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If we go on with what others have said and also what was in Miskatonic Horror then likely what would be included would be:
I really don't see them introducing new boards, though. They could introduce variants for individual squares (or for the Inner Region), though…
Could you elaborate on the sections below?
TheeforsakenOne said:
An example of how Miskatonic added cards that allow boards to interact with boards
in the last point, not so much about the types of mechanics, but 'how'. For example I've mentioned Academies or Monasteries where either skill can be learned or craft/strength enhanced.
Since there are so many cultists (mostly Dragon oriented), I rather think this a cool idea. Of course we like our cultist 'enemies', so maybe if they are defeated there is a roll, if they win, they are moved to their Temple for healing - and live to fight another day (in which case you don't get them as a trophy, but maybe get to rob them of some 'cult' weapon they have (Cultist Tool deck?)
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To sum up my day/night integration theory,
As we had new event cards, "Lunar Event" that must change the day to night and vice a versa, perhaps new events (like I'm posting on some other threads) that imply without specifying, could have "Day/Night Optional event" (where 'event' or 'lunar event' verbiage is place.
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0beron said:
in the last point, not so much about the types of mechanics, but 'how'. For example I've mentioned Academies or Monasteries where either skill can be learned or craft/strength enhanced.
Since there are so many cultists (mostly Dragon oriented), I rather think this a cool idea. Of course we like our cultist 'enemies', so maybe if they are defeated there is a roll, if they win, they are moved to their Temple for healing - and live to fight another day (in which case you don't get them as a trophy, but maybe get to rob them of some 'cult' weapon they have (Cultist Tool deck?)
I had to take a quick look through my box set to remind myself of some specific examples but here you go:
For Talisman you could maybe have things like:
In Miskatonic the organisations did different things:
For Talisman it could maybe be something like:
That's just a few ideas of the top of my head. Perhaps it might get the ball rolling. 
Previously, JemyM said:
* Quest cards in each corner expansion that makes it rewarding for the player to visit a place that they normally wouldn't in a playthrough, especially reasons to go to the inner region. This may also reward the player to visit another corner region. If the Forest expansion is wisdom-focused then it might make sense that the Dungeon gets a card that asks the player to go to the forest, while they have the quest they have +2 wisdom in the forest, the Forest gets a card that asks the player to go to the dungeon and while they have the quest they have +2 strength*
Inner Region Quests: Place (new?) objects cards on various spaces, a certain gem that must be retrieved from the mines, a magic object the Vampire has in the Tower, so on.
Cross-corner quests: Rendition a dangerous Dark Elf from the Forest to the Dungeon Cell. A special flower or herb in the Highlands is requested by the Doctor in the City. The Frost Queen takes the Prince/ess from the character who finds them and forces you to trade her back for an object from each corner; trinkets or similar.
Without creating extra/complementary boards, you could also expand play on spaces like the Castle, Lost City, etc by having a alt.ending sized card with options, in stead of the space's instructions:
Castle: If you return the Prince/ess , the King will double the gold if you additionally accompany him/her to City to see the doctor (or a City-Royal Compound). This could be interesting, because maybe *any* character can receive the reward if they deliver, so Characters may challenge the character with the Prince/ess and take them if they win. Additional play options, if you don't have the Prince/ess : Find a secret passage to (roll) 1) Dungeon Library 2) Lost City 3) King's square 4) the Chapel 5) Cave behind the Waterfall in the Forest {I'm making this up!} 6) The Crypt in the Inner region
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TheeforsakenOne said:
0beron said:
in the last point, not so much about the types of mechanics, but 'how'. For example I've mentioned Academies or Monasteries where either skill can be learned or craft/strength enhanced.
Since there are so many cultists (mostly Dragon oriented), I rather think this a cool idea. Of course we like our cultist 'enemies', so maybe if they are defeated there is a roll, if they win, they are moved to their Temple for healing - and live to fight another day (in which case you don't get them as a trophy, but maybe get to rob them of some 'cult' weapon they have (Cultist Tool deck?)
I had to take a quick look through my box set to remind myself of some specific examples but here you go:

Thanks for taking the time to research and post this. These sound very interesting, I like! I like the idea of other end bosses competing for or obtaining the Crown. I suppose ultimately an alt.ending that works with all expansions would be something like, Eagle King, Frost Queen, Lord/Darkness combine to fight all 3 Lords. The Reaper is the referee. Characters try to gum up the works, or choose allies themselves (kinda like the Blood Moon alt.ending?, or a reverse to the Light Bearers one?)
Actually this sounds impossibly bizarre and hard to figure any reason or advantage to characters, any thoughts?
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Draii said:
I'd like to see a nice book of rules, when all expansions is included with erratas and put together so they adress the basic rules and the alternative or expansion rules as sub-comments.
Would you see this as a hard or soft cover book that would be in some expansion?
For this type of rulebook to work it would have to be released near the end or as the last expansion to minimize errata.
DLC rulebook would do the trick of answering fans faster, is easier to update, make correction and add-on to existing text as expansion and new mechanics are released.
Draii said:
I'd also would like to see some real small expansions/add-on packs, they could just include 3-10 cards, or 1 extra character with miniature, or some extra markers/gold etc. I love those small expansions that Carcassonne has; Adding some new mechanic like the river. And the official tiles in some magazines.
Yes I like this idea, and since it would be only one miniature we might have a better chance of getting it prepainted.
Draii said:
A Talisman card-shuffler the adventure cards fit in.
FFG might do a limited-partnership with a company who specialized on poker table and card shuffler (but honestly I don't see FFG manufacturing card shuffler or big carrying case but I might be wrong
Draii said:
Since the inner region already have three alternative versions, I think they will keep adding border expansions as alternatives to the ones we have, as long as the game is popular.
And then we could shuffle all those corners to select which one is gonna be used for a specific game.
This is also interesting as it will add so much replayability, no two game will be even close to be the same.
I may be old but I still play!!
Old Master.
Jimmythecritic said:
I have to say that i would love to see a box/pack/something that everything fits in. And, though this is no deal breaker, it could have a card tray that could be lifted out to sit beside the board and hold the cards/discard piles. It should definitely have a decent miniatures containment area…
So would it be like a bigger game box with storage inside or something more casino style like a carrying case and card shuffler?
I may be old but I still play!!
Old Master.
Tavicz said:
I would like to see some extra or optional abilities for current characters. I mean lists of abilities for current characters which you can use instead of current ones.
Do you mean something like an "updated wizard" released 1.1 with new ability and more balance with the new character, yes I agree with the fans saying that character from the last couple of expansion are much stronger than those from the base game.
Tavicz said:
I would like to see more enemy cards. Like zombies, werebear, lich etc., for instance.
Do you just want more of them or do you want stronger enemy?
Tavicz said:
I would like to see some more special items like "you can spend a fate and teleport anywhere you wish in this Region instead of your movement", or "you can spend fates and for every one you can increase your Craft for one point when you are in Mines", etc.
Yes this would be great
I may be old but I still play!!
Old Master.
0beron said:
TheeforsakenOne said:
an expansion designed to give you content that integrates expansions together so they interact more meaningfully with each other.
Now where have I heard this before? Hmmmm, oh yeah me, but when I say it no one seems to notice?
Yeah, I wasn't notice too way back when it became clear that each expansion would be on it's own, the idea is that a customer who own 1 expansion might not have the previous 2 and would be reluctant to buy an expansion who might have 4 or 5 adventure cards out of maybe 60 that you would have to throw away if you don't own said expansions,
Personally, I don't think that people who buy Talisman will also buy the corner big box expansion and the dragon, the board with 1 or 2 corner look so incomplete.
Also, I don't think that 4 or 5 trap door or other mean to be sent to other regions will stop a potential buyer from purchasing an expansion if said expansion as an appealing story or flavor to add to the game. Hey, it might even give the extra push needed buy a big box expansion and improve sales.
I may be old but I still play!!
Old Master.
Velhart said:
I think that the small box expansions must keep going on.
Agreed, but do you think they should keen on adding extra mechanic to the game or only new character, adventure and spell cards
Velhart said:
I like to see more events,places and traps for the dungeon, because it has too many enemies.
Strange, I've see lots of tread from other poeples asking for more monster and enemies!!!
Velhart said:
More retro alternate endings. I am still waiting for the Pandora´s Box card!
Seem to me you want all cards from 2nd edition to make it to 4.5, does that include Timescape?
Velhart said:
I like to see a desert expansion with a lot of new raider cards. Camels who can act like mules, but maybe different etc
I also like to see more retro characters:)
Yeah well it would be nice if Talisman would get the same treatment that "City of Thieves" and "Arkam Horror" did for their Miniatures which is to release them in box as a prepaint set.
I may be old but I still play!!
Old Master.
0beron said:
Old Master said:
Small box expansion that would bring more interaction between regions, including trap doors or catapult or secret doors? (you’ve been catapult from a secret trap in the highland to the wharf in the city!).
Better watch it with this subversive thought! When I speak to these things, the thread seems to DIE!
Let's hope this one will manage to survive
I may be old but I still play!!
Old Master.
0beron said:
TheeforsakenOne said:
an expansion designed to give you content that integrates expansions together so they interact more meaningfully with each other.
Now where have I heard this before? Hmmmm, oh yeah me, but when I say it no one seems to notice?
Heh, I wouldn't worry too much about ideas being "ignored". I suspect it is just because only FFG truly know what is in store and whatever we might like, it is all in their hands.
Though Miskatonic Horror is a BIG box expansion (bigger than normal really), I think it would suit Talisman to have this type of thing as a SMALL expansion. Not sure whether they would go with it, but adding around 30 cards per corner deck, and another 10/12 for each Dragon deck might be a nice number along with a few characters and endings. It keeps the cost down to a more manageable level too and would be more of an impulse buy for those worried about the true value of the box.
It would probably make for a good addition after the 4th corner is released and people are more concerned about expanding what they have, rather than introducing yet more boards. It could also be another exercise in cost-effectiveness by recycling a bit of artwork around all of the large expansion boards… Goblins in the Highlands, Constructs in the City, that type of thing.
Harbourmaster at Talisman Island - Fourteen magical years & counting!! - Chock full of Talisman goodness! Igigwe!
Sometimes I even update my Facebook page for the site!
We seem to follow the same line of reasoning about putting more interaction between corners.
0beron said:
Previously someone or two has indicated that FFG is not likely to do this, because so many people may not purchase or use all the sets.
Most business model seem to disagree with this kind of statement, let me state the example of comic book, crossover, team-up, guest appearance have been used since the 60's to increase interest and sale on lesser know series or characters, and it worked because they keep on using it today.
Agreed not everybody will buy all the set, I can see poeple buying only small expansion or the dragon as a big box, but not when it comes to corner boxes, it would look odd to have only one or 2 corners, so my guess is that fan who invest in one corner will eventually complete all four and the relevance to have a small expansion that help the interaction between all four is a more than natural way to make the large Talisman landscape seem whole.
Your idea about a scenario, a mystery or quest small expansion is a good one, I like it, many possibilities there.
I may be old but I still play!!
Old Master.
Hi, it seem to me that small expansion are more into a theme and adding new mechanics to the game and BIG corner box deal more with increasing the land.
So if you suspect a SMALL expansion to tie-in all region, do you expect also new mechanic to make region more interactive between themself and the main board?
You mention 30 cards for each regions 10/12 dragon deck card but what about spell cards? Spell card could be useful for travelling from one region to another
(can I say "Magical Trap Door", "Vortex", "Walk Through Ethereal Plane" and such.).
The "cost-effectiveness by recycling a bit of artwork around" thing will positively be a helping factor in a yeah or neah decision.
Cheers
I may be old but I still play!!
Old Master.
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