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You are here: FFG Forums /  Board and Card Games /  Talisman

Talisman
Enter a mythic world of dragons and sorcery!
Moderator: ffgjafferGeckoThe Spaniard Topics: 1264 | Posts: 16299
the one annoying problem with this game
Published on 24 January 2013 - 14:09:04
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the requirement to land on a specific square to actually get to the very center.

for hours this went on, we eventually just called it 2 people had talismans one was in the middle ring and no matter what just could not land on the door.

and thinking about it even if she did get on teh door, it probably would have been another couple hours before she landed on the crown.

is there anyway to fix this issue?

 

 

Without Signature
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Reply #1 | Published on 24 January 2013 - 10:03:48

You don't need to land exactly on the door. You just need enough movement to take you onto the Plain of Peril.

Without Signature

Reply #2 | Published on 24 January 2013 - 14:01:58

shahryar said:

is there anyway to fix this issue?

Might sound harsh, but, reading the rules should always be step 1. Followed by understanding what one read as step 2.

A dirty mind is its own reward.

Reply #3 | Published on 24 January 2013 - 22:24:39
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I agree, two spaces in the game you should be able to stop at no matter what your roll is as long as you rolled enough to get to that space: the portal and the sentinel to go the middle (or if on the middle then to the outer layer).  You must stop and encounter that space if you choose that option.

It is completely fair because every player can do it potentially.

Without Signature
Reply #4 | Published on 25 January 2013 - 00:13:29
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Dam said:

shahryar said:

 

is there anyway to fix this issue?

 

 

Might sound harsh, but, reading the rules should always be step 1. Followed by understanding what one read as step 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                             Ouch! better off just saying that all you need is enough movement to go beyond the Portal and the Sentinel in fact one can not cross unless they are "moving" in just landing on the square does not cut it :).

Without Signature

Reply #5 | Published on 25 January 2013 - 01:38:23

Foreshadow said:

I agree, two spaces in the game you should be able to stop at no matter what your roll is as long as you rolled enough to get to that space: the portal and the sentinel to go the middle (or if on the middle then to the outer layer).  You must stop and encounter that space if you choose that option.

It is completely fair because every player can do it potentially.

There is no point in having to stop at Portal or Sentinel, all that does is make that character waste a turn (well, sorta, they'd still draw a card). Instead of moving to the Middle or Inner Region this turn, they have to wait another full round to do it. Why?

A dirty mind is its own reward.

Reply #6 | Published on 26 January 2013 - 14:09:03

shahryar said:

the requirement to land on a specific square to actually get to the very center.

for hours this went on, we eventually just called it 2 people had talismans one was in the middle ring and no matter what just could not land on the door.

Actually, landing directly on the Portal of Power does not let you cross over.  You WANT to roll enough to move past it, so that you can move through it.  I can understand why this would be confusing, since all of the movement that does not concern crossing regions is effectively a "straight" line in one direction or the other.

When you reach the Sentinel Bridge (or the Portal of Power) you have reached a point where the path branches.  You can choose to continue moving in the same region you were already in, ultimately encountering whatever space you land on, OR you can choose to cross the bridge/portal to get into the region on the other side.  You must have at least one point of movement remaining in order to cross, and that is when you must deal with the effects of crossing.

If you land exactly in the Sentinel or Portal space, you do not encounter the effects of trying to cross over.  Page 18 (of the FFG rulebook) has a very clear example of the Sorceress crossing the Sentinel Bridge in the middle of her movement and continuing through the middle region.

The same is true for moving in/out of the expansion boards.  You don't need to land exactly on the Ruins to get into the Dungeon (for example.)  If you're moving past the Ruins, you can choose to hang a left and go into the Dungeon with your remaining move.

MP3 killed the radio star

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