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Call of Cthulhu LCG
This is where the horror begins.
Moderator: FFG NateFFGAntonFFGHataffgjafferffgjoshFFGStuartFFG_IanGeckoGood_TravelerThe Spaniard Topics: 139 | Posts: 758
THE MEGA STORY DECK!
Published on 31 May 2010 - 02:52:51

Hi, I'm sure someone has already thought of this and mentioned it on the forum but I thought I would bring it up again.   We have taken all the story cards we have from both the CCG and the LCG.  We have put them into sleeves and shuffled them into one large deck (34 cards).  When we get together to play we shuffle the deck and deal out 10 cards.   With each successive game we carry over the unused story cards from the previous game and supplement it with enough new cards to bring the total back to 10.  Using this method we can play all afternoon and rarely see the same story card twice. 

Just a thought.   For those of you that may have some of the old CCG story cards.

Without Signature

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Reply #1 | Published on 01 June 2010 - 06:49:28

Yep, I do that. I've manged to get the two old promo stories as well (The Nameless City and Challenge from Beyond). When playing one one one, it makes for a much more interesting game.

The other way we often play (taking the two promo cards out) is to play the stories face down, and when you win, you MUST inact the effect regardless which also makes the game rather fun.

Looking for Call of Cthulhu and Arkham Horror players in Cambridgeshire, UK.

Reply #2 | Published on 01 June 2010 - 18:06:45

I hadn't thought of that.  Playing the stories face down with a MUST activate could be very cool.  We'll try that, thanks for sharing.  Now I have to find the two promo story cards...arrrrrgh!

Without Signature

Reply #3 | Published on 02 June 2010 - 05:19:34

skipn50 said:

I hadn't thought of that.  Playing the stories face down with a MUST activate could be very cool.  We'll try that, thanks for sharing.  Now I have to find the two promo story cards...arrrrrgh!

Good luck. It took me ages to get the two promo ones.

Looking for Call of Cthulhu and Arkham Horror players in Cambridgeshire, UK.

Reply #4 | Published on 02 June 2010 - 19:24:11

Yeah, I know what you mean.  No big deal.  If I can find them that will be great.  In the meantime I intend to try your blind story card idea.  That sounds like fun.

Without Signature

Reply #5 | Published on 06 June 2010 - 19:06:49

WHOAAAA DUDE!   We tried the blind story deck idea in combination with the mega story deck and that was GREAT!   It was really a lot of fun and really made for some very exciting games.  Thanks for the tip!

Without Signature

Reply #6 | Published on 07 June 2010 - 05:33:12

No worries. Glad it worked for your group.

Looking for Call of Cthulhu and Arkham Horror players in Cambridgeshire, UK.

Reply #7 | Published on 23 June 2010 - 10:38:11
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15

The Big Show always has cool methods for game play and creative tournament rules.

What cards have been officially spoiled?

Check johnnyshoes.com

Reply #8 | Published on 25 June 2010 - 19:46:54

Yes, well we've been playing with the MEGA STORY deck, BLIND! as his suggestion and that's our preferred method of play.  It certainly livens up the game!

I think we've got 34 or 40 stories in our deck which we dole out ten at a time, recylcing those that are not used, and we can  play all afternoon without encountering the same story twice. 

Playing with the story cards turned face down with the rule that you MUST actiivate the card when it is won is a lot of fun and certainly adds to the horror.

That should be an officially endorsed variat and FFG should produce MORE story cards just with that purpose in mind.

Without Signature

Reply #9 | Published on 26 June 2010 - 09:52:54

I agree with you. It would be a great format to officially recognise.

Looking for Call of Cthulhu and Arkham Horror players in Cambridgeshire, UK.

Reply #10 | Published on 29 June 2010 - 13:37:53
1
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More horror, but less tactics.

What cards have been officially spoiled?

Check johnnyshoes.com

Reply #11 | Published on 04 July 2010 - 12:39:00

Oh Johnny, I disagree.  Suddenly cards that cancel story card effects have a new prominence.  It also encourages the use of a tactical reserve.  We much prefer playing with the "bottom-less" story deck and blind activation.  It's like being a member of the bomb-squad, you never know when it's going to blow up in your face.  But thanks for responding.

Without Signature

Reply #12 | Published on 15 July 2010 - 01:00:56

Even still, this is one of those cases where I think horror ought to take precedence over tactics. It's just a variant, after all. ^^

"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us."   Peter Solomon, The Lost Symbol

Reply #13 | Published on 20 July 2010 - 21:24:59

Exactly, it's a game of HORROR.  I know, we all get competitive, but I think it adds a LOT of fun to the game.  We had the greatest run last weekend.  Winning hands were destroyed and losing hands were suddenly competitive and even turned into winning hands by the nameless horrors hidden in the blind MEGA deck.   I was ready to pounce on my opponent and win three stories in a single sweep when the story card just won by my opponent forced me to turn my entire hand into resources...arrrrrrggggggh!   It was a lot of fun.  I havn't laughed that hard in a long time.

TRY IT, YOU'LL LIKE IT.  (or not, it's a free world..for now....bwahahahahahaha)

Without Signature

Reply #14 | Published on 21 July 2010 - 12:35:41
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We tried it for a dozen or so games. Face down, must resolve when won.

By the third game, we were tired of forced resolution as some games just drug on far too long beyond when the game should have been won thus making it often an unenjoyable variant in most games we played.

Its novel for a short while to distract you from what you might think to be the humdrum way that story deck works. I wouldn't recommend it be officially recognized or anything like that. 

We just went back to how we always had done it since we started playing: All the CCG and LCG story cards in opaque backed sleeves forming a big deck.

James Hata noted how he thought it was an interesting way to play the game when he saw our board set up at the FFG event center back in April and when he sat down to play with us it didn't significantly change the game enough for him to think either positively of negatively regarding the large sum of story cards available. Its simply less predictable, which is the point of the larger card pool.

I am sure we wil play blind/forced story resolution again, but I think the forced resolution is really throwing us off what might otherwise be an enjoyable idea. Face down with optional resolution is enough for us as it adds the bit of mystery but doesn't take away from the strategy of the game.

Not trying to diss the idea, but for us it fell flat after many tries.

Reply #15 | Published on 21 July 2010 - 15:08:24

Hellfury said:

 

By the third game, we were tired of forced resolution as some games just drug on far too long beyond when the game should have been won thus making it often an unenjoyable variant in most games we played.

 

 

Could you please share an example of how this variant made a game continue "far too long?"

Facedown with optional resolution sounds like a happy middle ground for those who would like to keep the uncertainty, but remove the element of despair.

"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us."   Peter Solomon, The Lost Symbol

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