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You are here: FFG Forums /  Board and Card Games /  Talisman

Talisman
Enter a mythic world of dragons and sorcery!
Moderator: ffgjafferGeckoThe Spaniard Topics: 1264 | Posts: 16299
Interesting Character/Equipment/Follower Combos in game
Published on 27 April 2012 - 09:29:56

I'm not sure if any threads like this have been posted before but in our most recent game I had a nifty little combo going and was interested to see what other folks had happened upon.

My character was the Minotaur (add your movement roll to your attack) he was on a riding horse (2 dice for movement) and had the oathsword guide taggin along (stop any point up to your movement roll).

I had a great deal of fun trampling over pretty much everything.

So lets hear your 'couple of card' combos for powering up.. or complete rort y ness.

 

 

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Reply #1 | Published on 27 April 2012 - 06:45:31

Minotaur+ horse does not work.

 

The Horse is not the movement of the minotaur himself.

It would be a overpowered ability.

 

However, I have doubts if a speed spell is legal, because the ability from the minotaur is actually talking about one die..

This needs some clarification..

 

We have also a topic for treasure combo's here


 

Reply #2 | Published on 27 April 2012 - 06:48:20

The Minotaur cannot add the additional die roll of the Speed Spell to his Stampede bonus!

Ell.

Elliott Eastoe

www.ukgamesexpo.co.uk/bookevents.php

Talisman at UK Games Expo 25th-27th May

dl.dropbox.com/u/9409455/Mephisto%20Character%20Cards%20Revised%20Edition.pdf

Mephisto Character Cards (English Revised Edition)

 

Reply #3 | Published on 27 April 2012 - 06:54:26

talismanamsilat said:

 

The Minotaur cannot add the additional die roll of the Speed Spell to his Stampede bonus!

Ell.

 

 

Oke thanks Elliot.

Reply #4 | Published on 27 April 2012 - 09:29:55

One very strong combo is the Sprite with the Familiar, you are almost guarantee to not be stuck with a spell.

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