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Red November
Bad times have hit the experimental gnomish submarine Red November
Moderator: ffgjafferGeckoThe Spaniard Topics: 69 | Posts: 239
Fire In The Equipment Room
Published on 02 May 2010 - 07:37:02
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Hello.

I am new to the game and the forums and I need a question answered please.

 

While playing, my gnome wanted to get some items. So they move into the the equipment room, after opening the hatch. He took 3 min. getting 3 items. Now, his maker started to play catch up to the ghost counter. On an event maker a fire breaks out randomly. Unfortuneately, it is the same room as my gnome. Since he is not passed out, does he die or can he spend time to get out of the room?

 

Thank you in advance.

Without Signature
Page 1 of 1 (2 messages) 1
Reply #1 | Published on 02 May 2010 - 13:18:30
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I found it in the rules. Page 12 states a player must make a supplemental move.

Without Signature
Reply #2 | Published on 10 May 2010 - 07:37:02

 AIUI the supplemental move is if you end your action step in a room with fire. If an event triggers fire you just wait until your next turn and then can only run away or fight fire. If you fail to extinguish the fire on that turn THEN you would be forced out.

With rugby, its not the winning that counts but the taking apart

Page 1 of 1 (2 messages) 1

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