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I imagine they will be careers which can be used on either side. Soldier, pilot, spy, techs, nobles, etc. Plus maybe suggestions on using careers from EotE.
People sleep peacefully in their beds at night only because rough men stand ready to do violence on their behalf.
George Orwell
There is no flag large enough to cover the shame of killing innocent people.
Howard Zinn
He who fights with monsters must take care lest he thereby become a monster.
Friedrich Nietzsche
I'm hoping for simple skirmish rules that coincide with the rules we already have. Larger groups of the soldiers/rebels you are leading can be handled as minions perhaps? Expansions on the Leadership skill for skirmishes? As is the rules can handle larger battles (space or ground) by using minions, but I would like a chapter explading and clarifying this so we can have players leading a band of rebels into combat against a battalion of Stormtroopers or have larger naval battles instead of just a PC ship against a few enemies.
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"I dont need a medal, God knows what I did" - SGT William Hisle, WWII, after receiving a letter regarding a belated recommendation for the Medal of Honor. A hero twicefold, he threw the letter away. RIP Grandfather.
I dream with a far forgotten kingdoom whose princess will be kidnapped by the new "last toy" of the emperor… Then players, some, maybe, coming from The Edge of the Empire, will meet her and… or… wait, wait, this is A new hope…
If you cry by losing the sun, your tears will not let you to see the stars
cole said:
I don't think there's a need for faction-specific careers and/or specializations. I doubt there'd be much of a difference between the career/specialization skills & talent trees for Rebel Pilot vs. Imperial Pilot, or Rebel Soldier vs. Imperial Soldier. Likewise, spies are going to get *very* similar training to what folks on the other side are going to get, otherwise their lack of 'standard' capabilities will get them noticed. And Hand of the Emperor doesn't really seem like a specialization, rather than a specific character build (probably with quite a bit of play XP spent before you get anywhere *near* that position).
Lightsaber: Is it an elegant weapon from a more civilized age, dangerous Jedi paraphernalia,the galaxy's best utility knife?
Voice said:
And Hand of the Emperor doesn't really seem like a specialization, rather than a specific character build (probably with quite a bit of play XP spent before you get anywhere *near* that position).
Emperor's Hands come in a variety of flavours. Pilots, assassins, soldiers, spies. It is more a title than anything else.
People sleep peacefully in their beds at night only because rough men stand ready to do violence on their behalf.
George Orwell
There is no flag large enough to cover the shame of killing innocent people.
Howard Zinn
He who fights with monsters must take care lest he thereby become a monster.
Friedrich Nietzsche
mouthymerc said:
Voice said:
And Hand of the Emperor doesn't really seem like a specialization, rather than a specific character build (probably with quite a bit of play XP spent before you get anywhere *near* that position).
Emperor's Hands come in a variety of flavours. Pilots, assassins, soldiers, spies. It is more a title than anything else.
I think we're agreeing on that. I'm just adding an assumption that it's very unlikely that a starting (~100XP) character will have managed to get the Emperor's attention in any way significant enough to be named as a Hand.
Lightsaber: Is it an elegant weapon from a more civilized age, dangerous Jedi paraphernalia,the galaxy's best utility knife?
Voice said:
I think we're agreeing on that. I'm just adding an assumption that it's very unlikely that a starting (~100XP) character will have managed to get the Emperor's attention in any way significant enough to be named as a Hand.
It'd be akin to becoming the Baron-Adminstrator of large-scale mining operation, or General/Admiral in the Rebel Alliance/Imperial Forces, or even a major-league crime lord. It's something you work towards rather than having to take specific specializations or talents to get there.
Contributing Author of the GSA at http://gsa.thegamernation.org/
"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard
Voice said:
I completely agree with above.
There are going to be criminal organizations in EotE, so I assume Age of Rebellion will have details on Imperial and Rebel organizations.
I'm also looking forward to a new list of Obligations. We already have a scale for Crime/Infamy vs. Law/Fame in EotE. I'm assuming Age of Rebellion will have a scale with the Empire on one end and the Alliance on the other (and finally Dark Side vs. Light Side in the final book?).
Star Wars Edge Playaids
Warhammer Playaids
"I dont need a medal, God knows what I did" - SGT William Hisle, WWII, after receiving a letter regarding a belated recommendation for the Medal of Honor. A hero twicefold, he threw the letter away. RIP Grandfather.
Voice said:
I don't think there's a need for faction-specific careers and/or specializations.
I agree and disagree. For the vast majority of roles, like soldiers/troopers, spec ops, fighter pilots, officers, engineers, covert agents, etc, I agree that there's little need for faction-specific careers or specializations. The skills needed to represent the skill set in any faction are basically the same.
Other roles, though, I think are specific enough to warrant faction-specific universal specializations*. Examples include roles like Stormtrooper and Emporer's Hand (couldn't think of any good rebel-specific ones, sorry). This lets players tack on very specific skill sets, regardless fo where they came from.
-WJL
*Universal specializations are specializaitons without careers, like Force Exile. Originally they were described as costing an out-of-career premium unless they were purchased as the second specialization. I'm not sure if things changed between their announcement here, and the final week's Beta update, but there seems to be a conflict between the listed costs. Clarification provided for posters who may not be familiar with this concept as presented during Beta development.
"All models are wrong, but some models are useful."
-George E.P. Box, Ph.D.
"It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simpleas few as possible without having to surrender the adequate representation of a single datum of experience."
Albert Einstein, Ph.D.
People sleep peacefully in their beds at night only because rough men stand ready to do violence on their behalf.
George Orwell
There is no flag large enough to cover the shame of killing innocent people.
Howard Zinn
He who fights with monsters must take care lest he thereby become a monster.
Friedrich Nietzsche
mouthymerc said:
Maybe revisiting the WEG's rebel Ordnance Procurer character template would provide an appropriate rebel-specific universal spec. Essentially, this was a character that, how do you say?, redistributes? militiary materiel for the benefit of the rebel alliance. Little reason for there to be an Imperial version.
It's also reasonable (perhaps more reaosnable) to expect these universal specs to be in supplements for AoR, instead of in the core product.
-WJL
"All models are wrong, but some models are useful."
-George E.P. Box, Ph.D.
"It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simpleas few as possible without having to surrender the adequate representation of a single datum of experience."
Albert Einstein, Ph.D.
mouthymerc said:
Well, maybe a general-purpose "dark side Force-user" could work in terms of an Emperor's Hand, as they all have that theme in common. I know the OCR Dark Side Sourcebook had an "Emperor's Hand" prestige class (heck, the OCR/RCR had a prestige class for almost everything), but I also have to wonder just how much of the variety amongst the Emperor's Hands was due ther backgrounds with a specialization to give them a "sneaky Force-user" feel. Though I doubt we'd see much more in the way of Force Specializations, at least nothing quite as focused as an Emperor's Hand or Inquisitor until Force & Destiny.
Although, an Emperor's Hand type character could be built already using Bounty Hunter/Assassin and F/S Exile, so there is that.
Contributing Author of the GSA at http://gsa.thegamernation.org/
"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard
LethalDose said:
Nothing there that can't be achieved using a generic template for soldiers and their specs. At best there may be some variance based on race if they are of clone stock, but otherwise they are well trained soldiers. what do you see in a ST tree that might not be there in a soldier spec tree?
LethalDose said:
While some delve into the Force, more precisly various traditions, some are nothing more than the soldiers or pilots or spies they always were with maybe a slight dip into the Force. Nothing that can't be done using a generic specialization like the Force Exile one. I imagine we will see further Force development in the Age of Rebellion that may allow for these types of characters. Emperor's Hands vary from assassins, scientists, warriors, pilots and more.
People sleep peacefully in their beds at night only because rough men stand ready to do violence on their behalf.
George Orwell
There is no flag large enough to cover the shame of killing innocent people.
Howard Zinn
He who fights with monsters must take care lest he thereby become a monster.
Friedrich Nietzsche
mouthymerc said:
While some delve into the Force, more precisly various traditions, some are nothing more than the soldiers or pilots or spies they always were with maybe a slight dip into the Force.
Yeah, I think we've just got different opinions on this. I see them more like the wookieepdia article I linked above lists them, and I think you percieve them more like they were portrayed in the Darkside Sourcebook. And thats fine.
I would say that some Hands, like Mara Jade, went deeply into the universal spec, while others, which you describe as "nothing more than the soldiers or pilots or spies they always were with maybe a slight dip into the Force" would not go very deep into the universal spec, but would still pick it up.
I think you would say that Hands simply don't need a universal spec because they can be appropriate represented with existing specs.
That's cool. We'll just have to wait and see.
-WJL
"All models are wrong, but some models are useful."
-George E.P. Box, Ph.D.
"It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simpleas few as possible without having to surrender the adequate representation of a single datum of experience."
Albert Einstein, Ph.D.
LethalDose said:
I think you would say that Hands simply don't need a universal spec because they can be appropriate represented with existing specs.
Exactly. Mara Jade, in that Darkside book, was mostly just a spy with sneak attack dice and Force powers. Don't need a spec for that, just access to Force powers through a generic Force spec like Force Exile combined with a spy or assassin spec. others, like Maarek Stele, were more pilot with just a spattering of Force ability. Maybe there will be a spec Imperial Force Sensitive or just a Force Sensitive generic spec for either side, as you say we will have to wait and see.
People sleep peacefully in their beds at night only because rough men stand ready to do violence on their behalf.
George Orwell
There is no flag large enough to cover the shame of killing innocent people.
Howard Zinn
He who fights with monsters must take care lest he thereby become a monster.
Friedrich Nietzsche
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