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You are here: FFG Forums /  Board and Card Games /  Talisman

Talisman
Enter a mythic world of dragons and sorcery!
Moderator: ffgjafferGeckoThe Spaniard Topics: 1277 | Posts: 16373
New characters I made
Published on 06 January 2009 - 07:21:23
Page 2 of 2 (20 messages) « First page... 1 2
Reply #16 | Published on 08 January 2009 - 10:53:13

rexaroo said:

 the minotaur should be immune to the maze.

Characters should not reference adventure (and other) cards because they come into play too rarely.

Everything you do, think, or say,

is in the pill you took today.

Reply #17 | Published on 08 January 2009 - 11:32:42
5
24

Bludgeon said:

rexaroo said:

 

 the minotaur should be immune to the maze.

 

 

Characters should not reference adventure (and other) cards because they come into play too rarely.

Unless combined with a similar Immunity, such as with the Dwarf.

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Reply #18 | Published on 08 January 2009 - 23:47:30
1
3

I think the fate value on the Minotaur is too high, his Strength is already high enough, and he is evil.

Im not cool enough for a signature

Reply #19 | Published on 09 January 2009 - 06:01:21

The Minotaur looks pretty fine as it is, but here are my personal suggestions:

To be unaffected by the Maze is not a bad thing if you have a starting Craft of 2 and gives flavour to the character. You might give him some particular advantage in the Maze, for example making it a free place of rest which affects only the Minotaur (heal one Life or restore one Fate), or better, grant him to draw a card on the space as if the Maze was not there. It's not a strong ability, because is linked to a single Adventure Card.

Consider also giving him some bonus in the Mines, as you did with the Archeologist.

I would grant him one more Life, up to a total of 5. 

I don't see the necessity of an Evil Minotaur, just make him Neutral. I know that the old school D&D and mythology give the impression of an Evil monster (this applies also to the Troll), but this should not be mandatory.

A wizard is never too late. Nor is he early. He arrives precisely when he means to.

Reply #20 | Published on 09 January 2009 - 07:38:46

[quote efidm=37608]I think you should leave the Archelogist exactly how you had it . (I assume you can't go rumaging through th ediscard pile at any time you have a gold piece, but only when it has just been placed on the discard pile?)[/QUOTE]
No you can't. You can use the ability only at the very moment an object is going to the pile.

[quote efidm=37608]I think you should dissallow him to retrieve an item he has discarded, so if a player just drinks an elixir, you can pay 1 gold at retrieve it, but if you drink it, you can't keep picking it up and re-drinking it in and endless loop until your gold is exhausted.[/quote]
Good call.
[quote efidm=37608]Give him another fate point for good measure. :D[/quote]
With the last ability I believe he's strong enough.
[quote]Can she attack pysc? Did you leave it off the card? (joke.. as they did in 2nd edition). I think it makes sense though.[/quote]
Nope.
[quote efidm=37608]Craft should higher than strength too IMO.[/quote]
2nd edition necro had 3 str and 3 cft, no changes here.
[quote efidm=37608]To be unaffected by the Maze is not a bad thing if you have a starting Craft of 2 and gives flavour to the character. You might give him some particular advantage in the Maze, for example making it a free place of rest which affects only the Minotaur (heal one Life or restore one Fate), or better, grant him to draw a card on the space as if the Maze was not there. It's not a strong ability, because is linked to a single Adventure Card.[/quote]
The whole idea was to replace Maze Immunity with more broadly applicable ability. Thus his ability no to lose turns was added. That is also why I'm not going to reintruduce it.
[quote efidm=37608]Consider also giving him some bonus in the Mines, as you did with the Archeologist.[/quote]
Naah, there are already multiple characters with such ability. Not original enough.
[quote efidm=37608]I don't see the necessity of an Evil Minotaur, just make him Neutral. I know that the old school D&D and mythology give the impression of an Evil monster (this applies also to the Troll), but this should not be mandatory.[/quote]

In 2e he was even, no change here.
 

Everything you do, think, or say,

is in the pill you took today.

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