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Hi I was looking at one of the older topics on this forum where someone bought up random endings or something similar that was in the older versions. So I was wondering if someone could post them up becuase I wouldn't mind them in my games.
email me on tassiewargamer@hotmail.com to join the proposed Hobart WHFRP group.
Question: How can I roll on the Critical Hit table, when my GM always insist that we play at his kitchen table? For starters his table isn't big enough to climb unto, let alone roll around on?!?
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Version 2 had 'alternate endings' that came in one of the Expansions - The 1st to reach the crown would 'disclose' what was the ending.
Horrible black void - BOOM ! Ya sucked out the void = Instant Loss
Pandoras Box - you would draw adventure cards and use them on other players
Dragon king - Str 12 or 18? I can't remember - Fight him or die
Demon Lord - was a Craft battle, similar to Dragon king
Crown of Command (usual ending)
Belt of Hercules -Would make your TOTAL Strength a 12, go fight and kill all other characters
Rett said:
Version 2 had 'alternate endings' that came in one of the Expansions - The 1st to reach the crown would 'disclose' what was the ending.
Horrible black void - BOOM ! Ya sucked out the void = Instant Loss
Pandoras Box - you would draw adventure cards and use them on other players
Dragon king - Str 12 or 18? I can't remember - Fight him or die
Demon Lord - was a Craft battle, similar to Dragon king
Crown of Command (usual ending)
Belt of Hercules -Would make your TOTAL Strength a 12, go fight and kill all other characters
Not at all...
BLACK VOID: You´re instantly dead...
PANDORAS BOX: When you enter Pandoras Box first roll a dice for spells. Then roll a dice for Adventure Cards. Every turn you get that many Adventure Cards and Spells to use it on your opponent.
DRAGONKING: There are six different scenarios on the DRagonking. You have to roll a dice which one comes... I´ve to look it up and will post it later...
DEMON LORD: Craft Battle. 12 Craft, 5 LP.
CROWN OF COMMAND: As usual...
BELT OF HERCULES: As posted. BUt the Belt was really to weak... So we played it as you get +12 in Strength.
Without signature
Thanks alot guys really appreciate it. 
email me on tassiewargamer@hotmail.com to join the proposed Hobart WHFRP group.
Question: How can I roll on the Critical Hit table, when my GM always insist that we play at his kitchen table? For starters his table isn't big enough to climb unto, let alone roll around on?!?
I hope that FGG will produce the random ending cards again.
I like it to have a different ending card.
But off course. The dragon tower is better
And i really hope that it will come back, to replace the center board !
I think that the new type card that will come with the next expansion( that goodenough mentioned) will contain the ending cards !!
This type card has not been seen yet in talisman revised edition, but they did not mentioned previous editions.
The next expansion will probably a small one,( so if you do not count the type cards for the region boards + tower, that means that the ending cards are the only one left that can be included in this expansion !
I keep my fingers crossed
As Velhart said "it could be the comeback of the ending card" but as John mention, the next expansion will be toad related so I would expect some new type of "toad/fate cards"
But I'm not worried that the black void will be back soon
Cheer
I may be old but I still play!!
Old Master.
Old Master said:
As Velhart said "it could be the comeback of the ending card" but as John mention, the next expansion will be toad related so I would expect some new type of "toad/fate cards"
But I'm not worried that the black void will be back soon
Cheer
The spell cards will contain also toad spells....
If it would be a whole new type card, then they must say that it also not exist in previous expansions
There is a lot of difference between the dragon king from 2th edition ) ending cards and the one from third edition.
It would be very nice if both versions are included in the 4th edition ) one with the ending cards and one with the Dragon Tower
Let´s take a look of them..

Dragon King
Strength 12 & Craft 12
You may choose to fight him with strength or craft whatever is highest.
If you do not win, you must leave the tower etc

Roll one die:
1: The Dragon King thanks you kindly for the meal, eats one of your followers and throws you into the Plain of Peril. Try again!
2: You must fight the King’s three younger brothers in normal Combat; each one is a Strength 9 Dragon and you must fight each in turn. If you lose you are thrown in the Plain of Peril. Try again!
3: You must defeat the King himself to win the game. He has a Strength of 12, a Craft of 12, and 5 Lives. You must fight a normal Combat and a Psychic Combat against him at the same time. If you lose all your Lives, he has eaten you and all your Followers, etc. You lose this game!
4: The King decides he really likes you and promptly flies off to eat your opponents at your request. Each of the other players must fight the King or be eaten. He will only attack one player at a time and always gets his Lives regenerated between Combats. If any player kills the Dragon King, they win the game. If all of the other players are killed, the player on the throne wins.
5: The Dragon King is soundly asleep atop his mountainous piles of treasure. Roll under your Craft to assassinate the King and win the game. If you fail your roll, the King awakes and eats one of your Followers, throwing you into the Plain of Peril.
6: You are in luck, the Dragon King is out to lunch! You take possession of all his treasures and magic and win the game!
From what I've read, the Dragon Tower was/is a must for the 3rd edition, because the base-game had a horrible "Inner Region" (in that it didn't really have one, just some cards that were always the same, in the same order).
A dirty mind is its own reward.
The old pictures of the ending cards are:

Horrible Black Void, Belt of Hercules, Demon Lord, Dragon King, Crown of Command, Pandora's Box
Hopefully, we see them in the Future !
Dam said:
From what I've read, the Dragon Tower was/is a must for the 3rd edition, because the base-game had a horrible "Inner Region" (in that it didn't really have one, just some cards that were always the same, in the same order).
Yes, that's right.
In the base game of third edition tower, you encounter the same cards and in the same order.
So.. it's not really interesting, but still better ( my opinion) than the Crown ending for 4th/2th ( except that pvp battle on the Crown can be a lot of fun
But 2th and 4th edition has also the same inner spaces, The only difference is that you can choose 2 routes..
------
So what's left are the ending cards and the Dragon Tower ! 
For me, the Dragon Tower is the ultimate ending but the ending cards are a great solution if you do not want the same Crown ending again and again.
If i am right, the Dragon King is the second part of the story that takes place after the Crown of Command..
Dam said:
From what I've read, the Dragon Tower was/is a must for the 3rd edition, because the base-game had a horrible "Inner Region" (in that it didn't really have one, just some cards that were always the same, in the same order).
Yes, it was the icing on the cake as it was the last expansion for 3rd edition
Cheer
I may be old but I still play!!
Old Master.
Velhart said:
Dam said:
From what I've read, the Dragon Tower was/is a must for the 3rd edition, because the base-game had a horrible "Inner Region" (in that it didn't really have one, just some cards that were always the same, in the same order).
Yes, that's right.
In the base game of third edition tower, you encounter the same cards and in the same order.
So.. it's not really interesting, but still better ( my opinion) than the Crown ending for 4th/2th ( except that pvp battle on the Crown can be a lot of fun
But 2th and 4th edition has also the same inner spaces, The only difference is that you can choose 2 routes..
------
So what's left are the ending cards and the Dragon Tower ! 
For me, the Dragon Tower is the ultimate ending but the ending cards are a great solution if you do not want the same Crown ending again and again.
If i am right, the Dragon King is the second part of the story that takes place after the Crown of Command..
IMO the card endings from 2nd edition can simply be transform into treasure cards, good treasure, bad treasure
the dragon king of 2nd and 3rd could be use to take the best element of both to make the ending of talisman 4re.
Velhart, you might want to peek at another thread that I started regarding the Dragon King and let me know your comment
Cheer
I may be old but I still play!!
Old Master.
Old Master said:
Velhart said:
Dam said:
From what I've read, the Dragon Tower was/is a must for the 3rd edition, because the base-game had a horrible "Inner Region" (in that it didn't really have one, just some cards that were always the same, in the same order).
Yes, that's right.
In the base game of third edition tower, you encounter the same cards and in the same order.
So.. it's not really interesting, but still better ( my opinion) than the Crown ending for 4th/2th ( except that pvp battle on the Crown can be a lot of fun
But 2th and 4th edition has also the same inner spaces, The only difference is that you can choose 2 routes..
------
So what's left are the ending cards and the Dragon Tower ! 
For me, the Dragon Tower is the ultimate ending but the ending cards are a great solution if you do not want the same Crown ending again and again.
If i am right, the Dragon King is the second part of the story that takes place after the Crown of Command..
IMO the card endings from 2nd edition can simply be transform into treasure cards, good treasure, bad treasure
the dragon king of 2nd and 3rd could be use to take the best element of both to make the ending of talisman 4re.
Velhart, you might want to peek at another thread that I started regarding the Dragon King and let me know your comment
Cheer
You mean the Dragon Expansion topic?
I have post there already and made that topic a interesting place
Take a look
Old Master said:
IMO the card endings from 2nd edition can simply be transform into treasure cards, good treasure, bad treasure
the dragon king of 2nd and 3rd could be use to take the best element of both to make the ending of talisman 4re.
Velhart, you might want to peek at another thread that I started regarding the Dragon King and let me know your comment
Cheer
Nah, i don't want the ending cards as treasure cards.
Just keep them out of the game if i will choose for the tower expansion
Off course, you can choose to add the options of 2th dragon king of the ending cards to the great dragon king of the dragon tower.
But i like it more if the Dragon King stays the same as he is ( from third edition)


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