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Right so attacker rolls doubles and defender does not. The defender can spend fate to roll a die, and let say the re-roll makes doubles. That would mean both players do not add the die rolls to thier attacks scores.
The_Warlock said:
Velhart said:
But if we read the card, then it´s logical that the character who makes his attack first, has a chance to roll doubles, which mean that the other character can´t make his attack roll.
Velhart, look at the Flail text again. The Flail doesn't read "if you roll doubles your opponent cannot make his attack roll", it reads "if you roll doubles your opponent cannot ADD his attack roll to his attack score".
Yeah oke, but i was thinking that if the opponent cannot add the attack roll to his attack score, then you don´t have to roll it.
Ah, but if he has a flail too, then he can try to roll doubles of course. even if he knows that his chance is very low.
Hi i am new here and this is my 1st post, yay! :)
I can't wait to add The City it to my Talisman Collection. As for the vast amount of gold to be collected i have ordered 6 yellow D20 dice to better count current gold total and help with the 20 gold alternate ending. :)
I also came with some house rules for the Great Sword, Battle Axe and Full Plate to balance them a bit and make them feel more realistic in a RPG way:
Great Sword/Battle Axe – These objects are considered dual handed weapons (you can’t use a shield if you have them) and count as 2 objects to Warrior’s ability.
Heavy Objects – Full plate, Great Sword & Battle axe each count as 2 objects to the character’s carrying limit.
Yokoz said:
Hi i am new here and this is my 1st post, yay! :)
I can't wait to add The City it to my Talisman Collection. As for the vast amount of gold to be collected i have ordered 6 yellow D20 dice to better count current gold total and help with the 20 gold alternate ending. :)
I also came with some house rules for the Great Sword, Battle Axe and Full Plate to balance them a bit and make them feel more realistic in a RPG way:
Great Sword/Battle Axe – These objects are considered dual handed weapons (you can’t use a shield if you have them) and count as 2 objects to Warrior’s ability.
Heavy Objects – Full plate, Great Sword & Battle axe each count as 2 objects to the character’s carrying limit.
I don't believe that they are overpowered!!!
Ell.
Elliott Eastoe
www.ukgamesexpo.co.uk/bookevents.php
Talisman at UK Games Expo 25th-27th May
dl.dropbox.com/u/9409455/Mephisto%20Character%20Cards%20Revised%20Edition.pdf
Mephisto Character Cards (English Revised Edition)
The upcoming list has been updated.
The City expansion is available in the shops :D
I received my copy of The City today. Very exciting!
First up, kudos to FFG. They have produced a simple, yet compelling, expansion -- much simpler than 3rd edition (with the different movement die) with its clean layout, separate cards, and a really clever piece of artwork. I was hoping for The Forest, but after the excellent Dragon and now City offerings, I'm even more excited about the last corner -- whatever it proves to be.
After a quick glance I do wonder whether new characters, especially the Bounty Hunter, are stronger than previous ones (e.g, Elf). But some look like a fun change of pace (e.g., Tavern Maid, Tinkerer, Elementalist).
Lastly, my thanks to other posters in the lead up to the new release. I've enjoyed reading your thoughts.
jd3 said:
I received my copy of The City today. Very exciting!
First up, kudos to FFG. They have produced a simple, yet compelling, expansion -- much simpler than 3rd edition (with the different movement die) with its clean layout, separate cards, and a really clever piece of artwork. I was hoping for The Forest, but after the excellent Dragon and now City offerings, I'm even more excited about the last corner -- whatever it proves to be.
After a quick glance I do wonder whether new characters, especially the Bounty Hunter, are stronger than previous ones (e.g, Elf). But some look like a fun change of pace (e.g., Tavern Maid, Tinkerer, Elementalist).
Lastly, my thanks to other posters in the lead up to the new release. I've enjoyed reading your thoughts.
Hi Jd3,
Can you tell me what the abilties from the bounty hunter, tinkerer and the elementalist are?
I am curious about it :)
Greetings,
Velhart
Bounty Hunter (Str 5, Cra 2, Fate 2, Life 4; Evil)…
*Whenever you defeat a character that does not match your current alignment in battle or psychic combat, you may gain 1 gold (from the gold stockpile) in addition to your normal reward.
*Whenever you kill an Enemy you may gain 1 gold.
*If you have a stand-off during battle or psychic combat, you win the attack instead.
*You may take 1 trophy of your choice from a character that you land on.
Tinkerer (Str 2, Cra 4, Fate 3, Life 4; Good)…
*You start the game with 3 objects of your choice from the Purchase deck.
*You may turn any Objects you have into automated Followers:
*Whenever you encounter a Construct, you may take it as an automated Follower instead of attacking it. However, while a Construct is an automated follower, you cannot use its ability.
Elementalist (Str 1, Cra 1, Fate 3, Life 4; Neutral)…
*At the start of the game, place 1 fate token on your character card as an elemental marker:
*You automatically kill Enemy Elementals without resorting to battle or psychic combat (you keep killed Elementals as trophies as normal).
From that, my inital thoughts:
Bounty Hunter : Very strong - a lot of useful SA on top of high initial stats
Tinkerer : Must be missing something as I totally don't understand how that works
Elementalist: Very interesting,
Without signature
BanthaFodder said:
Bounty Hunter : Very strong - a lot of useful SA on top of high initial stats
Indeed. All that Gold is incredibly useful with the City available for shopping, without it the character will still be powerful with an amazing Strength value of 5 (never seen this since the Ogre Chieftain) and the ability to win on a stand-off. Winning battles is ok, but why is he able to win in psychic combat?
Stealing trophies is a nice idea but I don't think it's so easy to use, unless you play with 7-point trophy exchange (I play with 5 to make games shorter).
BanthaFodder said:
It animates Objects making them Followers to him, which do not count towards carrying limit. Moreover, they cannot be taken by other characters, neither by defeating the Tinkerer nor by ANY special ability or Spell. They're not Objects anymore and are "cards that become Followers", as addressed in the current FAQ.
In addition, he can discard one animated Follower (a former Object, or an Enemy Construct in his possession) on draw card spaces, to discard and replace ANY number of cards.
I don't see a reason why the Tinkerer shouldn't turn all Objects he gets into animated Followers. They'll be safer and lighter that way.
BanthaFodder said:
Looks good, a versatile character that's not overpowered. Automatically defeating Elementals is only seldom useful, but the chance to boost Strength or Craft at will once per turn is great but it's better used on draw 1 card spaces, at least in the early game.
A wizard is never too late. Nor is he early. He arrives precisely when he means to.
One thing I noticed about the City cards is a lot of them are far reaching and have game changing effects. For example you are on the CoC you made it and now only have 2 lives left. Someone in the city draws the Assassin Stranger and pays it 2 gold and send them after the person on the CoC. This is just one. There are others!. Also I see a lot of objects are going to be changing hands when using the expansion.
Without Signature
Oooh, I like the elementalist. Was hoping for something more/different on the other two though. But the three already revealed where all good, so I'm fine =)
What spaces do these three start on?
Without Signature
Tinkerer and Elementalist looks very innovative! FFG still can surprise us and I hope for curious 4th corner with new mechanics!
They started to use dark and light fate, maybe new small expansion set extend it.
I wonder if Tinkerer can take Raft from the Purchase deck and turn it into automated Follower and then not to discard it as it is no longer carried?
Does the City expansion card list is available to check components?
Bounty Hunter -- Start: Sentinel.
Tinkerer -- Start: City.
Elementalist -- Start: City.
The_Warlock said:
It animates Objects making them Followers to him, which do not count towards carrying limit. Moreover, they cannot be taken by other characters, neither by defeating the Tinkerer nor by ANY special ability or Spell. They're not Objects anymore and are "cards that become Followers", as addressed in the current FAQ.
In addition, he can discard one animated Follower (a former Object, or an Enemy Construct in his possession) on draw card spaces, to discard and replace ANY number of cards.
I don't see a reason why the Tinkerer shouldn't turn all Objects he gets into animated Followers. They'll be safer and lighter that way.
So an object has the same purpose as before but is classed as a follower rather than an object…riiigggghhhht.
Sounds like a bit of a large leap in suspension of disbelief and a FAQ nightmare.
Where does it say that you cannot take these automated followers? Guessing that the Sorceress, Hag, Mesmerism spell etc would manage it unless specifically mentioned. What happens to them if they are taken, do they remain followers, revert back to Objects? What about concealed pouch, is that a hidden follower?
I'm all for interesting new abilities but not sure about this one.
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