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Star Wars: Edge of the Empire
Roleplay adventures on the fringes of the Star Wars galaxy
Moderator: FFG_Sam Stewart Topics: 308 | Posts: 3413
A Quick Dice Interpretation Question
Published on 06 March 2013 - 20:15:36

Hello all.

We've had our first game using the Beginner's Box, and had a blast with the game. Contemplating our experience the following is something I want to be sure we're handling correctly, so any rules lawyers please  respond.

We comprehend the more "theatrical" uses of advantage and threat just fine (we're frequent FATE system players, so handling narrative play is old hat for us).

However, we wanted to be sure we're handling the more mechanical uses of threat and advantage properly. That said:

Can multiple boost or setback dice be bought when a player rolls multiple advantage or threat?

For instance, if a player generated four net advantages on a roll, could he spend it to add two boost dice to his next roll, or perhaps a boost dice each to two other pc's next rolls?

By extension this question would apply to the spending of threat or combinations of advantage + triumph or threat + despair.

 

I want him in the games until he dies playing.

Page 1 of 1 (11 messages) 1
Reply #1 | Published on 06 March 2013 - 12:20:09
4
7

Hi

I don't have the book in fornt of me but I'm pretty sure each effect can only be triggered once by roll, except when otherwise specified (e.g. Recover 1 strain, autofire, linked)

Reply #2 | Published on 06 March 2013 - 12:27:56

Yeah that's the part we're trying to clarify. It only came up because the strain option says it can be taken more than once, which to us indicated that perhaps the other options couldn't.

Still trying to get the straight of it.

I want him in the games until he dies playing.

Reply #3 | Published on 06 March 2013 - 16:31:11

It's unclear by a strict reading of the rules, but I allow the purchase multiple dice with multiple advantage/threat. It hasn't been hugely unbalancing, and does (somewhat) mitigate the fact that failed rolls tend to produce more advantage and successful rolls more threat, which helps to even out PC/GM luck as a factor.

Reply #4 | Published on 06 March 2013 - 16:51:04

Yeah, in our first session we allowed it when coupled with a reasonable explanation.

Such as in a firefight with stormtroopers when a character got four advantage and a wash in all other respects. We gave boost dice to two other pc's on the explanation that the acting character was laying down suppresive fire and giving the other pc's a chance to angle for a clean shot.

Didn't seem to unbalance things any.

I fired off the question to FFG's rules lawyers and will let you know what they say.

I want him in the games until he dies playing.

Reply #5 | Published on 06 March 2013 - 20:39:53

Aazlain said:

Hi

I don't have the book in fornt of me but I'm pretty sure each effect can only be triggered once by roll, except when otherwise specified (e.g. Recover 1 strain, autofire, linked)

I don't think this is explicit in the book.  I haven't looked recently, but we spent a lot of time trying to find this stated in the RAW when we first started playing. and never found it.  Our final conclusion was that since the strain/recovery lines explicitly stated that it could be activated multiple times, and it that text was missing from other lines, it was implicit that the other lines could only be activated once/roll.

-WJL

"All models are wrong, but some models are useful."

-George E.P. Box, Ph.D.

"It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simpleas few as possible without having to surrender the adequate representation of a single datum of experience."

Albert Einstein, Ph.D.

Reply #6 | Published on 07 March 2013 - 00:41:17

I came to the same conclusion as Lethal Dose, but based also upon the explicit one per line for the obligation options.

Aramis
-=-=-=-=-

Smith & Wesson: The original PointClick interface!

Reply #7 | Published on 13 March 2013 - 11:26:16

Official response from the rules critters:

 

Good afternoon, 

 
The intention is that, except for recovering or suffering strain, each of the options on Table 2-1 and 2-2 in the Rulebook are selectable once per check. Of course, any these options can be selected more than once with the GMs permission.

I want him in the games until he dies playing.

Reply #8 | Published on 13 March 2013 - 12:22:53
4
7

Deathseed said:

…I fired off the question to FFG's rules lawyers and will let you know what they say.

Interesting. Thanks. What is the official channel to send a question or clarifiction request to FFG?

Reply #9 | Published on 14 March 2013 - 13:20:15

Aazlain said:

Deathseed said:

 

…I fired off the question to FFG's rules lawyers and will let you know what they say.

 

 

Interesting. Thanks. What is the official channel to send a question or clarifiction request to FFG?

Along the toolbar at the top, mouse over More -> Customer Service -> Rules Questions.

Fill out the form that comes up. It make take a few days for them to respond, but so far I've never had them not respond.

I want him in the games until he dies playing.

Reply #10 | Published on 14 March 2013 - 15:14:51
4
7

Much appreciated Deathseed. Thank you.

Reply #11 | Published on 14 March 2013 - 20:15:35

My pleasure. Glad to be of assistance.

I want him in the games until he dies playing.

Page 1 of 1 (11 messages) 1

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