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Mr. Goodenough's essay on the "Fate Rule", as previously discussed in another thread, highlights the randomess factor within Talisman : "However, one side effect of all this randomness is that it can feel like the game is playing you instead of you playing the game. If a player finds himself with a long streak of bad luck and feels he has no control over the outcome, he tends to slip into a state of complacency. The player feels like he is simply standing by and watching what happens to his character instead of actively participating in the game."
This was one good reason why I stopped playing Talisman and bought, as a potential replacement, World of Warcraft: the boardgame. Both are rather similar, but the second has much less randomess in it, making it a potential substitute for Talisman's more passive experience, in my humble opinion.
Divergent opinions?
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silenceindigo said:
How about questions? Aside from the limited product description, can you describe a few basic game play differences comparatively ...
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WoW:TBG is a completely different beast altogether from Talisman (unless you mean the WOW adventure game, which does share some similarities). WOW:TBG focuses on character development and a race to beat the big boss. It is also much more complex than Talisman, which means it is less accessible to casual gamers.
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I see, so it is indeed a lean more towards RPG and not inviting to pure board gamers looking for something with a fantasy premise/theme. There certainly is niche for it, considering its widespread popularity. I'm guessing you're also (or were) an RPGer, so timewise, how does it compare for one game of WOWBG versus an average single RPG scenario with say 4 players? Are there alternative end-games to the standard WOWBG?
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silenceindigo said:
World of Warcraft: the boardgame.
I can't help but think you're actually referring to the WoW: Adventure game, which is a different beastie altogether:
http://new.fantasyflightgames.com/edge_minisite.asp?eidm=20&enmi=World%20of%20Warcraft:%20The%20Adventure%20Game
Is that the one? Or are there some adventuring aspects to the first WoW boardgame that aren't apparent? (I've never played, and have only glanced at the rules).
I'm a RPG-er indeed, or used to be, as can be deducted from my favourite game lists... I do like both Talisman and Wow-BG, though I'd like less randomness in the former and less dice-rolling complexity (and more site-based adventures, like in Talisman) in the latter, perhaps a hybrid of both...
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