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Afterburners (action card) Resources: Star | Star
Cloaking Device (action card) Resource: Diamond
Space Tug (action card) Resource: Circle
Experimental Prototype (action card) Resources: Diamond | Star
We've Hacked Into Their System! (action card) Resources: Circle | Circle
Jamming Pod (action card) Resource: Diamond
Point Defense (action card)
Sit tibi copia, sit sapientia,
formaque detur
Inquinat omnia sola superbia,
si comitetur
| Page 1 of 1 (2 messages) | 1 |
Just wondering, how would the cloaking device card affect targeting the command ship? It would seem to be a really powerful card if your opponent could not target the ship or the command ship it is protecting.
The cloaking device would only apply to fleet ships, so the command ship would never get that ability.
However, the same issue would come up if you only had one ship in the zone and allowed a cloaking device to apply to that fleet ship. You wouldn't be able to attack from that zone - which seems messed up.
I'll re-post the addition I added to the BGG forum:
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Afterburner and Cloaking Device prevent attacks on a particular ship - if that ship is the only ship in a zone, this would create a new problem.
Here's a better version
Afterburners (action card) Resources: Star | Star
* Play on any fleet ship with a speed of 2.
* This ship cannot be attacked by bombers.
* All blasts aimed at this ship are treated as laser blasts.
* (This card remains with the ship it is played on. It is discarded when the ship is destroyed.)
This keeps the idea of the card intact (making scouts last longer) and avoids the paradox when a scout with afterburners is the only ship in a zone. You have the added hassle of fishing laser blasts out of the discard pile or deck - or you just just remember that all blasts to this ship do 1 point of damage.
Thematically, this would be a ship so fast that massive weapons aimed at it would only explode behind it and do less damage. Bombers couldn't catch it at all.
Cloaking device, I'm not sure I can save. But here goes:
Cloaking Device (action card) Resource: Diamond
* Play on any fleet ship in a zone with 2 or more ships.
* This ship cannot be the target of Blasts or Squadrons.
* (This card remains with the ship it is played on. Discard immediately if this ship is the only ship in its zone.)
I thought of a simpler version of point defense as well:
Point Defense (action card)
* Any Turn: Play on any destroyer
* No ship in this destroyer's zone can be targeted by squadrons.
* (This card remains with the ship it is played on. It is discarded when the ship is destroyed.)
And just because it's in my head, here's one more card:
Drop Tanks (action card)
* Play on any bomber squadron.
* For this turn only, this bomber squadron can attack targets in zones adjacent to their carrier's zone.
Sit tibi copia, sit sapientia,
formaque detur
Inquinat omnia sola superbia,
si comitetur
| Page 1 of 1 (2 messages) | 1 |