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| Page 16 of 18 (270 messages) | « First page... 15 16 17 18 ...Last page » |
Draii said:
Is this wrong, and the real deal is that these four are just for all text-based (gain a talisman if aviable) but talismans that can be found and has it's own card are also a talisman?
There, you answered your own question ;)
Without Signature
If the timker gets all the talismans, it is not game over unless he wins… otherwise he may still be toaded or killed which would return the talismans to the deck.
I am curious as to what the Thieves' Guild alternative ending is about. Anyone with the game caring to post the card or write it down?
To adventure!
The Thieves Guild is basically a race for the most objects gold. When you reach the Crown, the command spell takes a gold, a object or two objects instead of life. If a character has no objects or gold, they are killed! The game ends when all players are dead or when all player are on the crown space. At that point, the player with most objects and gold wins… (Players don’t fight on the crown)
Looks like game over when you get to the crown first because you have a good chance of being able to take away players talismans’.
Hi All,
We had our first game with the city last night. Three player game, The Bounty Hunter, the Ogre Chieftain, and the Leprechaun. The Bounty Hunter went straight to the City, he went around that board about 6 or 7 time before he came out, he acquired a stiletto, 2 pets, Lucky & Luna, a free wanted poster, the scales and the purse and he got a talisman by killing the Clockwork Dragon. The Ogre had it hard in the game, he could not get anything going. The ogre only was able to muster 3 strength kills the whole game, every time he gained a gold he had to use it to heal. The Leprechaun was the winner of the game because of his ability to get 3 gold in the woods, in the time it took the Bounty Hunter to do his rounds in the City the Leprechaun had 15 gold and was heading to the city, which he bought 1 pet, Stompy, and got the Full Suite of armor and a Fail. The ending of the game was the Thief Guild so it was a race to the CoC between the Bounty hunter and The Leprechaun. The Leprechaun went up be craft (10) and the Bounty Hunter by strength (12). The Leprechaun beat the Bounty Hunter to the CoC by 3 turns, he rolled a 6 for his first roll, took the Bounty Hunters Talisman and his purse away, clinching the victory by forcing the Bounty Hunter to retreat out of the inner region. It was 8 more turns and the game was over.
One thing I noticed about this game was having Lucky and Luna as pets. Not only do I get to replenish a fate at the start of my turn, I get to choose what number when using a fate, a very powerful combination. Also having the fail and Full Suite of armor only being strength 2 (The Leprechaun) killing the miser dragon Strength 8 by rolling double 3’s
Without Signature
Where you picking pets? Or did you just get lucky enough to draw lucky and luna?
I would be sooo grumpy if any player other than me had both those followers! LOL
I played last night too. We played city+highlands with only the new PCs. We had all but the tinker. Bar Maid won by coming to the crown third to finish off the Bounty hunter (who had just killed the ellementalist). It was cool to watch the cat burgler basically walk through the city mall stealing somthing from evry shop she could. The ellementalist actually looked pretty good, and with highlands you get the elementals…. Look forward to more games. 5 potions could be pretty powerful…some of the potions are quite good. The weapons seemed balanced for what it takes to get them. Look forward to playing more.
The Assassin card by the way is just wrong!
The Assassin is a Stranger card where:
You may pay up to 3 gold; then choose a character to lose 1 life for each gold you paid. Once a character has chosen to do so, discard this card.
This is one of those game changing cards I mension earlier.
Without Signature
Ordered my copy today and eagerly awaiting delivery!!!
In the meantime I have read the ruebook and am curious about something which hopefully one o you lucky dudes who have it already can answer.
If you land on the city space then you encounter the space as normal (i.e visit Doctor, Alchemist or Enchantress), so I am assuming that there is no shop location on the city board for the Doc, Alchemist or Enchantress. Is that correct?
Without Signature
Thernand said:
One thing I noticed about this game was having Lucky and Luna as pets. Not only do I get to replenish a fate at the start of my turn, I get to choose what number when using a fate, a very powerful combination. Also having the fail and Full Suite of armor only being strength 2 (The Leprechaun) killing the miser dragon Strength 8 by rolling double 3’s
I applaud your use of fail in your strategy.
GrimGuvna said:
Ordered my copy today and eagerly awaiting delivery!!!
In the meantime I have read the ruebook and am curious about something which hopefully one o you lucky dudes who have it already can answer.
If you land on the city space then you encounter the space as normal (i.e visit Doctor, Alchemist or Enchantress), so I am assuming that there is no shop location on the city board for the Doc, Alchemist or Enchantress. Is that correct?
In one of the previews it gave a pretty good description of the shops and there are no spaces that reflect those 3, Doctor, Alchemist, Enchantress.
In the previous, 2nd edition, the City board did have new spaces for the 3.
Without Signature
Thernand said:
The Assassin is a Stranger card where:
You may pay up to 3 gold; then choose a character to lose 1 life for each gold you paid. Once a character has chosen to do so, discard this card.
This is one of those game changing cards I mension earlier.
Without Signature
Since my country will be getting City at the end of the year, I wonder if someone could post most interesting or dangerous cards in City. Cards that were not already spoiled. Also what are your opinions about the expansion so far?
Without Signature
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