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Actually I would play set 30 over the droid set. You're sacrificing being able to play switch cards by about 6.6% but have a much better double set of cards that plays well with theme and gives you a good fate dump in the squadron. You'll be locked out of Sith cards 7.1% of the time (same for navy), but about 17 of every 20 games you'll be fine.
Kordos said:
2 x Take them Prisoner
2 x Bespin Exchange
2 x Cruel Interrogations
2 x Looking for Droids
2 x Shadows of Dathmir
very nice idea, but Shadows are the weekest Sith objective set, I strongly suggest Imperial Command instead for economy, more good troopers (for Trooper Assault) and Orbital Bombardment, perfect for that swarm of cheap units and necro-droids
"The best ideas often come from the worst minds."
I would think that Boba should be able to capture a unit even if his damage would destroy it. The reaction doesn't check for the location of the card.
"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us." Peter Solomon, The Lost Symbol
I would think that Boba should be able to capture a unit even if his damage would destroy it. The reaction doesn't check for the location of the card.
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