Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...

Tide of Iron
A Game of World War II Tactical Battles
Moderator: ffgjafferFFGMarkGeckoThe SpaniardYourBestFriend Topics: 906 | Posts: 6333
Petition for Updated Errata
Published on 30 June 2011 - 13:25:58
Page 3 of 4 (53 messages) « First page... 2 3 4 ...Last page »
Reply #31 | Published on 13 November 2012 - 06:38:39
5
2

Yes, an official Fury of the Bear errata is greatly needed! I'll repeat that… an official Fury of the Bear errata is greatly needed!

Without Signature

Reply #32 | Published on 13 November 2012 - 16:57:54
0
0

 I signed up to this site just so I could sign this petition. Tide of Iron is a great game, but would undeniably benefit from updated errata.

Without Signature
Reply #33 | Published on 17 November 2012 - 14:52:53

 I support this too

Without signature

Reply #34 | Published on 17 December 2012 - 13:39:33

Signed!

… and signed again or else my post is too short to be published.complice

So many games, so little time

Reply #35 | Published on 17 December 2012 - 18:08:04
0
0

After finally getting an opportunity to buy Toi, I shelled out for DotF as well. Now I'm starting to see how little support FFG is providing. This is disappointing.  I agree there needs to be updated errata and rules for all expansions as well as the base game.  Please find a way within your budget to provide us with more support. Thank you. 

Without Signature
Reply #36 | Published on 18 December 2012 - 06:23:19
0
2

Macdaley said:

After finally getting an opportunity to buy Toi, I shelled out for DotF as well. Now I'm starting to see how little support FFG is providing. This is disappointing.  I agree there needs to be updated errata and rules for all expansions as well as the base game.  Please find a way within your budget to provide us with more support. Thank you. 

I couldn't agree more!

known on most other wargame related forums as boersma8 (AAM, memoir'44, BGG etc.)

Reply #37 | Published on 25 December 2012 - 12:14:34

I support this lost cause for an updated errata for the base game and all expansions.

It takes only a small amount of charitable reading to make the internet dramatically more palatable.

Reply #38 | Published on 07 January 2013 - 12:58:01
0
0

Suggested Changes:

1. Combined Fire Attack (limited by requiring one action/unit expenditure)

Combined Fire Attack is a type of attack conducted by 2 or more units combining fire on one enemy unit. The Combined Fire attack requires each unit that is part of the attack, to expend a concentrated attack action. One unit is designated as the lead unit, which will fire, using a concentrated attack action, with its full attack strength. Other units which participate, will expend one concentrated attack action per unit, and will halve their attack value (rounded up). The attack values of all the attacking units are then added together to form the Combined Fire Attack strength, which is represented by a  single die roll of corresponding number of dice equal to that CF value.

2.Tranportation of squads and AT guns by Truck and Halftracks (Carriers).

Add Tranport Action to the reference sheets. Trucks/Halftracks may be assigned a Transport action.

Squads and AT guns may be transported by Carriers, by assigning a "Transport" action to the Truck or Halftrack, which will then expend movement points to load or unload a squad (and AT gun if attached). Carriers using the Transport action, may load, then move, or move, then load, after which, they are fatigued.

A Carrier expends 2 mps to load or unload a squad, and 1 additional movement point to tow light AT guns (57mm, 75mm) or 2 addtitional pts, to load heavy AT guns, or Artillery field guns , such as 88 Flak gun, 25pdr field gun, or 105mm howitzer

Halftracks may carry one squad, and tow one gun

Trucks may carry 2 squads and tow one gun

AT/Artillery guns may only be towed, if corresponding attached squad (crew) is also loaded. Essentially, an AT gun "unit" (gun + crew) requires 3mp expended by Carrier to load both the squad and tow the gun, or 4mp is the gun is a heavy gun (88 flak gun etc.)

When unloading a light AT gun unit, the unit may not move again on its own, but is  placed in Opfire mode. The squad attached with AT gun, may only operate the AT gun and may not independly fire otherwise. If executing an Op fire attack, the squad and AT gun, ie. the AT gun "unit" is then fatigued.

When unloading a heavy AT gun unit (88 flak), the unit (both squad and gun) is fatigued.

When unloading other, non AT attached, squads, the squads may not move, but may assault an adjacent hex, or may conduct a fire/move attack, against an enemy unit in line of sight.

3. AT guns and Artillery guns as Equipment trait "units".

AT guns and Artillery are given the "Equipment" trait which means that these are weapons with an "attached"  infantry squad (non mortar/mg) serving as the crew. The AT gun/Artillery gun, is then considered a "unit" comprised of 1 gun+ 1 squad.

Equipment trait icon should be added to the Reference sheets.  For purpose of weapons effectiveness against "Equipment" trait units, the unit will be considered a non armored target. However, the AT gun or Artillery piece attached to the squad, has an armor value which can be added to the defensive die roll when the attached squad, (hence the AT gun unit) is attacked.

Hits on an AT gun/Artillery "unit" (gun+ squad), may be assigned, by the defensive player, as damage to the gun, or as casualites to the attached squad, or some combination of both. If the attached squad is destroyed, but the gun is not, the gun may then be captured, or destroyed , by an enemy infantry squad, moving into the same hex. 

A squad attached with AT gun/Artillery remains as part of the "unit" comprised of gun +squad. The squad(crew) may be reinforced after taking casualties, by transfer from another regular infantry squad base, either adjacent to, or in the same hex as, the AT gun attached squad. 

Other ideas:

Range modifications/to hit die rolls for 88 Flak gun

88 Flak gun  Normal range 12,  Hits on die roll of 4,5,6   Medium range (13-18)   Hits on die roll of 5,6  Long range (19-24) Hits on 6

Trucks maybe captured, or destroyed, if unaccompanied by friendly combat unit (squad, halftrack, tank/SPG) by any enemy combat unit which moves into the hex. The enemy unit, may continue to move through the hex. Destroyed trucks are removed from the hex., while captured truck is replaced with a truck model from capturing players side, which may then be given an action, if desired, and moved away, in the same action phase. This rule prevents the tactic of trying to block hexes with trucks only.

 

 

 

Reply #39 | Published on 07 January 2013 - 19:40:10

Man from the Sac town says to update the errata!!

Without Signature
Reply #40 | Published on 08 January 2013 - 12:43:00

VolksCamper said:

Trucks maybe captured, or destroyed, if unaccompanied by friendly combat unit (squad, halftrack, tank/SPG) by any enemy combat unit which moves into the hex. The enemy unit, may continue to move through the hex. Destroyed trucks are removed from the hex., while captured truck is replaced with a truck model from capturing players side, which may then be given an action, if desired, and moved away, in the same action phase. This rule prevents the tactic of trying to block hexes with trucks only.

It's simplest to just treat trucks as equipment that doesn't require a squad to operate.

War of the Ring editor & playtester

Reply #41 | Published on 13 January 2013 - 11:30:59
0
0

Up to date errata, is desirable!

 

yay !!!

 

Without Signature
Reply #42 | Published on 20 January 2013 - 15:09:07
0
0

So want an Errata/FAQ for this game and its supplements.  However FFG do not seem to be interested, their silence on this matter is deafening:)

 

Without Signature
Reply #43 | Published on 23 January 2013 - 06:24:32
0
0

FFG  could add  rules for tranporting AT/Artillery guns, and trucks and Combined Fire modification with an Expansion pack to include some more  pieces, like field guns, AA guns, some early war tanks and SPGs, armored cars maybe, and some model aircraft, or some simple AA gun vs aircraft attacks

 A couple of additional types of infantry figures would be kind of cool, like a panzerfaust / bazooka figure, and a sniper figure ( kneeling position rifleman) maybe.

Might consider adding some constructable color printed/detailed cardboard 3d buildings, houses, low walls, bunkers, vertical tree/rocks. Something similar to  the RuneWars expansion game board, to add a little more 3d effect.

Also :  reprinted hedgerow boards, with hedges running along edges of hexes, instead of completely in the hex.

Also:  edge printed entrenchment marker, and maybe a larger size improved position/ bunker gun implacement marker, which could have a partial vertical wall with slot to hold the gun sticking out, when placing an AT gun or Artillery piece  on the marker., to add some 3d effect, and keep gun piece in place too.

 

 

Reply #44 | Published on 27 January 2013 - 05:27:24
0
0

Yup me wants it to :)

Without Signature

Reply #45 | Published on 28 January 2013 - 07:52:53
7
4

hi, i strongly support this thread. toi really needs a new faq, since there are so many typos in the last expansion, some of its scenarios are almost unplayabale.  but i doubt we will see or hear about something new soon…

and a new "official" mission editor is greatly welcomed, by the way…

 

Without Signature

Page 3 of 4 (53 messages) « First page... 2 3 4 ...Last page »

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS