Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...

Anima: The Card Game
A card game set in an anime-inspired land beyond fantasy!
Moderator: FFGAntonffgjafferffgjoshGeckoThe Spaniard Topics: 90 | Posts: 307
Saved payment and fork in the road variants
Published on 17 August 2011 - 16:07:45

i think it would be beneficial if a party could convert any one advantage card in their hand into 'gold' and keep it aside to use for payment at a later time.

The way this would work is: turn over an adv card you're not using and set it down. This no longer counts against your hand limit. Any time you have to 'pay' for something or discard an adv card, you may use this card. It cannot be flipped over again to be used.

Why this would be useful:
- arcanes, search for new horizons, missions, and certain encounters use generic adv cards for payment
- allows you to draw an extra card when you draw more than your hand limit
- does not totally remove the need for 'donating' or discarding adv cards in the reset phase.


The other variant I was thinking of was 'a fork in the road'.

If you are playing with the seeking new horizons rules, the player who seeks draws 2 cards and chooses 1. Any other player may retain the other area drawn by paying 1 adv card. All other area rules are unaffected.

This should speed up the areas coming into play and not make it such a drag when trying to complete a mission.

thoughts? comments?

...And now I spin my character to activate the ability: Destroy your self worth!

Page 1 of 1 (1 messages) 1
Reply #1 | Published on 23 September 2011 - 16:07:44

I actually like both of those optional rules, and I see no problems with either.

I'm actually thinking about implementing the "Saved Payment" option in my games.

Without signature

Page 1 of 1 (1 messages) 1

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS