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Warhammer Fantasy Roleplay
A Roleplaying game of perilous adventure!
Moderator: FFG DanielCffgjafferFFGMarkGeckoThe Spaniardynnen Topics: 2771 | Posts: 29986
WOW! Did You see SW:EotE core book? Why WFRP is not looking like this?
Published on 16 January 2013 - 02:58:33

I was fliping through FFG site and waiting for the announcement of SW RPG and then it come. It Look great and as a core book You get a hardcover book with 450 pages full of all the stuff You need to play. My question is why did WFRP had nothing like this? I saw TEW, a friend bought it, and it made me sad becouse without the campain You don't get nothing new there. The Enemy With in is full of all the cards from previous expansions.  It was very disapionting.

So to be fair I would like to see a new version ogf WFRP from FFG. Let it look like the SW RPG. Let us get a big hardcover book with almost 450 pages full of everything you need. Give us some custom dice and a GM screen , give us a new Begginers Game for it! I beg You FFG make a new WFRP that would have all the best possible solutions from all your best RPGs! I want a good WFRP that I can play without cards and other stuff. I want a WFRP with great hardcover books, to play only witrh some custom dice (the best part of WFRP 3e for me), a pencil and a character sheet.

I will keep my fingers crossed to see a new incarnation of WFRP, a better one then every previous!

Without Signature

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Reply #1 | Published on 16 January 2013 - 07:28:21

I think the answer is because Warhammer 3 came first in time line than SW EotE. In the new SW they just refined Warhammer 3, well, this is at least what Jay said. I am reading through the SW EotE beta book, I have to admeit it looks a bit more thought than warhammer 3.

I would be very positive to the release of a "new" or "refined" version of warhammer 3 using the mechanics of SW EotE, especially the opposed checks and the lack of recharge tokens in EotE is a gust of fresh wind for me.

So far, I have the new Enemy Campaing to play through. I hope in case they release a new warhammer, it is fairly compatible with 3ed material.

 

Cheers,

Yepes

The Book of the Asur: a High Elves fan supplement for WFRP 3rd ed.

Secrets of the Anvil: a Runecrafting fan supplement for WFRP 3rd ed.

Libro Monstra: A fan made creature guide

Denizens of the Old World: A fan made resurce of NPCs

The Dark Side: a fan supplement for Witches, Warlocks & Magisters in WFRP 3rd ed.

My book of house rules

Reply #2 | Published on 16 January 2013 - 09:58:43
5
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WFRP is absolute creation in the raw.  It is all those new concept mechanics that hadn't been done in an rpg before to this scale.  SW is just WFRP 3rd edition simplified for the masses, but looks a little 'too simple' for my tastes.  

The talent flow chart looks like an absolute cluster f to me though.  Evidently they fixed some things and went right back to the unnecessary board game aspect on others.

So, it's still an evolving game.  WFRP 5th edition (like we'll ever see such an entity), would be an evolution beyond WFRP4th/SW..and will still have an imperfect system.

I'm hearing complaints about SW not having enough "class/careers" and that they're not all in the starting book…here we go again ;)

 

I hope they iron more bugs out of SW before they attempt another version of the same old stuff for WFRP.

jh

 

 

 

http://www.hafnerchiropractic.com gamer chiropractor at 305 s. kipling st., suite c-2 Lakewood, CO 80226 pain neck back disc sciatica wfrp3 House Rulebook

Reply #3 | Published on 16 January 2013 - 11:20:57
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There's no such thing as a perfect game. Every game will have flaws and rules that can be exploited or that will not make sense.

WFRP was a pioneer in this respect  as it gave us a whole whack of tools to use in our games with very broad uses for each. You can use cards or you can choose to use the player's guide, you can use trackers, stances, tokens, etc. or you can use other things, but the basic rules all revolve around the dice.

From what I've seen of the star wars game, which doesn't interest me in the least btw (not a big SW fan past the original 3 movies). I've looked at the probabilities on those new star wars dice and they seem rather high. I understand characters like to succeed, but having starting probabilities higher than 50% for most situations just seems like coddling to me.

Without Signature

Reply #4 | Published on 16 January 2013 - 11:49:39

Superchunk said:

I've looked at the probabilities on those new star wars dice and they seem rather high. I understand characters like to succeed, but having starting probabilities higher than 50% for most situations just seems like coddling to me.

 

Aren't the ones in warhammer 3 equally high? or more?
 
A fresh starting character with 0 xp and a characteristic of 4 and 1 training dice, has a probability of 64% of succeeding on an Average (2d) check. This without counting any stance dice or specialization
 
If the character has a characteristic of 3 and 1 training dice (no specialization), the probability of succeeding on an Average (2d) check is of 53%
 
In those areas where the character is not specially competent (supposing a characteristic of 3 and no training dice at all), the probability of succeding on an Average (2d) check are 38%
 
Bear in mind that by just replacing a single characteristic dice by a stance dice, you are boosting the probabilities by a 5% (approx.). Additionally, characters can have characteristics as high as 5 in their areas of expertise, which makes the numbers still higher (+9%).
 
So, if high probabilities are not your piece of cake…
 
Definitely for me, after so many years of playing Warhammer v1 and v2, where starting probabilities hardly ever go above 40% for an average challenge (and in many situations you are around 30% or lower!) this was a hard part to digest from Warhammer 3.
 
Now I am fine with it, or so I think burla
 
Cheers,
Yepes

The Book of the Asur: a High Elves fan supplement for WFRP 3rd ed.

Secrets of the Anvil: a Runecrafting fan supplement for WFRP 3rd ed.

Libro Monstra: A fan made creature guide

Denizens of the Old World: A fan made resurce of NPCs

The Dark Side: a fan supplement for Witches, Warlocks & Magisters in WFRP 3rd ed.

My book of house rules

Reply #5 | Published on 16 January 2013 - 19:50:51
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Yeah I'm aware of the probabilities in WFRP3 and with the way I'm playing it, they won't be that high. But I understand that's the default rules as written. Star Wars is even higher from what I heard, but then again they may have changed the dice since the first Beta went out.

I guess I've just never wanted to roleplay in the Star Wars Universe, and the fact that I have already invested so heavily in WFRP3 makes me want to play that more and use those rules for other games as well (like Dark Sun and Birthright)

Without Signature

Reply #6 | Published on 17 January 2013 - 07:51:09

WFRP3 tried to step away from needing to look up rules in a book during sessions and boil everything down to cards and a few basic rules you could out on a GM screen or two or three pages of cheat sheets at most. This was pretty new an innovative but strangely gamers have gotten a bit set in their ways and miss their oversized rulebooks and have some strange fear of cards. Who knew?

Your question is a bit silly though. WFRP doesn't look like that because they would have to toss out at least half thier game to do so. Little of which is seriously broken.

-Devout Badger

Reply #7 | Published on 18 January 2013 - 07:26:20

For me WFRP 3e looks like a big expariment. Don't get me wrong it was interesting but the cards a e a miss understanding. Card are not cheap so the price goes higher, in many expansions we got some missprints or reprints and for every one of those we had to pay money. WFRP 3e is a interestinfg system but with no future for me. The future is in the games of more classic sttyle of publishing like SW RPG EotE. I just hope that in near future FFG will make an upgraded od new version of WFRP in SW style and format. I don't care if you can ue 23e stuff with it or not. I just want a new good WFRP. The one that I can play with a book in my hand, and my players would only need a character sheet.

The is no perfect RPG but SW look like it could be close to the best. Let's just hope that in the near future FFG will announce something new like a new WFRP (3.5 or 4e).

PS. It looks like the aprouch to RPG series that they used with W40k or now with SW is a good way so I hope to see something similar made in WFRP style.

Without Signature

Reply #8 | Published on 18 January 2013 - 07:40:14

I personally love WFRP3.

 

I want more cards, not more books. I have tons of books already.

I think the action cards were a fantastic creation.

I want more actions, talents, carreers, settings etc.

 

Thanks FFG for a great game.

 

LotM

 

"Please come in and be welcome in my domain. Leave a little of the warmth you have brought, forever."

A.

Reply #9 | Published on 18 January 2013 - 08:12:40

I understand that in forums people can express themselves the way they like. But on the other hand, forums are alos a place to discuss with others, and if things take an increasingly emotional way there is nothing to discuss or argue about.

I don't mind that people defending one or the other version of the game, or one game over another, as long a debate can be created.

Otherwise we end up with threads like "Red is better then Blue" or "I like apples and not oranges, becuase oranges suck"

 

Cheers,

Yepes

The Book of the Asur: a High Elves fan supplement for WFRP 3rd ed.

Secrets of the Anvil: a Runecrafting fan supplement for WFRP 3rd ed.

Libro Monstra: A fan made creature guide

Denizens of the Old World: A fan made resurce of NPCs

The Dark Side: a fan supplement for Witches, Warlocks & Magisters in WFRP 3rd ed.

My book of house rules

Reply #10 | Published on 18 January 2013 - 10:36:08

LordoftheMilk said:

I personally love WFRP3.

 

I want more cards, not more books. I have tons of books already.

I think the action cards were a fantastic creation.

I want more actions, talents, carreers, settings etc.

 

Thanks FFG for a great game.

 

LotM

 

 

Basically this. It's visual and because of it easier in some aspects (but not all) to get into. All the cards, stands and stuffTM is great for my kids. 

Now, it would suck if every game had tons and tons of cards to sort through but WFRP3 is unique. All my other rpgs have lists and traits and abilities. That's ok too but I love WFRP3 because of its card mechanic, not despite it. 

It takes only a small amount of charitable reading to make the internet dramatically more palatable.

Reply #11 | Published on 18 January 2013 - 13:15:16

Don't get me wrong I liked this system when it come up. I was very enthusiatic about it but after many sessions, after getting all expansions I saw that FFG is reprinting cards. Many expansions have the same cards so in the end we get a lot of duplicated actions and there's so many of them in the box. The card are a problem, not only to store them in a good way but also in play (you need space). The same goes for recharge tokens. I don't say WFRP 3e is a bad game but still it would be better, in my opinion, without those parts. For me such elements like tokens, papert stand-ups of monsters or heroes, action cards or all other cards are not needed to play a good RPG game. That's why I like what I saw at SW EotE beta and now what I hear about SW EotE core book. Iike the idea of having all what I need in one book. I know that there is not too many careers in it but with expansions there will be more of them. I like the idea that erery aspekt of play needs a little bit of different approuch so there are different core books for different aspects of the game (W40K has the same type of line publishing). the best part of SW EotE for me is that it looks like it has all the best parts of WFRP 3e without those that are not so needed. Mazbe all this is becouse I started plazing with out those and alwazs thought that RPG are all played with imagination and the machanic such just support it and not be instead of it. That's how I feel after many years of playing many editions of WFRP. I would really enjoy if FFG would come back to the style of publishing the RPG games only in books format. I would really like to see the game made once more from the begginnig.

So if FFG would make out of WFRP the type of game the Sw RPG or W40K looks like I would be very glad. I'm still very curious about the future of WFRP.

Cheers and happy gaming

Without Signature

Reply #12 | Published on 18 January 2013 - 23:47:46

I think not having to look up abilities and rules mid session is a big bonus for the card-style format and take that over having to go look up feats and skill charts any day as I feel it keep the game amd story moving with a much better flow. I have yet to see a book-based game match it.

That being said, you shouldn't worry, because if we do see a newer edition of WFRP from FFG it is likely to be book-style as I think the current edition has proved too problematic and may be near dead anyways.

 

-Devout Badger

Reply #13 | Published on 19 January 2013 - 03:23:36

DevoutBadger said:

I think not having to look up abilities and rules mid session is a big bonus for the card-style format and take that over having to go look up feats and skill charts any day as I feel it keep the game amd story moving with a much better flow. I have yet to see a book-based game match it.

From my point of view this is an interesting statement that repeats over an over when someone lists the good things of Warhammer 3. I don't agree that there is a real difference by having the cards or not having them.

I have never had to look for rules in the book in other more "classic lloking" rpgs. That is because in all the rpgs I have played, everything the player needs to knows is in the character sheet (I have not played D&D 3, 3.5 or 4), may be Ars Magica beign the an exception. So, in my opinion action cards don't really give an advantage in that sense. A good character sheet does the job for the players. Similarly, a good GM screen does a similar job for the GM.

Action cards have on the other hand an apealing visual component, that I agree.

Cheers,

Yepes

The Book of the Asur: a High Elves fan supplement for WFRP 3rd ed.

Secrets of the Anvil: a Runecrafting fan supplement for WFRP 3rd ed.

Libro Monstra: A fan made creature guide

Denizens of the Old World: A fan made resurce of NPCs

The Dark Side: a fan supplement for Witches, Warlocks & Magisters in WFRP 3rd ed.

My book of house rules

Reply #14 | Published on 19 January 2013 - 04:37:10

In D&D 3.x and Pathfinder and Warhammer 40k games you see it and to a smaller degree in 4e D&D people needing to look up what kind of attacks do what, how things trigger or how spells work. All largely a non-issue when you have a basic unified mechanic and all the abilities down on cards like in WFRP3.

-Devout Badger

Reply #15 | Published on 19 January 2013 - 07:20:50

DevoutBadger said:

In D&D 3.x and Pathfinder and Warhammer 40k games you see it and to a smaller degree in 4e D&D people needing to look up what kind of attacks do what, how things trigger or how spells work. All largely a non-issue when you have a basic unified mechanic and all the abilities down on cards like in WFRP3.

I am sure what you say is true. Nonetheless, my point is that this is not the norm (or it was not) in rpgs. I can name easely 10 (actually more) rpgs where you don't need to look farther away than in your character sheet or your GM screen. With this, I don't mean that action cards are bad, just they do not makes things easier than in other rpgs, apart may be than those you mention.

In my opinion the real innovative (and great thing!) from Warhammer 3 are the custum dice, no more, no less.

Action, talent, condition, wound cards (and the rest) are just to avoid piracy and to reduce player's work so they don't have to write things down in a paper sheet. A good thing for sure, but not mind blowing.

 

Cheers,

Yepes

The Book of the Asur: a High Elves fan supplement for WFRP 3rd ed.

Secrets of the Anvil: a Runecrafting fan supplement for WFRP 3rd ed.

Libro Monstra: A fan made creature guide

Denizens of the Old World: A fan made resurce of NPCs

The Dark Side: a fan supplement for Witches, Warlocks & Magisters in WFRP 3rd ed.

My book of house rules

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