| Register Now | |
| My Points | |
| My Games | |
Do you like the idea of Modes with their 'universal' and quick setups?
Do you like Capture the Flag (CtF) Mode, but find it can be over sooner than you'd like?
Do you like the use of skills in Objective Mode, but want a more tangible reason for completing the objectives?
Do you want combat to play the role of deterrence (as opposed to the primary objective, as in Deathmatch)?
Then try this mode! A hybrid of CtF and Objective modes, Advanced Capture the Flag Mode is a race to capture your flags and return them home. However, unlike normal CtF mode where flags are in plain sight and can be simply picked up, your opponent has created obstacles that must be overcome first in order to obtain the flags.
ADVANCED CAPTURE THE FLAG MODE
As with other modes, complete steps 1-7 of game Setup, found on pp. 8-9 of the Revised Rules. The Rush & Go variant may be used.
MODE-SPECIFIC SETUP
a. Command Points
During the Refresh Tokens step of each turn, each player resets his CP pool equal to the number of Heroes he currently has alive on the map.
b. Action Circles
On each Action circle, place one random Equipment Crate Token (or Secret Door Tokens if agreed upon).
c. Objective Circles
Each Objective circle on the map will contain 3 tokens in a stack: a random CP Crate Token, a Flag, and a Primary Objective token on top.
1. Randomize all Crate Tokens depicting CP and place one face-down on each Objective circle.
2. Starting with the player who won the Setup Roll, players take turns placing their own Flags on Objective circles (on top of the existing crate token), one at a time, until all Objective circles have one flag on them each.
3. Finally, each player takes the Primary Objective Tokens of his opponent, and places one on each Objective circle containing his own Flag, the larger Skill corresponding to the skill printed on the map. Secondary Objective Tokens are not used in this mode. Since there are two tokens for each skill, players may choose which one to use. Players may place these tokens simultaneously.
When players are done placing Objective tokens, each Objective circle should have a stack of 3 tokens on it: a face-down CP Crate Token, 1 player's Flag, and a Primary Objective token belonging to the other player.
SPECIAL RULES
To win, players must capture the opponent's flags and carry them to their entrance. However, in order to capture a flag, an objective must first be completed.
Follow the process of accomplishing objectives as in Objective Mode, with the following rules:
Once Flags are obtained, they are treated exactly as they are in CtF mode.
VICTORY CONDITIONS
A player immediately wins when he has planted two of his opponent's flag tokens on his own entry point(s).
A Dwarf & a High Elf walk into a bar. They start talking to the bartender about their lousy days at work. Next thing they know, 2 large men come over, pick up the Dwarf and throw him out. "What was that for?!" said the Elf. To which the bartender replied, "We don't serve miners here"
| Page 1 of 1 (7 messages) | 1 |
Sounds great, I'll have to give it a try when I get some time. I'll be re-posting this on the blog if you don't mind.
I don't always play board-games, but when I do I play Tannhauser.
Keep gaming my friend.
Visit us at our blog:
http://www.front-toward-enemy.us
After playing a simmilar game to this with Artemus I have played a simmilar mode (simplified).
My own variant:
3 Command Points, Place Flags normally for CTF mode.
Each flag is thus placed in a circle with a skill icon depicted. Treat each flag as a secondary objetive with that skill and also belonging to the opponent (so 2 turns to accomplish).
In order to pick up a flag the "objective" needs to be completed, both halves do not need to be completed by the same person, mark half completed flags however you want, once the second half is completed the flag is automatically placed in the inventory of the character that completed it.
It essentially makes flags more difficult to pick up and easier to defend accomplishing roughly the same goals Artemus mentions above.
Without signature
yes, you may of course repost Miah
sounds good as well Moebius! :) Anything that requires skills to be used IN ADDITION to other objectives is good in my book :) your way seems like it takes slightly more effort/time to get flags on average, which is neither good or bad, but something to factor in
The reason I went with Primary Objectives is that they have a 'back-up' skill, so there's a fallback in case your one guy with the main skill is eliminated, to make it possbily easier(faster) to complete. And the same character must complete thing is really for thematic purposes tbh, as i figure there isnt enough communication between characters across the map in this time period (although admittedly, that would argue against other mechanics already in place :P)
Adding free CP upon obj completion is to help compensate for variable CP caused by Hero loss, so there is a possible way to overcome that. 3 CP & no CP tokens is certainly simpler :)
i figured have the possibility to get a flag in same amt of time (1 turn) up to...well depending on how well you roll, never lol for some reason, even though its 6+ to accomplish 1/2 of an obj = 50% chance, it always seems to take me much longer in that situation lol
A Dwarf & a High Elf walk into a bar. They start talking to the bartender about their lousy days at work. Next thing they know, 2 large men come over, pick up the Dwarf and throw him out. "What was that for?!" said the Elf. To which the bartender replied, "We don't serve miners here"
It will be up as soon as the Tech finishes upgrading our security system.
I don't always play board-games, but when I do I play Tannhauser.
Keep gaming my friend.
Visit us at our blog:
http://www.front-toward-enemy.us
I was thinking pretty much same thing, really. It's a great idea. Will surely try this in our next game.
We are all mediators, translators. - Jacques Derrida
Blog post link: http://miah000.blogspot.com/2012/04/fan-submission-advanced-capture-flag.html
I don't always play board-games, but when I do I play Tannhauser.
Keep gaming my friend.
Visit us at our blog:
http://www.front-toward-enemy.us
| Page 1 of 1 (7 messages) | 1 |