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TheKaiser33 said:
Kingtiger said:
Great after action report!
Thanks for playing and glad you enjoyed it!
It's also important to note that Russian reinforcements MUST enetr on the 1 command point marker on the Russain baseline or in the adjacent Balka hex. This means that if the Germans decide to concentrate their attack on the other flank that the Russians can't as easily dig in and must first move to the other side of the board.
Doh. We read the reinforcement rules for the Russians about the adjacent hex and also figured that that meant they'd be able to deploy units directly into the house next to the Victory Point marker, not just the balka hex. This made it harder for me to send units down the long balka in the early turns. My squad and half track got knocked out by reinforcements in that house.
Sorry, you're correct. This is what I posted over at Brummbars site:
Important errata and clarification!:
In the scenario details it says that Russian reinforcements enter on the Soviet baseline. This is not entirely true. In fact they [b][u]must[/b] enter either on the “1″ Russian command point marker or directly adjacent to it on the Soviet baseline (so in the building or balka hex). Should such a hex be occupied by (a) German unit(s), then Soviet reinforcements may not enter there. Should it be German-controlled but unoccupied, then Soviet reinforcements MAY enter there.
As for the panzergrenadier and second-rate troop specilization tokens; these have not actually been released and therefore do not exist. They are specific to this scenario. Personally I’ve used the bronze and silver star tokens that come with the Normandy expansion for the second-rate troops and panzergrenadiers respectively. Obviously any other form of distinguishing these troops from regular and/or other specialized troops will do!
known on most other wargame related forums as boersma8 (AAM, memoir'44, BGG etc.)
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