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I'm happy to announce a new scenario but this time, from another author other than myself. Boersma8 has created an epic Fury of the Bear scenario called Stalingrad Factory Fortress. You can find it at www.burmmbar44.com.
I haven't even had a chance to play any of the Fury expansion, but this one looks like it will be on my must play list.
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Brummbar said:
I haven't even had a chance to play any of the Fury expansion, but this one looks like it will be on my must play list.
Don't worry about the scenarios that came with FotB, If you are enjoying the fan created (and your own) ones you will be disapointed by the ones you had to buy. I found with most that after playing we were left with a feeling that there were gaps in the scenarios (many with errors that can be seen without even playing). The most frustrating thing is playing the scenarios and discovering the errors that are not noticable at first glance, its just a waste spending an evening of gaming trying to get through an unplaytested scenario.
I really want to get back into ToI so that I can get back to finishing the scenarios I was working on, But 3 things have made this avery slow process. 1. I have lost motivation with ToI, other games I play have so much more support and the designers are always involved with them (even years after the release). 2. I really only have 1 other person who I can playtest with face to face. 3. My wife recently gave birth to twins, so when I do get the time I would rather enjoy playing agame not playtesting.
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Aussie_Digger said:
Don't worry about the scenarios that came with FotB, If you are enjoying the fan created (and your own) ones you will be disapointed by the ones you had to buy. I found with most that after playing we were left with a feeling that there were gaps in the scenarios (many with errors that can be seen without even playing). The most frustrating thing is playing the scenarios and discovering the errors that are not noticable at first glance, its just a waste spending an evening of gaming trying to get through an unplaytested scenario.
I really want to get back into ToI so that I can get back to finishing the scenarios I was working on, But 3 things have made this avery slow process. 1. I have lost motivation with ToI, other games I play have so much more support and the designers are always involved with them (even years after the release). 2. I really only have 1 other person who I can playtest with face to face. 3. My wife recently gave birth to twins, so when I do get the time I would rather enjoy playing agame not playtesting.
I have to admit, I haven't gotten into FotB because of the feedback it received from the community. While I don't mind playtesting, you are all quite correct in saying that you shouldn't feel you are playtesting a purchased product. I know ToI scenarios can be difficult to design (unlike M'44, which is easy peasy) but that is no excuse.
I'm still working toward getting something off the ground. I think FFG has a great opportunity here to make use of a great product with solid fan support with little effort required by the company. Fingers crossed we can move forward.
Congrats on the twins…you are likely lost to us for a few years now…but two more will eventually spring up to add to your support! LOL!
Brummbar said:
I'm happy to announce a new scenario but this time, from another author other than myself. Boersma8 has created an epic Fury of the Bear scenario called Stalingrad Factory Fortress. You can find it at www.burmmbar44.com.
This one looks great, thanks. Would you be interested in hosting one or two of my creations?
Contact me under klaus.fritsch at netcologne.de.
Umh, well, later perhaps...
KlausFritsch said:
Brummbar said:
I'm happy to announce a new scenario but this time, from another author other than myself. Boersma8 has created an epic Fury of the Bear scenario called Stalingrad Factory Fortress. You can find it at www.burmmbar44.com.
This one looks great, thanks. Would you be interested in hosting one or two of my creations?
Contact me under klaus.fritsch at netcologne.de.
You even helped me playtest it, if I recall correctly (-;
known on most other wargame related forums as boersma8 (AAM, memoir'44, BGG etc.)
Kingtiger said:
You even helped me playtest it, if I recall correctly (-;
Yes, I did, I just did not know that you are Kingtiger on here. :-)
Umh, well, later perhaps...
KlausFritsch said:
Kingtiger said:
You even helped me playtest it, if I recall correctly (-;
Yes, I did, I just did not know that you are Kingtiger on here. :-)
Yes, I am.
I could send you another Stalingrad scenario I'm currently playtesting if you're interested. It's similar to this one, but still sufficiently different to be a lot of fun, in my opinion.
Perhaps you could briefly post your experience with Factory Fortresses? Though it requires a certain investment in time and money (expansions necessary to play it) you seemd to agree with me that it's a lot of fun and balanced.
known on most other wargame related forums as boersma8 (AAM, memoir'44, BGG etc.)
Kingtiger said:
Perhaps you could briefly post your experience with Factory Fortresses? Though it requires a certain investment in time and money (expansions necessary to play it) you seemd to agree with me that it's a lot of fun and balanced.
I'd say it doesn't get much more balanced than this. The many variables mean that wildly different outcomes are possible, but I like it and find it satisfying to play. With 12 Rounds and a fairly complex map, this needs a little more time to play than other scenarios. Players should be advised to study the map carefully and really look at the special rules for terrain. Once committed to a flank, vehicles cannot quickly switch objectives. In my game, even the infantry reached the bank of the Volga only in the last Round.
Regarding the number of expansions needed, in my opinion, ToI needs all the components to be really useful, anyway. The rules still need cleaning up, though. AT guns are not vehicle targets. AFVs did not shoot at AT guns with AP rounds, they fired at the gun crews with HE rounds and MGs.
I am now in the process of familiarizing myself with "I Ain't Been Shot Mum!", which is the same time and space scale as ToI, but better designed with more command and control and hidden deployment / movement. It is easily adaptable to hexes.
Therefore, my time for playtesting is limited, but you can send me the scenario and I will certainly read it.
Umh, well, later perhaps...
If the anti-tank gun is placed inside of the building, would a tank shooting at the AT gun be allowed to add the concussive firepower modifier?
In this scenario tanks may never use their concussive firepower bonus against ruins, but they MAY against buildings.So in your example the tank would indeed add its concussive firepower bonus against the AT gun inside a building.
known on most other wargame related forums as boersma8 (AAM, memoir'44, BGG etc.)
Ok, cool. That's what I had thought for the concussive, but wasn't sure since the main game rules only specified concussive firepower against squads. But the standard rules do not typically allow AT guns to be inside of buildings so my friend and I were playing that the concussive wasn't firepower was not in effect. I'll be very happy to blow his AT gun up next round.
More questions:
1) My friend connected 2 of the factory complexes by placing 2 adjacent trenches that go from a ruins hex to a sandbagged building hex. So that it is: Building-Trench-Trench-Ruins. The trench markers are located on clear terrain hexes. So the question is this, can a squad enter the trench immediately when it enters the hex? Allowing it to essentially cross between the factories using the +4 cover of the trench system? Or would the squad have to enter the clear hex, then enter the trench?
Option one::
Option two::
We felt that Option One was the correct way to play it, however, based on the Fury of the Bear rulebook and the section that describes trenches, we were not sure on when a squad is considered as leaving / entering the trench. So even for the two options listed above, when the Russian squad then moves from the trench into the building, do they first leave the trench and enter the clear hex, and then move from the clear hex into the building? Or does a squad in the trench have the option to move directly from the trench into the building without having to step out of the trench into the clear hex first?
Clear hexes with Roads on Them
- My friend and I had a question on how to handle clear hexes that have a road on them. In the special rules for this particular scenario, a vehicle moving across a clear hex costs it 2 movement points since the clear hex is treated as "rubble".
- According to standard TOI rules you can move from one road to hex to another for the cost of only 1 MP regardless of the surrounding terrain. Does that hold true for the "rubble" hexes? So if a vehicle moves from a clear hex to a road clear hex it would cost 2 MP. But then would the next movement to an adjacent road hex only cost 1 MP because the vehicle is moving from "road" to "road"? Or would it still cost 2 MP to move from "rubble" to "rubble"?
From road hex to road hex it costs 1 MP regardless of whatever terrain is in the hex. I am not 100% sure on this, but I think the exception is going up hill, where it costs 1 for the road plus 1 for the incline.
I have spent most of my money on women and whiskey, the rest I wasted.
If you look at a similar thread in BoardGamesGeek I think this one is already answered, and that it should cost 2mp, regardless of road or not in this special scenario.
Grand Stone said:
If you look at a similar thread in BoardGamesGeek I think this one is already answered, and that it should cost 2mp, regardless of road or not in this special scenario.
That is correct. It's an exception to the standard game rules (It's difficult to drive at full speed when the roads are strewn with ruins). (-;
known on most other wargame related forums as boersma8 (AAM, memoir'44, BGG etc.)
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