| Register Now | |
| My Points | |
| My Games | |
| Page 12 of 24 (349 messages) | « First page... 10 11 12 13 14 ...Last page » |
Darian Ocana said:
This will be my only post in this thread. This is my opinion, but I feel FFG chose not only the logical path, but the canon path as well.
I will not reference the prequel trilogy as they are NOT Classic Era, and I will not touch EU with a ten meter lightsaber… FFG stated when the game was announced that they will be designing this game for that period. They will surely come out with additions, but I am specifically speaking to the core books announced. So with that said…
i don't think canon has much point to an RPG unless players are doing a reenactment of the movies. Cosplay? No ones game is going to be canon. I agree with the pro Jedi crowd on here. Let us tell our story. Powerful Jedi knights, ship battles, wookies, bikinis..wookies in bikinis whatever. But what is up with telling us that Star Wars in only the episode 4 movie and only the original trilogy. That's bogus.
Dance Commander said:
The problem I have with “want a Jedi, build it yourself” is that it lacks in my opinion, a fundamental understanding of empathy towards other gaming groups. For example. My Star Wars game would revolve around a New Jedi Order game that takes place during an invasion. It would be an all Jedi Group that uses high powered fantasy combat and lightsabor fights. The response to this would be “make it up”. That is not really my job if I am buying a book now is it? I will gladly make up my story, and my villains, it is up to the company to provide the rules. Since they are choosing to provide the rules for Jedi two years from now, they are not especially accommodating to those of us who do not really want to play a cowboy game.
It could just as easily be suggested that for those who do not like Jedi in their Star Wars game, can gladly play Rogue Trader and tell their wild west blaster narrative with that system and call it star wars. After all, just make it up. The problem here is that since those who are “content” with the status quo are getting what they want (no Jedi’s, Cowboys in space), it is us who are being trouble makers, naysayers, immature, impatient etc. In a sense, it would seem that the community itself is vilifying those who want a Jedi in their Star Wars game earlier than two years. I simply find that behavior weird.
i don't think I could say it better! Yeah, I always thought the scenes in the movie where queen panda..something was shooting at droids was much more fun than lightsaber battles. Keep that awesome jedi stuff out of my game.
Donovan Morningfire said:
WildKnight,
I'd disagree with you, based just on what we see in the movies alone. Luke in RotJ (a barely-trained Jedi who'd yet to become a Knight) was largely able to solo the "encounter" on Jabba's Sail Barge, with Princess Leia offering a bit of help and Han getting a lucky attack roll due to being mostly-blind.
Then the prequel films went and spoilt it. I have personally deleted those films, and their presentation of Jedi, from my personal canon of Star Wars. Jedi cannot stand in front of hordes of guys and deflect their blaster fire pretty much unthreatened.
So do you actually want to play a disappointing Jedi, or just prevent other people from having fun playing the Jedi they envisage?
ErikB said:
So do you actually want to play a disappointing Jedi, or just prevent other people from having fun playing the Jedi they envisage?
I think this speaks to the heart of the problem with your argument: You think Jedi balanced to be as capable as character with a similar level of experience is the same as 'disappointing Jedi'.
There's inherent problem with making Jedi more powerful than similarly experienced characters:
If the Jedi is much more powerful than the rest of the characters, and the GM scales the encounter to challenge the Jedi, the other players are left ineffectual. Without the ability to affect the outcome or achieve goals, the other players don't have an interactive experience, and therefore don't experience EotE as a game*.
"All models are wrong, but some models are useful."
-George E.P. Box, Ph.D.
"It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simpleas few as possible without having to surrender the adequate representation of a single datum of experience."
Albert Einstein, Ph.D.
LethalDose said:
I see it more as people trying to insist no one anywhere makes superman comics because they like cops and robbers.
I don't have much sympathy for that kind of thinking.
I really don't see any good will ever come of trying to have mixed parties. No one will get what they want. Let the Jedi be Jedi, and play a Zack Snyder version of 7 Samurai with Jedi, and the smugglers be smugglers, and play Boardwalk Empire in space and we will get along better.
Totally agree with Lethal Dose. If one player breaks the game, it breaks the game for all players. I've seen this happen in too many groups to think it is merely a therotical concept.
Side note, has anyone calculated how long it would take to go through the entire force exile tree and upgrade the force powers entirely using the recommended XP values, based on playing once per week or once every two weeks?
Is it possible that people won't be "waiting to play Jedi for two years," but will actually be building up to playing them?
Also, no one is saying you can't play Jedi or have superman comics or whatever. There are numerous Star Wars RPGs out there that have Jedi. Or heck, go play the Jedi hack for Dogs in the Vineyard and do all the awesome Jedi stuff you could ever want.
cparadis said:
Totally agree with Lethal Dose. If one player breaks the game, it breaks the game for all players. I've seen this happen in too many groups to think it is merely a therotical concept.
Sure, it just also applies when some selfish shit tries to impede everyone from playing a superhero game so they can play a smuggler.
Donovan Morningfire said:
Being one of the Saga Edition developers (even if only on a few things), I can honestly tell you that Saga Edition wasn't quite that bad.
Okay, seriously, I acknowledge that I've bring up my credentials in these discussions, but I do it when I need to put statements or view points into perspective.
But this? If you're name doesn't appear in the credits of the corebook, you are/were in-all-caps-NOT one of the "Saga Edition developers".
If the real devs credited you for "Additional Design" in a splat book or two late in the life of the game, I can't see how you can claim to so much more insight to the fundamental system design decisions that went into make the game as to invalidate other people opinions about it.
Call this post antagonistic. Call me antagonistic. Fine. But at least it's honest.
-WJL
"All models are wrong, but some models are useful."
-George E.P. Box, Ph.D.
"It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simpleas few as possible without having to surrender the adequate representation of a single datum of experience."
Albert Einstein, Ph.D.
ErikB said:
LethalDose said:
I see it more as people trying to insist no one anywhere makes superman comics because they like cops and robbers.
I don't have much sympathy for that kind of thinking.
I really don't see any good will ever come of trying to have mixed parties. No one will get what they want. Let the Jedi be Jedi, and play a Zack Snyder version of 7 Samurai with Jedi, and the smugglers be smugglers, and play Boardwalk Empire in space and we will get along better.
Oh look, we're getting differnet books that do just that. They're just doing it out of order as opposed to what you want. And I don't want to be rude, but given that at the end of the day all 3 books will exist, what does it matter the order that they go in? Sure one decision might be "better" or more fun than another, but the books are going to exist so what exactly is the issue?
That said though, all of these games are going to operate off the same core system, which is fine, it should scale well enough to cover either angle of it. And because they're the same system, characters could participate in either game. Just realize that in the Jedi game, non-jedi characters are all going to be the Boba Fetts, the Wedge Antilles, the Crix Madines of the galaxy.
ErikB said:
cparadis said:
Totally agree with Lethal Dose. If one player breaks the game, it breaks the game for all players. I've seen this happen in too many groups to think it is merely a therotical concept.
Sure, it just also applies when some selfish shit tries to impede everyone from playing a superhero game so they can play a smuggler.
Um, what? Seriously, did that just happen?
Oh yeah, that just happened, and hopefully we finally see how stupid this argument actually is. His comment immeadiately prior is also quite telling:
ErikB said:
I see it more as people trying to insist no one anywhere makes superman comics because they like cops and robbers.
I don't have much sympathy for that kind of thinking.
I really don't see any good will ever come of trying to have mixed parties. No one will get what they want. Let the Jedi be Jedi, and play a Zack Snyder version of 7 Samurai with Jedi, and the smugglers be smugglers, and play Boardwalk Empire in space and we will get along better.
First, he's acting as if we're stopping him from playing some games where he can be a Jedi ("no one can make superman comics"), like every other Star Wars RPG ever, in addition to every "setting-free" out there. Or maybe he thinks Force and Destiny is already done, and we're telling him he can't have it.
Second, it's pretty clear he's totally on board with separate games for separate aspects of the "Star Wars Experience" ("I really don't see any good will ever come of trying to have mixed parties", & the it-goes-both-ways argument above), he's just pissing and moaning that the one he wanted wasn't the first one to come out and now he has to wait and pout.
Frankly, I don't have much sympathy for that kind of thinking.
-WJL
PS He also completely neglected to address the point that some people (who aren't masochists, btw) enjoy the lower powered, still-kind-of-human Jedi, like Luke for most of the OT.
"All models are wrong, but some models are useful."
-George E.P. Box, Ph.D.
"It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simpleas few as possible without having to surrender the adequate representation of a single datum of experience."
Albert Einstein, Ph.D.
KommissarK said:
Sure, but two and a half years seems an awfully long time to wait. Why don't we bring it forwards.
I mean, no one cares what other people do in their games right? So there is no real reason to put it off any longer.
ErikB said:
So there is no real reason to put it off any longer.
Except for the whole project management/game development thing. They'd have to put all the time and money they have already invested in development and writing for Rebellion game to the side and start putting money into an entirely new project. Suddenly the EotE revenue stream has to support not only develoment of the Jedi book, but also the existing obligations on the work done for the Rebellion one.
Books like this for an expensive IP take a lot of time and money to produce, and FFG doesn't have limitless resources to completely scrap a plan like this midway through production, all to quiet some internet griping.
Previous games: Buried, but not Forgotten and Underworld Rising.
Check out both podcasts at Reckless Dice.
But in principal, if a way could be found to get Jedi rules in to the hands of those that want them on an advanced time scale, people would have no objection to it?
| Page 12 of 24 (349 messages) | « First page... 10 11 12 13 14 ...Last page » |