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Can Mists Of Releh be used to pass a Martial Law evade check? I would say no, but perhaps it is yes, and the question of intent has come up before regarding this card, so, does it actual mean pass evade checks in general?
The Arkham Horror Fan Creation League
Bloody FFG keeps stealing my avatars…
Innsmouth Martial Law timing question: You go to Innsmouth while Martial Law is in effect to kill a couple monsters at the bus stop, who could move into the vortice next turn. Do you fight those monsters BEFORE making the Evade check against Martial Law to see if you are arrested, or AFTER?
Do the "counts as a cultist" monsters from Black Goat
- get removed from the cup if Abhoth is the Ancient One?
- get eaten if Rhan-Tegoth is the Ancient One?
- count towards personal stories that require a Cultist trophy?
What happens if Rhan-Tegoth is the Ancient One and you get an encounter that lets you draw a monster trophy, and you draw a Cultist? Do you get to keep it, or does Rhan get it and you get something else?
- = - = -
Can't see this anywhere:
Finn Edwards can currently "misuse" items such as tomes, whiskey and food to receive the benefit of the card and not discard it. This is especially problematic in regards to research materials, which in cases of consecutive clue expenditures (i.e. all skill checks) allows him to single-handedly pass all skill checks, leading to a number of ludicrous situations.
I guess the question is: What is the actual intent/fix for his ability?
Some have suggested limiting it so that Finn needs to still discard an item if he wants to benefit from it, in cases where this is normally done (tomes, whiskey, dynamite, research materials, etc.). This would limit his abillity to such things as Ithaqua's and Cthugha's special abilities as well as thieves in encounters.
 'Even in decay their vast intellects can fill our sleeping minds with nightmare visions of the Pit and ultimate insanities beyond the reach of reason.' - Ivor Gorstadt, Necrolatry
Again, sorry if this has been asked.
If Hank Samson does not need to take a Horror check, is he also immune to Nightmarish? The wording of the Nightmarish trait would imply that he is.
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Hello everybody
I would like to know where are the answers to all this questions: i see pages and pages of questions and just a few answer sometimes...
Is there a thread for it or are only questions without any answer? It would not be bad if we could make a big list of all the questions with every related answer.
Bye
Ok, came up against something odd today while playing Arkham base + CoTDP.
Amanda Sharp and Ashcan Pete are playing against Nyarlathotep, and he is about two doom tokens from awakening. We've only been able to manage getting two gates sealed, but pete is sitting on like 6 or 7 clue tokens anticipating the inevitable final battle. Amanda has quite a high lore skill and drew +1 Lore skill card and the Revelation of Script spell that gives +3 to non spell lore checks for a turn for zero sanity cost. I am just waiting for Narly to wake up so I figure what the hell lets hang her out at the Silver Twilight lodge for a few turns because I think its awesome and wanted to explore some of the encounters more. After a turn or two she gets a membership and the next encounter is a CoTDP encounter card that reads as follows: (I tried to look up a picture on Arkham Horror Wiki but couldnt find one)
"A gorgeous youth invites you into a meditation chamer. If you go in, you must lose a total of 4 spells or Stamina, divided up as you choose, but you may search the Exhibit Item deck for the Triune Mask card and take it. If you do not go in, the young witch casts a hex upon you, and you are Barred from French Hill."
So I am looking through the Exhibit Items deck trying to figure out which way I want to go in that encounter but I can't find the Triune Mask. I get a little pissed and figure either one of two things has happened, I failed to pick up one card from CoTDP and its still in the box, or FFG made a misprint and I never got the card in the set. So I check the box, then go on AH Wiki to see if the card even exsists, and sure enough there is no "Triune Mask" in the Exhibit items deck in the first place.
So I am wondering how you guys who play a lot of CoTDP have dealt with this situation (I AM LOOKING AT YOU TIBS). I am thinking maybe the card should read mask of three fates, but if you think about it any one of the masks seems to have "triune" abilities since it grants you 3 investigator's special powers.
I am going to rule for now that I get to pick which mask I want and get back to the game, but I am curious how others would rule on this?
I have dwelt ever in realms apart from the visible world; spending my youth and adolescence in ancient and little-known books, and in roaming the fields and groves of the region near my ancestral home. I do not think that what I read in these books or saw in these fields and groves was exactly what other boys read and saw there; but of this I must say little, since detailed speech would but confirm those cruel slanders upon my intellect which I sometimes overhear from the whispers of the stealthy attendants around me.
H.P. Lovecraft
Your question is answered in the official FAQ. It is the Mask of the Three Fates.
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The second to last line of Lily's Pass card, passed when the Ancient One awakens, reads, "If Azathoth is the Ancient One, only remove one Doom token, but Azathoth does not awaken."
That's perfectly understandable if Azathoth awoke due to the Doom track hitting fourteen, but what if he awoke due to the Terror level hitting ten and there being double the number of monsters out, or there being too many gates open, or the Deep One Rising track filling? What do you do then, since the condition which awoke him in the first place remains unchanged despite the Doom track losing a token? Does Azathoth immediately awaken again next turn? Or what?
Solan said:
The second to last line of Lily's Pass card, passed when the Ancient One awakens, reads, "If Azathoth is the Ancient One, only remove one Doom token, but Azathoth does not awaken."
That's perfectly understandable if Azathoth awoke due to the Doom track hitting fourteen, but what if he awoke due to the Terror level hitting ten and there being double the number of monsters out, or there being too many gates open, or the Deep One Rising track filling? What do you do then, since the condition which awoke him in the first place remains unchanged despite the Doom track losing a token? Does Azathoth immediately awaken again next turn? Or what?
Well, if something other than the doom track has awoken Azathoth, then it immediately would awaken him again and the investigators lose. Max open gates or monsters means max open gates or monsters; so does a filled Deep One track. Running out of gates/monsters/servants of Glaaki also counts.
However, if the AO is awoken via the effect of the "Unpleasant Surprise!" mythos card, I would say that he does not awaken immediately again. It is, after all, a one-time effect. In this case, Azathoth would still lose a doom token and not be awake.
"Ashcan" Pete will take that off your hands when you're done with it.
Charlie Kane would befriend a strangled cat if given the chance.
Finn Edwards has very deep pockets.
Hank Samson does not care that you've mastered time travel.
Lily Chen can punch a hue.
Lola Hayes is the world's best Egyptologist.
Mark Harrigan is very good at hedge mazes.
Michael McGlen has never experienced an earthquake.
Minh Thi Phan makes group hugs empowering.
Patrice Hathaway plays songs you can't get out of your head.
Tommy Muldoon is most qualified to be deputy, yet for some reason nobody want him to be.
Tony Morgan sells meat out of the back of his van.
Ursula Downs can shop at an empty store.
Wendy Adams always wins at hide and seek.
William Yorick has a Bachelor's in Cryptozoology—no wonder he can't find work.
Wilson Richards will paint over anything for a dollar.
Zoey Samaras can torch a fire vampire.
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