you think?
Dear FFG, please don't stop the Tannhäuser line completely! Maybe just step down the release of new product to two (maybe one) characters per year just to keep players interested. Maybe release mercenary characters that would be useful for every faction thus every player. Maybe release a pack containing all the existing bonus tokens but no miniature. Anything, please!
??! said:
And I just thought of another point: I suppose no hero can join this squad. What do you think?
Why not? Per the revised core rulebook: "Before the first round of the game, a hero can join a squad as long as the hero shares
the squad’s armor class. (A 2 hero may only join a 2 squad.)" pg18. No other limitations apply unless the squad or hero has a skill that says otherwise. (zombies or gorillas) Of course, right now your only choice is Lara.
No poor ba***rd ever won a war by dying for his country. You win by making the other poor ba***rd die for his country - Gen.Patton
IMO I think this unit is a more balanced unit than heavy laser grenadiers and have a higher survivabilty. If this unit is attacked by a flame type weapon you are only going to take 1 point of damage rather than a possible loss of unit. Also with the mg-44 it gives some balance gainst armor 2 troops.
Rule #9 for surviving a zombie attack
No place is safe, only safer.
Max Brooks-
I never thought about the weapon like flamethrowers or the petard mortar. They target according to the number of miniatures. Maybe they'll be more useful than I thought. Of course this means the Allies new marines can't get wiped out in a single artillery strike either.
No poor ba***rd ever won a war by dying for his country. You win by making the other poor ba***rd die for his country - Gen.Patton
Humm, interesting issue. Do these 3-men-in-a-single-base squads count as one figure or three figures when rolling flame weapons?
Suck my Mickey
Loophole Master said:
Humm, interesting issue. Do these 3-men-in-a-single-base squads count as one figure or three figures when rolling flame weapons?
See Like I posted above I always counted these type units as three or four men crews and took hits as individuals instead of like a vehicle. The same was true when I played AT43. AT43 did not have rules for units like this so I naturally treated them as 2-3-4 man crews each taking individual hits or the weapon taking hits.
But in this case you clearly cannot remove the figures as they get eliminated, so the squad must remain at full strength until it is destroyed, just like a vehicle.
Suck my Mickey
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