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Star Wars: Edge of the Empire
Roleplay adventures on the fringes of the Star Wars galaxy
Moderator: FFGMarkFFG_Sam Stewart Topics: 242 | Posts: 2794
Can you play a Jedi
by Hrathen
Published on 16 January 2013 - 10:03:20
Page 5 of 24 (349 messages) « First page... 3 4 5 6 7 ...Last page »
Reply #61 | Published on 23 January 2013 - 21:15:12
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(NOTE PLEASE I DO NOT DISLIKE THIS SYSTEM)

Wow! My point was soooooooo missed… I think the game system looks great! I have enjoyed what I have seen… But, it is incomplete… Delivering a set of Star Wars RPG rules without Jedi is just kind of silly… The funny thing (as I relate to this conversation) is I DON'T EVEN PLAY JEDI! I like to play "other" force users… but not enough of that was even provided! It is like they built a game system and added a little Star Wars at the end… Somethings you just put in because a large portion of your potential users will want it. If I GM a Star Wars game and say "no one can play a Jedi… EVER!" None of my friends will show up… Why "Not because they cannot be a Jedi…" but because I am being too limiting to their "fantasy"… So I don't really care to play a Jedi… But if some of my friends cannot… no group gets together… no group gets together… I do not get to play… nor do the rest… Well, actually my friends would go play WotC Star Wars because in their actual words "the system is complete" they have most all the needed data…

If by not having Jedi limits the number of games and players will to play them… Then that is just not a good thing! This is not a personal "thing" for me… I don't even like Jedi… but LOTS of other players do and their descision to play will be based on that fact… Leaving GM me… with no players (as I will not pen and paper over webcams)… Nobody wins!

The problem with people on forums is they take discent far too much to (their own) heart… I like this system that was the 95% I liked as stated above… But I just feel they are leaving too much out… No Stormtrooper armor ?!?!?! Stat that out exactly! It may be one of the most populous pieces of gear in the universe!!! But so far we get "well you take one of these and add one of these and pretend a little with this other thing…" C'mon… It's Stromtrooper armor… We all know what it contains… Go Wookiepedia if you don't know… Just put it together for us (I mean jeez you gave stats to a lightsaber that nobody can use!!!!)… So when you open the book… You "feel" Star Wars… Not "Just another Space Opera"…

I find it odd that simply because I am animated and fiery about this… That many of you will assume I am simply being a nay sayer… Much to the contrary… I post because I believe this could be something good… but that this company is making some time tested poor choices to feel "old school"… But I am out of school and I still want to experience Star Wars… for some of the people I play with… That HAS to include Jedi….

All I am saying is that a company's first book for a Star Wars RPG should be more like WotC's… they gave us basics for most things a Star Wars game (in any era) might need… Even if it did not wholy fit the Rebellion Era intent of the 1st Saga edition book. That way, with that one book and nothing else (if that was all that was available) you could run the "gamut" of campaigns! It seems like a simple request to me…

I think we all need to remember that roleplaying is best when it is an inclusive activity… not exsclusive…

Peace…

 

PS… "Leaving" BIG things out like Jedi… reeks of "carrot on a stick captalism"… Bait them with a taste and make them spend more for what they want… Like all those spend "real money" to buy MMORPG items games… By not dilivering a "Basic but Complete" system… They insure repeat business… Sorry I wont be led that wholy… Give me something good… I'll give you money in droves… Lead me along… I get angry… It is simple. Give us a basic Star Wars game… Include all of the basic precepts… (The Force, Jedi, extensive item customization, alien species, starships (and rules to build them), bounty hunters, scoundrels, Stormtroopers, equipment we know the model # of… etc) Then put out books that further "flesh out" the basics… Allow the gamer to decide their level of dedication to the game without killing whole chunks of it for them if they choose not to buy further… In that a game company could show themselves to "have gamers needs at heart…" and not simply corporate profits on their mind…

"Freedom is a state only found in death…"

Reply #62 | Published on 23 January 2013 - 22:47:06

The system is more like WEG's first offering. Which had only a handful of force user types. None of which approached even the power level Luke hits by the second movie. And none can pull off "These aren't the droids you're looking for" (at least not with its TN15 as presented in the 1E WEG rulebook for alter conclusions, even if the GM allows adding 1d each to force skills from the skill pool - max is thus 2d, and there was no wild die until 2E).

In comparison, the only thing missing from EOTE (vs WEG) is actual rules for turning to the dark side. I'm going to use Obligation for that, at least until the beta for the force users hits.

As in, "Sure, you can add an obligation point instead of a destiny point…" until they roll dark side obligation. Then they have to use only one color…

Aramis
-=-=-=-=-

Smith & Wesson: The original PointClick interface!

Reply #63 | Published on 23 January 2013 - 22:56:50

LucianZenlav said:

PS… "Leaving" BIG things out like Jedi… reeks of "carrot on a stick captalism"… Bait them with a taste and make them spend more for what they want… Like all those spend "real money" to buy MMORPG items games… By not dilivering a "Basic but Complete" system… They insure repeat business… Sorry I wont be led that wholy… Give me something good… I'll give you money in droves… Lead me along… I get angry… It is simple. Give us a basic Star Wars game… Include all of the basic precepts… (The Force, Jedi, extensive item customization, alien species, starships (and rules to build them), bounty hunters, scoundrels, Stormtroopers, equipment we know the model # of… etc) Then put out books that further "flesh out" the basics… Allow the gamer to decide their level of dedication to the game without killing whole chunks of it for them if they choose not to buy further… In that a game company could show themselves to "have gamers needs at heart…" and not simply corporate profits on their mind…

Someone please tell me I'm missing the scarcasm. 

Previous games: Buried, but not Forgotten and Underworld Rising.

Check out both podcasts at Reckless Dice.

Reply #64 | Published on 23 January 2013 - 23:14:36

 

LucianZenlav said:

 

Wow! My point was soooooooo missed… I think the game system looks great! I have enjoyed what I have seen… But, it is incomplete… Delivering a set of Star Wars RPG rules without Jedi is just kind of silly…

PS… "Leaving" BIG things out like Jedi… reeks of "carrot on a stick captalism"… Bait them with a taste and make them spend more for what they want… Like all those spend "real money" to buy MMORPG items games… By not dilivering a "Basic but Complete" system… They insure repeat business… Sorry I wont be led that wholy… Give me something good… I'll give you money in droves… Lead me along… I get angry… It is simple. Give us a basic Star Wars game… Include all of the basic precepts… (The Force, Jedi, extensive item customization, alien species, starships (and rules to build them), bounty hunters, scoundrels, Stormtroopers, equipment we know the model # of… etc) Then put out books that further "flesh out" the basics… Allow the gamer to decide their level of dedication to the game without killing whole chunks of it for them if they choose not to buy further… In that a game company could show themselves to "have gamers needs at heart…" and not simply corporate profits on their mind…

 

 

No I don't think your point was missed. They've included the Force, but no Jedi. No Sith or any other Force traditions either. Actually, with the basic blank slate that are the Force abilities one can do just about anything they want with them. So more specializations? Soldier? Pilot? Consular? Guardian? Imperial Inquisitor? Emperor's Hand? Alien races? How many is enough? 6? 8? 12? 20? Ship customization rules? How much space is that going to consume? And not everyone wants that. Item customization? That's there. The beta book included minimal setting info, but it was only beta. I imagine more info will be in the actual book, so that is more space taken. And the beta book did have stormtrooper armor. But we need Mandalorian armor too to satisfy those players. So where do they draw the line to please everyone? How big is this book going to be that meets everyone's needs? It's already 450 pages. Should we make it 750?

I can see you are disappointed with their direction. I can understand it, even if I don't agree with it. But I can also see that the lack of actual Jedi, while a stumbling block for some, does not seem to be stopping many more from enjoying the game. My personal experience with my group is that they feel like they are playing Star Wars. And that tells me that the game is resonating with them. And that tells me that the game is working. Which is what I want and what I know FFG wants.

People sleep peacefully in their beds at night only because rough men stand ready to do violence on their behalf.
George Orwell
There is no flag large enough to cover the shame of killing innocent people.
Howard Zinn
He who fights with monsters must take care lest he thereby become a monster.
Friedrich Nietzsche

Reply #65 | Published on 23 January 2013 - 23:41:37
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Doc, the Weasel said:

LucianZenlav said:

 

PS… "Leaving" BIG things out like Jedi… reeks of "carrot on a stick captalism"… Bait them with a taste and make them spend more for what they want… Like all those spend "real money" to buy MMORPG items games… By not dilivering a "Basic but Complete" system… They insure repeat business… Sorry I wont be led that wholy… Give me something good… I'll give you money in droves… Lead me along… I get angry… It is simple. Give us a basic Star Wars game… Include all of the basic precepts… (The Force, Jedi, extensive item customization, alien species, starships (and rules to build them), bounty hunters, scoundrels, Stormtroopers, equipment we know the model # of… etc) Then put out books that further "flesh out" the basics… Allow the gamer to decide their level of dedication to the game without killing whole chunks of it for them if they choose not to buy further… In that a game company could show themselves to "have gamers needs at heart…" and not simply corporate profits on their mind…

 

 

Someone please tell me I'm missing the scarcasm. 

Someone please tell me I'm missing the scarcasm. 

 

Scarcasm… I wish it were… Can you explain to me how your side of this coin (that being my "carrot on a stick" statement) is soooooo correct you believe I must be "kidding"…

Can you offer a real reason why FFG decided to start here (Jedi-less Rebellion Era) and not with a more "neutral" offering like WotC chose is anything but "carrot-on-a-stick"? Because simply wanting to be "old scholl" I am not buying… Nor am I buying "not having time to do it…" Do what you need to provide the basics of the universe… 1st book… No questions… The "depth" of each section does not need to be huge or finely detailed, just there enough to play with… Then expand into detail… But give basic players "the whole experience"… Do not hold them up with "campaign choices" made by someone else… at least not to start.

When you make choices like FFG has… Gamers like me, who have had to "deal" with FAR too many iterations of D&D, start to feel… Well… Like we are following a "carrot-on-a-stick"… Selling the next book becomes vital and thus… You trickle out data (or change systems completely) to keep cash flowing. But somewhere the end-user gets lost. One of the few things I applauded WotC for since they took over D&D (maybe the only) was the Saga Edition Core Book… Why? Because they took a big leap offering that "complete" of a Star Wars RPG in one book. You did not NEED to buy any other book to play… In fact the "Company Campaign" Dawn of Defiance used NO other book! That is a gutsy move. But it shows an understanding of the value of both the "casual gamer" as well as the "die hard nut" (like myself)… If a system is more open to the "casual gamer"… Which a more "complete" Star Wars system in one book would be… More gamers enter the fold… Because easier… They can play in the "setting" without feeling like they NEED to shell out more cash to get the "feel" they want.

That is just smart business…

I think it is also important to note… As far as cannon sources go… And here I do include the 2 runs of the Clone Wars cartoons and the second runs movie… Less time by far was spent in the Rebellion Era… That choice is for "older gemers"… Most of the filmed movies even (by running hours) are set outside the Rebellion Era… Add in the Clone Wars and the offset is staggering! So within "cannon" sources… The Rebellion Era is one of the least covered, as well as being the "least modern"… So why place a modern Star Wars RPG here (as long as being "cannon" is important)? I like the era for my own reasons… but it just seems as though you could hit a much more broad audience if it was set during the Clone Wars… or the Old Republic since the franchise is pushing both so hard these days… Synergy across product lines is also "good business"… As it attatches bits of "mind-share" together… Always a good thing.

Let me again state though. A lot of my frustration here is truly not personal… I worry for the long term health of the game if good business choices are not made… Then we all lose. I really enjoy the system ideas FFG has put together A LOT! IN FACT A WHOLE LOT!!! And I want to see this game succed… I just worry that they have strayed down a path which could hurt that long term viability… and thus our ability to get fun new gamming material within the Star Wars universe.

I hope I am wrong… I do… But I just do not believe I am… And thus… Until I see the system really take root… It will not get my money… It is risky to invest in a game I may not be able to get my players to play… Chances are I would still purchase bits here and there for "making characters and wishing I was playing…" but… I am going to have to take a "wait and see attitude"

After all the last edition of the game is still relavent… and complete… I will need a good reason to shift…

FFG… I am really wishing for you to pull this off… (Yes actually wishing)… Trust me…

I hope I am wrong…

"Freedom is a state only found in death…"

Reply #66 | Published on 23 January 2013 - 23:55:45
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MouthyMerc (good choice)

I did not say they got everything wrong… where did I say that… That list was inclusive… not what FFG left out. It was things that should be there… Of which they got A LOT RIGHT! Remeber my 95% statement?

1) I personally like the Rebellion Era

2) I do not play Jedi (I think of them in "real" terms like Catholic Priests)

3) I personally find FFG system "REALLY DAMN COOL!!!" (as expressed to our groups other GM)

4) I WANT THIS GAME TO DO WELL!

My statements here have more to do with "sound business" descisions then "personal preference"… Besides… If provided a more "complete" Star Wars experience, I can fit things to my "personal preference"…

If you do not see the simple point about a more "neutral and inclusive" Star Wars RPG to start would be a good thing from a business stand point, well then I guess we can agree to disgree… But that is how you bring in more people is by not making thier choices for them…

"Freedom is a state only found in death…"

Reply #67 | Published on 24 January 2013 - 00:20:47

LucianZenlav said:

If you do not see the simple point about a more "neutral and inclusive" Star Wars RPG to start would be a good thing from a business stand point, well then I guess we can agree to disgree… But that is how you bring in more people is by not making thier choices for them…

Thanks.

The only thing missing are full on Force using specializations. I don't think leaving them out will be that much of a deciding factor on whether the game does well. WotC included them in both iterations and still couldn't get their game to fly. I think it will depend more on how enjoyable the game is to play. So, yeah, we can agree to disagree. :)

People sleep peacefully in their beds at night only because rough men stand ready to do violence on their behalf.
George Orwell
There is no flag large enough to cover the shame of killing innocent people.
Howard Zinn
He who fights with monsters must take care lest he thereby become a monster.
Friedrich Nietzsche

Reply #68 | Published on 24 January 2013 - 00:51:41
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Not get their game to fly… First people come here and talk about WEG's 12 years like it was meaningful (yet I have never personally met anyone who played)… WotC did it for 10… Of which you do not do something for 10 years that "did not fly"…

C'mon Merc at that point… Be real for second… That IS overstating things…

My point is NOT "WHAT" they left out… but that "WHAT" they left out created an incomplete version of Star Wars… Meaning… To get a complete version… I have to buy more books… Even WotC gave me the choice to avoid that…

If you are fine with having to purchase hundreds of $$$ in game books every year or two… Cool… Your a gamer… That is what we do… But to bring more gamers to the table… That takes a book like WotC's first (which my group personally started at 3 members and came to include almost 20… all for a good while off 1 book alone… a book that ALL of them bought! Of those 20… 15 had never gamed!!!)

When more gamers come to sit at our tables… we all win…

If your a new gamer… You want to play a Jedi… It is most often what brought you to the universe… Why shut them out right off the bat? Then those potential players feel "let down" and less likely to come to the next session…

After 35 years of playing and GM'ing all the way back to the 3 "little white D&D books" (where halflings were still hobbits)… This fact has been a cosistant. When you get too much of your game in their fantasy… They don't come back… Players need a reason to play… When you tell them "NO… You cannot do that…" They lose interest… and that is even over unreasonble requests ("can I be a Sith Lord?!")… When you start to limit things that seem within reason or are halmarks of a setting… Players really begin to fade out… (even the best of them…)

One main book… One handing of $$ to store… Play most any Star Wars environment… That will bring people to the system. It feels more safe for the casual… It is simple… Most people like that… "You mean all I need to buy is one book… I always thought RPG's needed hundreds of $$ in books" my new gamers would say over a Saga Edition game… "Nope… Not here… One book…"

The next game session so many players whiped out the copies of the Saga Core… I almost got teary…

These are not simple stories though… And getting 15+ non-gamers to show up every week to become gamers… Was not trivial… The simplicity of getting into that game… was not trivial either… It was vital…

One book… One price… The entry point… It should open possibilities… not close them…

"But I, being poor, have but my dreams; I have spread my dreams under your feet… tread softly because you tread on my dreams"

-Yates-

(I think this sums it up)

"Freedom is a state only found in death…"

Reply #69 | Published on 24 January 2013 - 01:48:54
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Man, who could have predicted people might want to play Jedi in a Star Wars game?

DONNY! 
Yeah? 
We got an Imp here who wants to die for the Emperor! Oblige him! 
Reply #70 | Published on 24 January 2013 - 05:38:59

No point was missed. I guess I'm not a purist and fundamentalist when it comes to the "all inclusiveness" that you espout.

Nor do I agree with your definition of Star Wars and what you have convinced yourself is a good business model.

Futhermore, the point of a company is to produce something to earn money, no money, no production. To wave the capitalist-card just because you don't like to spend you money on stuff is … pointless and irrelevant really. Of course they're following a model where they have to produce more and make more stuff - it makes sense, you earn money that way. Also, they don't have to revise the game every 5th year this way. Stop moaning and consume damn it!

You have never met anyone that has played the d6 version? Well, then there's perhaps not a big rpg community where you live, and/or a young rpg community that came to rpgs about 12-13 years ago; thats "n00b" - or whatever preadolescents call it these days. It's like "there was no rpgs before D&D 3rd edition, before WotC came and raped the industry with their shiny pages of art and less than useless system" … or something.

I see your point of inclusiveness, but to fair, its a pointless gesture and thing to moan about. They've made the game, much of what you desire is already in the beta - so I assume you haven't read through the book? The Jediness well… moan all you want, the book is on its way - who knows, perhaps there's more in it than the beta book? Cross your tentacles kids! Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn! There's nothing to be done, the Old Ones are already here, whispering in our minds: "consume, consume!"

 

"What about the future…? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."

Some people are just wrong.

Jegergryte's Cubicle

My home brewed supplements

Reply #71 | Published on 24 January 2013 - 07:24:15

At this point, I'm wondering if the moderators should just lock this thread and put a forum-wide ban on restarting these kinds of threads due to their habit of devolving into a mess of pointless, petty bickering.  Especially as it appears a lot of the civility on both sides has gone out the window.

Contributing Author of the GSA at http://gsa.thegamernation.org/

"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard

Reply #72 | Published on 24 January 2013 - 07:34:57
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It'd probably be less work to just let people play Jedi. Then everyone could stop having to explain why you can't.

DONNY! 
Yeah? 
We got an Imp here who wants to die for the Emperor! Oblige him! 
Reply #73 | Published on 24 January 2013 - 07:46:43

ErikB said:

It'd probably be less work to just let people play Jedi. Then everyone could stop having to explain why you can't.

Even less work to put up a sticky thread saying "No, you can't play actual Jedi in EotE, and here's why."

It's a design choice, albiet one that's not very popular one, but if you're really that upset about it… then don't buy the game.  Your wallet's going to speak a hell of a lot louder than an easily ignored post on a message board that most of the developers don't even bother to look at.

Contributing Author of the GSA at http://gsa.thegamernation.org/

"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard

Reply #74 | Published on 24 January 2013 - 07:52:44
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Donovan Morningfire said:

It's a design choice, albiet one that's not very popular one

If it is not popular why stick to it? Stubborness? 

DONNY! 
Yeah? 
We got an Imp here who wants to die for the Emperor! Oblige him! 
Reply #75 | Published on 24 January 2013 - 08:02:17

ErikB said:

Donovan Morningfire said:

It's a design choice, albiet one that's not very popular one

 

If it is not popular why stick to it? Stubborness? 

 

Its quite clear the designers have a theme in mind for the rules at the moment, and I give them props for sticking to their guns and putting out the game they want to give us. They will give everyone what they want, but it will take time.

Maybe there is no Jedi in the book because they want to test it a bit more and perfect it so it doesn't break the game or make anyone who plays a Jedi the powerhouse of the group so all others look like a waste of time to play.

Like I said previously, you want a Jedi, HOUSE RULE it.

The basics are there, you need to connect the dots, and hey, maybe if you do a great job of doing it, share it with others. FFG might even see it and use it to help their direction of where to take the Jedi. If anything else, you've made a playable Jedi for your game, its fun, and it works until the book finally comes out.

I've been jotting down ideas for a Jedi and trying to connect the dots as I read and listen to Order 66, so its only a matter of time before I will have a solid Jedi type for my games for players.

Without Signature

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