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Thank you, keep m coming...
"A dirty mind is a joy forevera terrible thing to waste"
"Innocence Proves Nothing"
So here we are
http://rapidshare.com/files/257661075/TF_RedCageEncounters_MaidenDeath.pdf
An encounter actually including an arena.
Please take note that this one was designed to be "somewhat sick", so do not tell me I should have warned you.
Anyway, everyone familiar with horror movies might yawn about this, anyhow.
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PLEASE refrain from hijacking my topics for longer then three posts
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Gregorius, any chance you could jsut cut and paste the text to show us? downloading from rapidshare is a complete pain in the rear. Some good ideas, all round, though I'm surprised you dislike the adventure so much. I hate running prepublished material (I refuse to run anything I haven't written), but, after reading tattered fates, I'm rethinking that policy altogether.
Edit:
Encounter ideas include:
A terrified slave runs through the corridors, crashing headfirst into the acolytes if they don't take cover at the sound of bare feet running. Upon sighting the acolytes he or she will beg for mercy, offering all kinds of fortune from his wealthy family should his life be spared. There won't be more than a few seconds to get information from him though, before a Beast House slaver (see DotDG) appears, tracking the escaped slave, fully intent on perforating him. The acolytes can fight the slaver or try to hide from him, but bear in mind the slaver's bionics allow him to see in the dark, so shadows are ineffective. They may also attempt to pass themselves off as legitimate Beast house operatives if dressed apropriately. (a challenging+0 Bluff or Deceive test)Should the acolytes rescue the escaped slave, either killing, evading, or bluffing his pursuer, they will be rewarded upon reaching the surface with a valuable mercantile contact. While far from wealthy, this contact can procure almost anything, and will do their damnedest to get the acolytes a discount if they can. Should the acolytes leave the victim to their fate, either by handing him over to the slaver or by running off and leaving them to die, they'll be forced to listen to the shrill screams of someone being peeled with a skinning knife, knowing that the suffering is their responsibility. This knowledge gains them 1-2 insanity points.
''Oh god, he's giving me the Eisenhorn''
The talk of TF in other threads recently reminded me of this one and of Gregorius' excellent Red Cage Encounters. Unfortunately, I didn't keep the pdf he had written up and it's no longer up for download. So, besides resurrecting a thread here to watch it wander about munching on brains, I'd also like to politely ask our resident encounter genius if he could possibly put his pdf with Red cage Encounters back up for download. I remember there was some good stuff in there suitable for more then just Tatter Fates...
So, pretty please and thanks in advance :-)
Graver said:
The talk of TF in other threads recently reminded me of this one and of Gregorius' excellent Red Cage Encounters. Unfortunately, I didn't keep the pdf he had written up and it's no longer up for download. So, besides resurrecting a thread here to watch it wander about munching on brains, I'd also like to politely ask our resident encounter genius if he could possibly put his pdf with Red cage Encounters back up for download. I remember there was some good stuff in there suitable for more then just Tatter Fates...
So, pretty please and thanks in advance :-)
To recite Jay-Z "Thank you, thank you! Far to kind". 
http://rapidshare.com/files/361606390/TF_RedCageEncountersV03.doc.pdf
http://rapidshare.com/files/361606522/TF_RedCageEncounters_MaidenDeath.pdf
But, the "Maiden of Death" should be after Xenos. Thereby, one should rewrite it to introduce one female dark eldar as "main attaction". :)
Do you want more? I am not sure if I am able to deliver, but I could give it a try.
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More? Only if you have the free time :-D What you've already done is more then sufficient for my needs, but then again, I'm greedy. ;-)
Thank you very much!
"Free time"? I gues not...but I have a mind that seldomly comes to rest...
http://rapidshare.com/files/361682396/RedCagesEncountersII.pdf
One new encounter ["Hounded!"] and a "write up" of the already provided "The fungid devil in THE DEEP SINK" (with some new options).
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Found of mutant canniblas hunting humans in an ancient boiler room? Well, I am...sorta
http://rapidshare.com/files/361812519/RedCagesEncounter_ScavCan.pdf
Up next: Some mutant gladiators waiting to be released and a weapons locker of the pc´s dream.
After this, I am out of inspiration for the RedCages, so, and will turn on working on the Treasurehunt of "Brutal Lament" and some more Options for "Damned Cities" (which I like much much more then TF).
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Eaten the way up [Deep Level Encounter]
While stumbling around and looking for a way up, the pc come across a huge hall which once must have been a basin for sewage water. Half of the ceiling has collapsed, so, and half of the room is filled with a heap of hunks of rockcrete and other debris piling up to the hole that was once a ceiling. The pile is covered in dry moss. Through a crack high up and out of site, a little beam of sunlight falls into the room. From a crack in the floor, an unbelievable stench crawls up.
The pc do not know it, but they are now under the area known as “the collapsed palaces”. The whole area suffered from the break down, but is now more or less stable. But it is far from safe. While the heap allows to climb up the next [Vault] Level, the heap also has become the nest of a colony of Torturcrawlers. As the pc approach the pile ask for difficult (-10) test on Perception/Awareness to spot the palm sized pale shelled “nest guards” guarding and patrolling at the center of the pile “halfway up”. Emphasize the comparable huge nipper-like mandibles.
The pc need 15 successes on an extended routine (+20) climb test. After achieving 10+ success, the heap grows ore steep (ordinary climb tests). As missed role means that a part of the pile gives way and the pc slides 2 (+level of failure) “success” down again.
The Torturcrawlers will start to attack them after five “rounds” (seven if they spotted the “Nest Guards” and tried to climb the heap at as much a distant to them as possible).
Use the “Crawler” Stats from the core rules. Add the “Tiny” Size Trait, change the damage to 1d5, give them the “Fearless” and “Improved Natural Weapons” talent. The first point of damage will kill one of them.
At round 5 (or 7) one will be attacking each pc, other are pouring from diverse openings in the heap
Two rounds later, two further will attack. Three rounds later, it will be three more and so on. Please take not that this tiny buggers cannot “outnumber” the pc. The “Nest Guards” will leave them alone as soon as they accumulated 12 success….but will attack if the slide down due to a mistake.
Options A: The Torturecrawlers bite could deliver a venom that makes the skin burn and itches like hell. The pc are -3 to all Perception based tests due to lack of concentration.
Option B: The crack is home to a child sized “Crackspider” which normally preys on the bugs but will attack anything to “scare it off” that strays to close to the crack (challenging awareness test to notice the spider before it attacks. A pc “checking the crack in the floor” will get to close). The Spider will attack only one time before falling back into the crack (see “Assasine Strike” Talent) but the venom is paralyzing and necrotic. Use the “Crawler” stats from the core rules. If damage is done, the victim must make a routine +20 toughness check. If failed, the area of the bite starts to numb and the pc will start to feel weak. [Temporary loss of 1d5 points of strength and a further one for every level of failure).
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Thanks again Gregorious! You have a crazy knack for vignettes. These will work wonders for keeping my players entertained (along with the rest of TF, though it dose make me feel a bit dirty, but I might as well get my sixteen dollars out of it) for a bit and buy me some time to work on hammering out the next campaign arch. I was going to be organizing these, a few others, and the ones found into a book into a web-map of crucial choices (after wandering through one twist and turn after anouther, all confusingly alike you come to an intersection; down the right hand corridor you hear the sloshing of water wile down the left, you see a faint illumination and a sound which might be voices...) as per your suggestion at the beginning of this. With your permission, I'd like to collect your encounters into one pdf with the web map and a few of my devising and put it up for down load(with proper credit given of course) for those who might find such a thing useful in the future.
Oh, and if I've said it once, I've said it a thousand times; you can never go wrong wit Cannibal Mutants! Need a quick encounter? Cannibal Mutants! Have a intrigue laden story but feel it needs just a dash of horrible action? Cannibal Mutants! Need a night away from the kids but the sitter just canceled? Cannibal Mutants! Cannibal Mutants, for all your Cannibal Mutant Needs!*
*Cannibal Mutants is a registered trademark of the makers of Head In A Bag, for all your Head In A Bag Needs!
Allowance given! But give time till the weekend, I still have some to prepare! ;)
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Okay, here it is: the final version
http://rapidshare.com/files/362548138/CrimsonDarkness.pdf
"Into a crimson darkness" includes eleven encounters, three designs for the "deep levels" and eight for the "Vault" Levels
The Labyrinth of the Scavenger Cannibals [Deep]
Eaten the way up [Deep]
Hounded! [Vault]
The fungid devil in THE DEEP SINKS [Deep]
Captured Gladiators [Vault]
A Watchroom [Vault]
A fodder pen [Vault]
Stitch-Up [Vault]
Elevator [Deep/Vault]
The guarded stash-away [Vault]
Arena Weapons Locker [Vault]
I decided to leave "Maiden Death" out. A little to cheesy-sleazy, after all. 
Feel free to use/abuse this. If anyone wants to "yank" this in order to incorporate it into material he/she will later publish on a non-profit basis, I am fine as long as I get a line of credit (as "Gregorius21778 from FFG Forum") somewhere.
PLEASE stay on topic!
PLEASE refrain from hijacking my topics for longer then three posts
and DON`T mention "Only War".
I have added some of your ideas to my own. Not going to specify, since my team is not done with Red Cages yet.
This is going to be SO much fun! I already have players telling me how much their characters want to inflict horrible, bad things on the villains and they have not even been through the labyrinth yet. GM bliss here. 
Though I walk through the valley of the shadow of death I shall fear no evil, for I am the BADDEST mother f*cker in the valley!
ZillaPrime said:
I have added some of your ideas to my own. Not going to specify, since my team is not done with Red Cages yet.
This is going to be SO much fun! I already have players telling me how much their characters want to inflict horrible, bad things on the villains and they have not even been through the labyrinth yet. GM bliss here. 
Nice to hear...but what enraged the your pc so much? "Being stripped of their gear" or something they wittnessed in the cages so far? 
PLEASE stay on topic!
PLEASE refrain from hijacking my topics for longer then three posts
and DON`T mention "Only War".
Gregorius21778 said:
ZillaPrime said:
I have added some of your ideas to my own. Not going to specify, since my team is not done with Red Cages yet.
This is going to be SO much fun! I already have players telling me how much their characters want to inflict horrible, bad things on the villains and they have not even been through the labyrinth yet. GM bliss here. 
Nice to hear...but what enraged the your pc so much? "Being stripped of their gear" or something they wittnessed in the cages so far? 
Neither, YET! They are furious with the Beast House for the actions they took during the "bridge" episode that I ran to transition my team into Tattered Fates. For the most part they are a bit on the casual and "it's just business" side of things when it comes to routine opponents, but these guys offended their sensibilities pretty good. Our paranoid (sanctioning side-effect!) Psyker was singled out and targeted first for a tranq-dart despite other members of the team being far more obvious physical threats... "So they MUST know what I am!" During the final takedown most of the characters were out of action, but three were still conscious and one of the Hunter-team decided to force compliance by holding his rifle against an innocent child's head and demanding surrender... Our Techpriest is a Navy veteran and the Assassin is from a Gun-Fane of Scintilla so this move offended both of them as "bad form". There was also the obvious use of Xenos-tech (a Haywire grenade by the Hunt-team leader and earlier in the story there was a Wraithbone tiara wired into a low-grade telepath at the cult gathering). The Tranq-pistol used by the Hunt-team leader was an Adeptus Mechanicus model, and the Techpriest recognized this fact... Oh, then there is the minor issue of the HereTek that plugged a datapad and cables into the Techpriest after his surrender and hacked his systems, shutting down all the non-motive, non-life supporting implants! To give you an idea of just how much that is, the team's Techpriest currently mounts SEVEN mechadendrites and has the Machine trait, Dragonscale armour, Hermetic blood replacement, heart and lung replacement and several pieces of neural-ware, plus alot more I am skipping over. Besides the obvious insult of filthy HereTek hands tampering with his Holy implants he also happens to have Haterd (Tech Heretics) as an elite advance due to several nasty run-ins with Logicians from earlier.
After all that, the most disturbing to our trusty Techpriest is the potential loss of "THE Rope". Yep... A length of cheap, ordinary rope! It was issued as mission gear on the team's first mission and the use of said rope saved the lives of THREE team members, including his own. He has literally carried this particular length of rope on EVERY mission no matter where or what. Over the course of the game it has evolved into a Charm, but it only works for him. Oh, he is rather concerned about recovering his best quality Omnissian Axe as well, but "those filthy bastards had better not have done a THING to my rope or I will hunt them all down, no matter what planet they hide on!"
The way things are shaping up I am expecting better rants from the Techpriest than our Cadian Guardsman, Scintillan Assassin, Solomon Scum, the kid Psyker, Noble Cleric AND Schola Adept (think the BAD girl from Catholic school, but now in her 20's and working for the Inquisition)! Outrage is sure to build exponentially as they progress through the Cages though, so the others might catch up on the pissed-scale. The team also has a recently added Adepta Sororita and if she is not offended by what she sees then I will have failed horribly.
Though I walk through the valley of the shadow of death I shall fear no evil, for I am the BADDEST mother f*cker in the valley!
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