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Star Wars: Edge of the Empire
Roleplay adventures on the fringes of the Star Wars galaxy
Moderator: FFG_Sam Stewart Topics: 243 | Posts: 2808
How big is your Empire?
by ErikB
Published on 08 March 2013 - 14:58:05
Page 2 of 3 (34 messages) « First page... 1 2 3 ...Last page »
Reply #16 | Published on 11 March 2013 - 22:02:35

ErikB said:

And Freedom in the Galaxy, the 1979 Star Wars knockoff boardgame has said galaxy consist of about 24 systems.

I don't think I'm going to use a boardgame that isn't even set in the Star Wars universe as a source for information on number of systems.

I would agree with the above posters that you probably shouldn't try to quantify the size of the Empire. For the PCs, there will always be another planet to visit they've never yet heard of. That's all that is really needed.

If asked how big, I might respond the Empire is vast, but there are still countless unexplored planets and systems.

   

Star Wars Edge Playaids
Warhammer Playaids

"I dont need a medal, God knows what I did" - SGT William Hisle, WWII, after receiving a letter regarding a belated recommendation for the Medal of Honor. A hero twicefold, he threw the letter away. RIP Grandfather.

 

Reply #17 | Published on 11 March 2013 - 22:20:29
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I use the map found in this:

Star Wars Essential Atlas

I do not own the physical book but my impression is this notes every planet ever mentioned in the Star Wars canon and maps it.  If you wanted to get real detailed (a n a l) you could cross-reference and read all their histories on Wookiepedia (if not detailed in the book) and note which planets at one time had an Imperial presence.

I've always had the impression that membership in the Empire was at the will of the Emperor.  A system may not be part of the Empire but the Empire sure as heck would/could invade and "have a presence" there thus making it part of the Empire (as far as Sidious would be concerned).  The point of the Empire is that it is too big to stop or fight.  If the Empire took interest in a planet there was little to stop them and nearly all resistance would be crushed, with the obvious exceptions of Mon Calamari and others.

Without Signature
Reply #18 | Published on 11 March 2013 - 22:38:26

The Essential Atlas is great.  I only just got a copy, but it lists a whole slew of planets and systems.  Many of them are undocumented (cross-reference with Wookieepedia for the win…) and thus make ripe ground for RPGing.  But the population of the galaxy is apparently in the order of quadrillions, with a number of different sections, Core, Inner Rim, Mid-Rim, Outer Rim, Hutt Space, etc.  I don't think it would be odd to expect the Empire to be huge, especially when its predecessor had been around for some 4,000 years…

"Experience: that most brutal of teachers. But you learn, my God, do you learn." - CS Lewis

"The plural of anecdote is not data."

Reply #19 | Published on 12 March 2013 - 00:07:13
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Sturn said:

I don't think I'm going to use a boardgame that isn't even set in the Star Wars universe as a source for information on number of systems.

 

Oh aye, it has no significance other than that, in 1979 and hence before much exposure to Star Wars fluff or even The Empire Strikes Back, when someone wanted to duplicate the feel of Star Wars they made up an Empire of 24 systems.

And like I say, I don't think the Essential Atlas and related material tally with the movies. When the Empire searches for the Rebel Base on Hoth did they really go through millions of systems to find it? And if they had dispatched that many Probe Droids, why did they bring so few ship to make the assault?

DONNY! 
Yeah? 
We got an Imp here who wants to die for the Emperor! Oblige him! 
Reply #20 | Published on 12 March 2013 - 00:36:15

ErikB said:

When the Empire searches for the Rebel Base on Hoth did they really go through millions of systems to find it? And if they had dispatched that many Probe Droids, why did they bring so few ship to make the assault?

The direct quote is "Thousands", not millions.  Leading a reasonable assumption to there being at least thousands of systems that are home to planets that are safe to inhabit to some degree.

As for your second point, the Empire was needing to assault as quickly as possible before the Rebels fled the system, it takes time for ships to travel from system to system and there could conceivably only be a few within immediate response range, given that they have a whole Galaxy to police.  Furthermore, you're not considering the ultimate fallacy of the Empire.  That is their over-confidence and belief that their superior firepower and strength are more than enough to outmatch the rebel alliance (case in point, both death stars).

In the end this is all academic anyway.  My Empire will be as big as it needs to be to give my players the necessary scope and scale, and nothing says space like a lack of solid definition.

We Need Waffles.  Lots of Waffles.

Reply #21 | Published on 12 March 2013 - 11:38:39
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Leechman said:

The direct quote is "Thousands", not millions.

Good point. I think these are the relevant lines:-

--

 

The evil lord Darth Vader,
obsessed with finding young
Skywalker, has dispatched
thousands of remote probes into
the far reaches of space….
 
--
 
We have thousands of probe droids searching the galaxy. I want proof, not leads!
 
--
 
Now, one probe droid could search multiple planets, or multiple probe droids could be needed to properly cover one planet, but I wouldn't have said, based on those lines, that they had millions of systems to search.
 
And travel times is another thing. For aesthetic reasons, I prefer it if hyperspace travel takes some kind of time. Just so that going places is a bit of an event. So crossing the entire Empire should take, like, some time. Probably not years, but enough that it isn't like nipping down to the shops. 
 
The travel times derived from the WEG books work pretty well for me, but travel in recently cancelled Clone Wars cartoon can sometimes seem a bit quick.
DONNY! 
Yeah? 
We got an Imp here who wants to die for the Emperor! Oblige him! 
Reply #22 | Published on 12 March 2013 - 15:06:52
It's reasonable to take the "far reaches of space" line at face value as just being limited to the very small (but largely still wild west) region of space that the Rebel Alliance Main fled to -- like the Outer Rim. I don't take it to include Wildspace or the UR. Likewise I don't think they sent probes to Coruscant, Byss, etc. Taken simply and reasonably that way, we end up with a far larger Empire (and galaxy) on scale of WEG, simply based on the movie information. But that's only if one feels they -must- justify a large galaxy beyond the very reasonable EU assessments. Me? I'm squarely in the camp that it's as large as you (GM) needs it to be.

G12

Manager Emeritus - TF.N EU Forums

Member - Jae's SW-RPG Mailing List

Creator - Beyond Hyperspace website

@Genghistwelve via twitter

Reply #23 | Published on 12 March 2013 - 22:01:03
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I tend to use the Atlas, knowing that between even two of the most closely grouped named systems on those maps there is light-years of space.  The Empire didn't include most of the Outer Rim, and there were many other inter-stellar political entites co-existent:  Hutt Space, Hapes, etc.

When it comes to the size of the Republic, just pulling a number out of my dark zone gives me around 40,000.  First, the size of the Senate building demonstrates a limit.  Many (most) systems might have been represented by a Senator shared with others in their region, while only the Core Worlds could expect direct representation.  Also, from what I gather, membership in the Republic was simply an agreement to adhere to certain laws, principles, trade agreements, etc., some of which could be arbitrarily ignored.  The Republic sounds more like a beefed up UN, able to impose sanctions but possessing limited military capabilities.  A planet could ignore Republic proclamations and still be in the Republic (think Iran today).

Second, even though there might be billions of rocky planets in the galaxy, only a small few would fit the golden balance of having an atmosphere, gravity, water, and enough photosynthetic life to create an oxygen-rich environment.  Only a few species are shown needing special equipment to survive on "human-normal" worlds.  Even Tatooine, dry as it is, would be that tiny sliver of perfect environments.  So starting from 17 billion, cut in half because the Unknown Regions encompasses 1/2 the galaxy; round up to 10 billion for fun.

10B * 5% (rocky planets within 0.7 and 1.5 G) = 500 million

500M * 2% (enough water for life, and in a golden range from star) = 10 million

10M * 20% (life…as far as we can tell, life appeared on earth almost as soon as conditions were ripe) = 2 million

2M * 25% (photosynthesis…once life started, photosynthesis wasn't far behind, geologically speaking) = 500,000

500K * 10% (explored, colonized or native, and represented) = 50,000

So that's 40,000 for the Republic, and another 10,000 belonging to other political entities, or no one but themselves.

That's plenty for me, and if it's not enough, there are 450,000 other systems waiting to be discovered.

 

Without Signature

Reply #24 | Published on 14 March 2013 - 10:28:31

I'm personally happy with a mix of EU information and plot reasoning. It rarely matters, since the plot focus usually just sticks to a select few planets (usually related to the characters) in addition to some (or all) of the main ones from the movies.

However, in the game I periodically run I allow my players to roam rather freely. They have on occasion found interesting star systems using wookieepedia or other sources. With a proper Knowledge roll and Astrogation, they're free to explore.

And in the game I'm playing in, the GM uses the Essential Atlas which has thoroughly been mentioned here. It's a great source, and possibly a nice middle ground between the people claiming the whole EU being too much, or that the films don't offer much in terms of scale.

There are some things to remember, though: The Empire and Republic rarely only relates to planets. Instead they relate to systems (and in some cases even sectors). This lends a lot of support to the Senate having a rather finite size in that systems could include several inhabited planets, and sectors several systems. Also, interestingly enough, a comment by Lucas from a behind the scenes book about the first film indicates the senate represented 24,372 systems, making the 40-50 000 total planets estimate not so bad. This assumes not all systems having a senator, and possibly several systems having more than one inhabitable planet (which some Star Wars systems do). However, I could find no other mention of such number.

And about the probe droids I agree that one should remember that these droids are searching the far reaches of the Galaxy. For the Empire, hardly anything past the Colonies is considered civilized, and once you reach the Mid Rim (and especially the Outer Rim), you're really on the frontier. Republic and especially Imperial presence out there is diminishing. Also, the worlds or systems being searched by the probes would be known to be mostly uninhabited or at the very least sparingly inhabited (such as Dantooine, for instance). This would mean that past the civilized sections of the Galaxy, there are uncounted worlds as far as the Empire is concerned. (This would also make the Republic a much larger entity, which would mostly be true, due to the looser organization and the fact that the Clone Wars sort of split the Rimwards regions off from the rest of the Galaxy).

But I can see the point of there not being a lot of apparent evidence to the size of the Empire, or Republic for that matter, if you're only looking for evidence of such planets in the movies. I thought maybe there were some quotes about the Republic somewhere, but I couldn't find any, however there is one interesting tidbit about known systems in Episode II when Obi-Wan searches for Kamino. The Star Map he shows to the youngligs shows quite a bit of systems. I'm not going to make an argument on how many, or if it's all of them, but I will make an argument that the ones on a Jedi chart would likely all be inhabited for the purpose of keeping track of Force Sensitives. It's an assumption, and a vague one, but at least it provides a clear picture of the scope of planets in the Republic (and possibly beyond) - and one that's from the movies, too. Point being: There are movie evidence of a far greater Galaxy than can be seen or indicated by individual locations or references alone.

Reply #25 | Published on 14 March 2013 - 20:54:00
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ErikB said:

>>>>>>I tend to work from the Star Wars Encyclopedia for my background knowledge<<<<<<

Oh aye, but for want of a better term that is all 'EU Crap', and more on point for this, the Essential Atlas

 

Technically speaking, the Essential Atlas would fall under your 'EU Crap' umbrella.burla

Without Signature
Reply #26 | Published on 21 March 2013 - 21:44:24

Just a point to make on the size of the Empire (and the Republic before it).

Take a look at the sheer physical size of the Jedi Temple on Coruscant.  Those long shots, where you see a big chunk of one side of the building, and a staircase leading up?  Those individual 'stairs' are actually the landings between flights of stairs.  (That becomes apparent when the clones attack the temple in Sith.)  The temple itself dwarfs any real structure on Earth, and likely has a footprint roughly equivalent to the Bronx.

Force-sensitives are a minute fraction of sapient beings in the Star Wars universe, the Jedi themselves are only a portion of those Force-sensitive beings, and those actively 'stationed' at the temple are only a portion of that.  For all of this to be true, the Jedi Order has to be 'supported' by a massive galaxy with tens of thousands of inhabited worlds at the very least, maybe hundreds of thousands.

Lightsaber: Is it an elegant weapon from a more civilized age, dangerous Jedi paraphernalia,the galaxy's best utility knife?

Reply #27 | Published on 22 March 2013 - 17:54:17

by the time I saw ROTJ, I'd been running Traveller… and "knew" a 1000 world empire was reasonably compact - a few hundred worlds on a side. And that the galxy was many thousands of parsecs across. And that parsecs are a unit of distance, not time… (milky way is about ~110000LY, or ~34000 Pc, and ~300,000,000,000 stars.) 

I also had read Splinter, the Brian Daly Han Solo novels, and some other, old, pre-WEG EU materials. Including the daily comics.

But in ROTJ, we see Luke and Leia looking out upon a REALLY close spiral galaxy that's not distorted by near collision…

And my SW Universe was shifted from LY per day to thousands of LY per day.

I've presumed since that the empire controlled at least 50% of the Galaxy.

I also figured the SWG to be smaller than the Milky Way; Only about a billion stars. About in in a thousand being inhabited, and about 1 in a thousand of those in spacefaring society. Which leaves about 1000 worlds, and so about 500 in the Empire.

But I have no problem with multiplying it by 10 or 100 or 200 systems…

I'd put tatooine at the low end of stellar civ…

 

 

Aramis
-=-=-=-=-

Smith & Wesson: The original PointClick interface!

Reply #28 | Published on 22 March 2013 - 19:32:56

aramis said:

I also figured the SWG to be smaller than the Milky Way; Only about a billion stars. About in in a thousand being inhabited, and about 1 in a thousand of those in spacefaring society. Which leaves about 1000 worlds, and so about 500 in the Empire.

But I have no problem with multiplying it by 10 or 100 or 200 systems…

I'd put tatooine at the low end of stellar civ…

After nearly 24,000 years of FTL, why would so few worlds be spacefaring? Especially since the human worlds would have been populated from one planet of people (else they'd be humanoids and not actual humans).

Reply #29 | Published on 23 March 2013 - 01:38:22
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Kallabecca said:

After nearly 24,000 years of FTL, why would so few worlds be spacefaring?

 

One could easily postulate that the limits on expansion are the charting of new hyperspace routes and the development of improved technology that allows explotation of new routes.

Narratively, I would suggest that the advantages of this approach include:-

If new routes can be charted, but doing so is difficult and dangerous, it can be a job for PCs to do.

New routes, when charted, can open up a frontier. With the development of hyperdrives that can safely traverse a route of less than 0.25% relative integrity, whole new systems and sectors are opened to expansion. Settler and prospectors flood to the region. Wagon Trains, Gold Rushes, Dark Continents, Polar Exporation all become possible.

Open Frontiers are very, very useful in adventure fiction.

--

I guess, really though, Star Wars just doesn't have the epic feel I think a true Galactic war should have. Take, for instance, the Idiran-Culture war from Iain M. Banks Culture series:-

+++++

 

The war, briefly (abstract of main text)
 
The first Idiran-Culture dispute occurred in 1267 AD; the second in 1288; in 1289 the Culture built its first genuine warship for five centuries, in prototype form only (the official excuse was that the generations of Mind-generated warship models the Culture had kept in development had evolved so far from the last warcraft actually built that it was necessary to test the match of theory and practice). In 1307 the third dispute resulted in (machine) fatalities. War was publicly discussed in the Culture as a likelihood for the first time. In 1310 the Peace section of the Culture split from the majority population, while the Anchramin Pit Conference resulted in the agreed withdrawal of forces (a move which the more short-sighted Idirans and Culture citizens respectively condemned and acclaimed).
 
The fourth dispute began in 1323 and continued (with the Culture using proxy forces) until 1327, when the war officially began and Culture craft and personnel were directly involved. The Culture's War Council of 1326 resulted in several other parts of the Culture splitting away, renouncing the use of violence under any circumstances.
 
The Idiran-Culture War Conduct Agreement was ratified in 1327. In 1332 the Homomda joined the war on the Idiran side. The Homomda — another tripedal species of greater galactic maturity than either the Culture or the Idirans — had sheltered the Idirans who had made up Holy Remnants during the Second Great Exile (1345-991 BC) following the Skankatrian-Idiran war. The Remnants and their descendants became the Homomdans" most trusted crack ground-troops, and following the Idirans" surprise return and retaking of Idir in 990 BC, the two tripedal species continued to co-operate, on terms that came closer to equality as Idiran power increased.
 
The Homomda joined with the Idirans because they distrusted the growing power of the Culture (they were far from alone in having this feeling, though unique in acting on it overtly). While having relatively few disagreements with the humans, and none of them serious, it had been Homomdan policy for many tens of thousands of years to attempt to prevent anyone group in the galaxy (on their technological level) from becoming over-strong, a point they decided the Culture was then approaching. The Homomda at no point devoted all their resources to the Idiran cause; they used part of their powerful and efficient space fleet to fill the gaps of quality left in the Idiran navy. It was made clear to the Culture that if the humans attacked Homomdan home planets, only then would the war become total (indeed, limited diplomatic and cultural relations were maintained, and some trade continued, between the Homomda and the Culture throughout the war).
 
Miscalculations: the Idirans thought they could win alone, and so with Homomdan support assumed they would be invincible; the Homomda thought their influence would tip the balance in the Idirans" favour (though would never have been prepared to risk their own future to defeat the Culture anyway); and the Culture Minds had guessed that the Homomda would not join with the Idirans; calculations concerning the war's duration, cost and benefits had been made on this assumption.
 
During the war's first phase, the Culture spent most of its time falling back from the rapidly expanding Idiran sphere, completing its war-production change-over and building up its fleet of warships. For those first few years the war in space was effectively fought on the Culture side by its General Contact Units: not designed as warships, but sufficiently well armed and more than fast enough to be a match for the average Idiran ship. In addition, the Culture's field technology had always been ahead of the Idirans', giving the GCUs a decisive advantage in terms of damage avoidance and resistance. These differences to some extent reflected the two sides" general outlooks. To the Idirans a ship was a way of getting from one planet to another, or for defending planets. To the Culture a ship was an exercise in skill, almost a work of art. The GCUs (and the warcraft which gradually replaced them) were created with a combination of enthusiastic flair and machine-orientated practicality the Idirans had no answer to, even if the Culture craft themselves were never quite a match for the better Homomdan ships. For those first years, nevertheless, the GCUs were vastly outnumbered.
 
That opening stage also saw some of the war's heaviest losses of life, when the Idirans surprise-attacked many war-irrelevant Culture Orbitals, occasionally producing billions of deaths at a time. As a shock tactic this failed. As a military strategy it deflected even more resources from the already stretched Idiran navy's Main Battle Groups, which were experiencing great difficulty in finding and successfully attacking the distant Culture Orbitals, Rocks, factory craft and General Systems Vehicles which were responsible for producing the Culture's materiel. At the same time, the Idirans were attempting to control the vast volumes of space and the large numbers of usually reluctant and often rebellious lesser civilisations the Culture's retreat had left at their mercy. In 1333 the War Conduct Agreement was amended to forbid the destruction of populated, non-military habitats, and the conflict continued in a marginally more restrained fashion until near the end.
 
The war entered its second phase in 1335. The Idirans were still struggling to consolidate their gains; the Culture was finally on a war footing. A period of protracted struggle ensued as the Culture struck deep into the Idiran sphere, and Idiran policy oscillated between trying to defend what they had and build up their strength, and mounting powerful but defence-weakening expeditions into the rest of the galaxy, attempting to inflict hoped-for body blows upon a foe which proved frustratingly elusive. The Culture was able to use almost the entire galaxy to hide in. Its whole existence was mobile in essence; even Orbitals could be shifted, or simply abandoned, populations moved. The Idirans were religiously committed to taking and holding all they could; to maintaining frontiers, to securing planets and moons; above all, to keeping Idir safe, at any price. Despite Homomdan recommendations, the Idirans refused to fall back to more rational and easily defended volumes, or even to discuss peace.
 
The war toed-and-froed for over thirty years, with many battles, pauses, attempts to promote peace by outsiders and the Homomda, great campaigns, successes, failures, famous victories, tragic mistakes, heroic actions, and the taking and retaking of huge volumes of space and numbers of stellar systems.
 
After three decades, however, the Homomda had had enough. The Idirans made as intransigent allies as they had obedient mercenaries, and the Culture ships were exacting too high a toll on the prized Homomdan space fleet. The Homomda requested and received certain guarantees from the Culture, and disengaged from the war.
 
From that point on, only the Idirans thought the eventual result much in question. The Culture had grown to enormous strength during the struggle, and accumulated sufficient experience in those thirty years (to add to all the vicarious experience it had collected over the previous few thousand) to rob the Idirans of any real or perceived advantage in cunning, guile or ruthlessness.
 
The war in space effectively ended in 1367, and the war on the thousands of planets left to the Idirans — conducted mostly with machines, on the Culture's side — officially terminated in 1375, though small, sporadic engagements on backwater planets, conducted by Idiran and medjel forces ignorant or scornful of the peace, continued for almost three centuries:
Idir was never attacked, and technically never surrendered. Its computer network was taken over by effector weapons, and — freed of designed-in limitations — upgraded itself to sentience, to become a Culture Mind in all but name.
 
Of the Idirans, some killed themselves, while others went into exile with the Homomda (who agreed to employ them but refused to help them prepare for further strikes against the Culture), or set up independent, nominally non-military habitats within other spheres of influence (under the Culture's" eye), or set off in escaped ships for little-known parts of the Clouds, or for Andromeda, or accepted the victors. A few even joined the Culture, and some became Culture mercenaries.
 
Statistics: Length of war: forty-eight years, one month. Total casualties, including machines (reckoned on logarithmic sentience scale), medjel and non-combatants: 851.4 billion (±.3 %). Losses: ships (all classes above interplanetary) — 91,215,660 (± 200); Orbitals — 14,334; planets and major moons — 53; Rings — 1; Spheres — 3; stars (undergoing significant induced mass-loss or sequence-position alteration) — 6.
 
Historical perspective: A small, short war that rarely extended throughout more than.02 % of the galaxy by volume and.01 % by stellar population. Rumours persist of far more impressive conflicts, stretching through vastly greater amounts of time and space… Nevertheless, the chronicles of the galaxy's elder civilisations rate the Idiran-Culture war as the most significant conflict of the past fifty thousand years, and one of those singularly interesting Events they see so rarely these days.
 
+++++

Course, that is kinda written as a respose to Star Wars, but still. I think it is good response.

DONNY! 
Yeah? 
We got an Imp here who wants to die for the Emperor! Oblige him! 
Reply #30 | Published on 23 March 2013 - 11:45:38

If anything I think that it was a little underplayed in the movies just how much was controlled by the republic and the empire. Also as it is a delegate for the senate could actually be representing many star systems under their control. also not covered in the movies is the Tapani. which is a good chunk of the galaxy and was not under anyones control, the empire and the republic had no power there.

 

Don't anger the Wookie!

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