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So this came up in the game we just played.
The skirmish was a Wraith vs Scourge. The Wraith had a Cloaking card and the Scourge had it's Kamikaze card. Neither unit's Attack value was able to exceed the others Defense value so neither was destroyed.
The way we played it was that since neither were destroyed in the battle the Scourges ability triggered destroying both but then the Wraiths Cloaking meant it went back to it's base in the adjacent area. In the end only the Scourge was destroyed.
Was this the right play?
Thanks
Without Signature
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For starcraft Original i think both will be destroy (i'm really not sure)
cuz
Scourge :
End of destroy unit step
If your FLU was not destroyed
and vs. Flying FLU
destroy both FLU
“Cloaking”
When a unit with the cloaking keyword is destroyed in a
skirmish, it is not actually removed from the game board (as
a unit typically is when destroyed). Instead, at the end of the
“Destroy Units and Discard Cards” step of skirmish resolution,
the unit withdraws. This means that the controlling
player may immediately remove the unit from the battle and
move it to a friendly or empty area on the active planet. If
no such area exists, or if he places the unit in an area such
that it exceeds the area’s unit limits, it is destroyed.
7. Resolve Skirmishes
Skirmishes are resolved one at a time. The attacker chooses
which skirmish to resolve first. Once that skirmish is
resolved, he chooses which skirmish to resolve next, and so
on. This continues until all the skirmishes of the battle have
been resolved.
To resolve a skirmish, follow these steps:
Reveal cards
Compare attack and health values
Destroy units and discard cards
So i think scourge destroy wraith outside skirmish, that's why cloaking don't trigger (again i'm really not sure)
but for broodwar
both unit will not destroy
according to faqs
Sacr ifice Ability
In order to clarify, the Sacrifice ability should read as follows:
A front-line unit with this ability (listed on its Faction Sheet)
is automatically destroyed during the Resolve Skirmishes
step of a battle regardless of whether or not the opponent
has sufficient strength to destroy it. This ability is ignored
if the unit with the sacrifice ability is unable to attack both
the opposing front line unit and supporting units (due to its
attack capability). This is also ignored if the opposing unit
has cloaking and a friendly detector is not present.
sorry for my english
Cloaking protects units destroyed ONLY during resolving skirmishes (quote from page 39.):
Remember that the cloaking ability only allows a unit to
withdraw if it is destroyed during a skirmish. Cloaking
therefore does not allow a unit to withdraw during the
Resolve Splash Damage step of a battle.
Step "Destoy units and discard Combat cards" is a part of resolving skirmishes, so that Wraith's Cloaking vs Scrouge is triggered, both in Brood War expansion and without it (but in Brood War Scrouge would have to have sufficient strength to destroy Wraith).
"Cowards die many times before their deaths;
The valiant never taste of death but once."
//^
^
^
End of destroy unit step
is it in destroy unit step ? (i don't know is it before or after destroy unit step)
again i'm really not sure about this
but broodwar change sacrifice mechanic
make everything really clear
in broodwar sacrifice unit always has high attack (9 8 )
but wether opponent strong enough or not it will die too
sorry for my english
lastthai said:
End of destroy unit step
is it in destroy unit step ? (i don't know is it before or after destroy unit step)
again i'm really not sure about this
As I said, it must be a part of that step. Another quote:
Skirmishes are resolved one at a time. The attacker chooses
which skirmish to resolve first. Once that skirmish is
resolved, he chooses which skirmish to resolve next, and so
on. This continues until all the skirmishes of the battle have
been resolved.
To resolve a skirmish, follow these steps:
A. Reveal cards
B. Compare attack and health values
C. Destroy units and discard cards
"Cowards die many times before their deaths;
The valiant never taste of death but once."
cyb3k said:
(but in Brood War Scrouge would have to have sufficient strength to destroy Wraith).
Ok, so are there other cards for the Scourge unit in "Brood War"? If not with the Scourge having only 3 carts that have it as the primary unit and none of these 3 cards haveing an Attack value how would the Scourge ability ever trigger? Why would you ever build them?
Without Signature
bolog said:
cyb3k said:
(but in Brood War Scrouge would have to have sufficient strength to destroy Wraith).
Ok, so are there other cards for the Scourge unit in "Brood War"? If not with the Scourge having only 3 carts that have it as the primary unit and none of these 3 cards haveing an Attack value how would the Scourge ability ever trigger? Why would you ever build them?
scourge 3 cards was replace by
9/6 8/6 9/5 if my memory serve me well
and it is now cost 2 gas
why you would not build them
they can crash even battle cruiser
sorry for my english
I still not clearly understand.
BW FAQ document said:
"Sacrifice Ability
...
This ability is ignored
if the unit with the sacrifice ability is unable to attack both
the opposing front line unit and supporting units (due to its
attack capability). This is also ignored if the opposing unit
has cloaking and a friendly detector is not present."
So, if Scourge have enough power to destroy Wraith, but Wraith haven't enough power to kill Scourge and have Cloaking ability. In this case Wraith should retreat, but Scourge Sacrifice will not be triggered because Wraith is clocked?
Very strange situation... or I'm mistaken?
Without Signature
to my understanding the scourge would kill the wraith with enough strength. however due to cloack sacrifice wont trigger and the scourge lives on while the wraith has to retreat. this makes no sense in a logical view, but in a game balancing..
you are right
this is for broodwar only
scourge fly around but he can't see wraith so he don't
smash into something
sorry for my english
lastthai said:
bolog said:
cyb3k said:
(but in Brood War Scrouge would have to have sufficient strength to destroy Wraith).
Ok, so are there other cards for the Scourge unit in "Brood War"? If not with the Scourge having only 3 carts that have it as the primary unit and none of these 3 cards haveing an Attack value how would the Scourge ability ever trigger? Why would you ever build them?
scourge 3 cards was replace by
9/6 8/6 9/5 if my memory serve me well
and it is now cost 2 gas
why you would not build them
they can crash even battle cruiser
sorry it`s hard to destory the battle cruiser as, your Max STN is 9, and BC Max DEF is 10+1(repair or the iron ball) that`s mean you have to put 1 more support unit in this skiminsh. and! the scourge has no bounce when they are support unit…
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