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Like some of you might notice on the earlier forums, I love to play Hastur, as it has the exciting mechanism I've ever use, cancellation.
But, right now woth the last expansion (Mountains), I decided to rebuild another deck based on the characters I used to practice + new mecanisms.
The aim of this deck is to control your opponent commission's sequence, in a way to avoid him genrating tokens + a little bit of Rush
I try this deck for fun, but he migth reach higher levels :
3x Feathery Watcher (a really cool char for this faction)
3x Demon lover (reducing the skill of char which still be able to commit
3x Giant Albino Pingouin (Deck thema + the ability to be immune against mirror strategy)
3 x Keeper of the Yellow Sign (Token Discarding+ A)
3x Arckam Inmate (combio with CDW, plus usefull I icon)
3x Patron of the Arts (Speed Bump)
3x Performance Artists (Cancel for cheap)
3x Psychopath (Invulnerability + extra text box)
3x Pulp writer (late game+ usefull ability )
3x Repairer of reputation (transient+ AA)
3x Charles Dexter Ward (the aim of the use of this card is to use CDW as a block, which will
bring madness to the opponent's chars).
3x White Out (still block your opponent when he wants to genrate tokens during resolution)
3x Polar Mirage (to still a char that hadn't been commited in a way to block you later, which can give you a strong advantage)
3x Antartic Wind
3x Polar Fog
3x Hypothermia (this deck owns a huge proportion of polar event, especially designed for Hastur :) )
3x Irresistible Allure (still coomission effect)
3x Cruel Temptation (committing tool)
TOTAL : 54 cards (33 characters+ 21 events)
Take a loook to our French fansite
Le CENACLE  (cenacle-hd.bb-fr.com/)
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Nice strategy. I have a similar idea, but I want to control also the hand of my opponent...when its finished I will post it.
lordofmasks
-lordofmasks
im also working on a polar/hastur deck but havent finished it yet. i have wrack/power drain for some cancel effects. the one thing im worried about is st toads church. that card basically kills all polar events.
cocdeckbase.com/index.php Great Fan Site, Check it out!
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.
H.P. Lovecraft
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so does dreamlands messenger.
So splash for Shub (you'll get Yeti) and burrowing beneath. And black spawn from below.
Without signature
I have a similar sort of deck, only I stuck in a bunch of Sledge Dogs. Probably less serious, but a lot of fun/themed.
Turning and turning in the widening gyre
The falcon cannot hear the falconer
Things fall apart, the center cannot hold
Mere anarchy is loosed upon the world
~Yeats
IvanVladislav said:
I have a similar sort of deck, only I stuck in a bunch of Sledge Dogs. Probably less serious, but a lot of fun/themed.
im so slow to this, my main characters were gonna be the dogs. seems i have the same idea as everyone else. first the hastur/polar theme and the dogs. but im gonna add those elder thing creatures...
has anyone played a polar theme deck yet? does it work well?
cocdeckbase.com/index.php Great Fan Site, Check it out!
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.
H.P. Lovecraft
My Trade List
http://trade.mahasamatman.com/Cthulhu/list_show.pl?user=baldwinw
the sledge dogs are fun, i want to know aboput the polar deck as well
  'If the good Lord had intended us to walk, He wouldn't have invented rollerskates.'
Willy Wonka
the sledge dogs are fun, i want to know aboput the polar deck as well
  'If the good Lord had intended us to walk, He wouldn't have invented rollerskates.'
Willy Wonka
I think I just figured out yet another reason why Polar Events on the whole are subpar:
They get 100% trumped by one of the most used Shub Events: Glimpse of The Void.
Think about it. An entire strategy and the main theme of an Asylum pack gets trumped by two cards which where in print uhmmm, a whole year before it came out? How is it as a benchmark for an all time low in card game design?
The power is subtle, but it's there.
Whoooaaah! A first post on Bullshido being a reply saying you're attending a TD - respect, man!
Won some stuff...
Carioz said:
I think I just figured out yet another reason why Polar Events on the whole are subpar:
They get 100% trumped by one of the most used Shub Events: Glimpse of The Void.
Think about it. An entire strategy and the main theme of an Asylum pack gets trumped by two cards which where in print uhmmm, a whole year before it came out? How is it as a benchmark for an all time low in card game design?
glimpse of the void ruins every strategy that involves the story phase....it doesnt matter what deck you play if your opponent keeps playing that youre kinda stuck sitting back and watching. granted you get a story phase first, but still the card was designed to slow things down and that it does. also if you have a way to discard cards, like temple of nephren-ka, you could still build up on polar events.
cocdeckbase.com/index.php Great Fan Site, Check it out!
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.
H.P. Lovecraft
My Trade List
http://trade.mahasamatman.com/Cthulhu/list_show.pl?user=baldwinw
No.
Glimpse of the void kills Hypothermia too.
The power is subtle, but it's there.
Whoooaaah! A first post on Bullshido being a reply saying you're attending a TD - respect, man!
Won some stuff...
not to mention Dreamlands Messenger too.
The power is subtle, but it's there.
Whoooaaah! A first post on Bullshido being a reply saying you're attending a TD - respect, man!
Won some stuff...
Carioz said:
No.
Glimpse of the void kills Hypothermia too.
yes but you can only stall so long with glimpse before they can play a polar card. so glimpse doesnt do anything to polar theme decks that it doesnt do to every other deck. but using temple of nephren-ka will make sure that hypothermia isnt slowed down for when the chance comes to play the event.
and yes there is messenger, but again he stops every thing also. ravanger is useless, tons of story effects are meaningless with messenger. but the tools to deal with glimpse and messenger are there. besides if youre playing a hastur/polar deck you should be able the cancel glimpse to begin with. and pulp writer can take the messenger to the horrifing ends of the dreamlands.
sure the polar decks have their weakness, but every deck does. but i just pointed out 2 ways to deal with shub, plus the temple to keep things building just incase.
cocdeckbase.com/index.php Great Fan Site, Check it out!
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.
H.P. Lovecraft
My Trade List
http://trade.mahasamatman.com/Cthulhu/list_show.pl?user=baldwinw
So you plan using 2 cards to enable a strategy which requires at least another one? Quite a weak proposition. And recurring Glimpse of the Void, for decks which employ it, is an easy matter.
The power is subtle, but it's there.
Whoooaaah! A first post on Bullshido being a reply saying you're attending a TD - respect, man!
Won some stuff...
On the deck.
It roll-over-and-dies to Nodens. Finding a way to counter it would be needed.
I cannot really find the interaction between CDW and Arkham Inmate...
-it is just me or is the edit function absent? edit: yes I am dumb -
-Also, the new forum are kinda slow for everyone?-
The power is subtle, but it's there.
Whoooaaah! A first post on Bullshido being a reply saying you're attending a TD - respect, man!
Won some stuff...
Carioz said:
-Also, the new forum are kinda slow for everyone?-
New forum is super slow, I really prefered the old one. The bright side is that this one seems to be a lot more popular.
Also I don't think polar decks are meant to be competitive, so it's kind of pointless to point out all the cards that ruin the polar player's day. Polar decks are more of a theme thing.
When temptation brings me to my knees / And I lay here drained of strength / Show me kindness / Show me beauty / Show me truth
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