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You are here: FFG Forums /  Board and Card Games /  Runebound

Runebound
The perfect fantasy adventuring board game, infinitely expandable and replayable.
Moderator: ffgjafferFFGMarkGeckoThe Spaniard Topics: 537 | Posts: 2707
Is Runebound Good on it's own? And how good is it, party and solo?
Published on 07 July 2011 - 14:00:40
Page 2 of 2 (16 messages) « First page... 1 2
Reply #16 | Published on 11 August 2011 - 14:00:39

 Picked up some market expansions, seven scions and Sands and having a complete blast. I think Sand s really is the best Runebound variant. Traveling at day or night is a neat feature that actually effects gameplay, but isn't complicated at all. I also love the flavor of the game, with djinns, sand worms and the like all about. My only complaint is the ending is very...anticlimatic. "Hey look, I just got a sun rune!" "Well...you won!" I just find it being boring to end it with getting an item, it leaves something to be desired, But the rest of it is perfect, it even got me my new favorite character (Sahla).  Scions is fantastic, I can do a game in an hour thanks to the clock, and the story is pretty neat, and the end game comes so soon I always feel challanged and almost required to have a scion help me out to win.

 

Now, do I pick up Island of dread or Mists of Zanaga next? 

Ziggy was here!!! but tell no one...or the dice gods will turn on you!

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