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Star Warsâ„¢: The Card Game - Rules Questions
This is the place to study and discuss the ways of the Forceâ„¢
Moderator: FFGMarkFFGStuartFFG_Ian Topics: 238 | Posts: 1600
ability on Secrets of Yavin 4
Published on 07 January 2013 - 22:05:06
Page 2 of 2 (22 messages) « First page... 1 2
Reply #16 | Published on 28 January 2013 - 18:44:33

DailyRich said:

 

The use of the word "other" in the ablitity would seem to preclude Yavin 4 from using its ability on itself.  Now, if you had two of them in play, I suppose you could deflect from one to the other if you wanted to.

 

 

 

I may have been a bit awkward in my wording.  What I meant was that I don't know that the ability on The Secret of Yavin 4 precludes redirection of another engagement to The Secret of Yavin 4 if it had already been engaged in the same conflict phase, assuming that had not been as a result of a redirected engagement caused by the interrupt ability from the TSoY4 in question.

 

For example:

DS engages The Secret of Yavin 4 (expecting I would have redirected the attack from A had he chosen that first).  Engagement resolves.

DS attempts to engage objective A.

I use the interrupt ability on The Secret of Yavin 4, redirecting the engagement to TSoY4.

Opponent says, "Hey, you can't do that.  TSoY4 has already been engaged this conflict phase."

 

Therein lies the question.  Can I redirect to TSoY4 if I haven't used its interrupt ability yet during a turn in which it has already been engaged?  I was leaning toward the answer being "no," but it certainly isn't clear.  I'm on the fence now.  The golden rule may mean that the text of TSoY4 trumps that it has already been engaged in the same conflict phase.

Without Signature

Reply #17 | Published on 01 February 2013 - 08:54:52
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Budgernaut said:

bhosp said:

 

This is definitely the least clear card in the set, to the point that when it comes out I (as the DS player) just spend all my efforts trying to destroy it because I don't know what it does and I fear what I don't understand.

 

 

LOL! I love this post!

As for me, I've always played that The Secret of Yavin 4 allows you to redirect an attack from a different objective once per turn. The other objective can be engaged later in the combat phase. The Secret of Yavin 4 cannot use its ability if it has already been engaged.

After reading the comments, I can see how there can be lots of confusion and my interpretation may not be right. I'm excited to see what the FAQ says about this. Has anyone posted a rules question on this one yet?

But does that happen before or after attackers are declared?

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Reply #18 | Published on 01 February 2013 - 09:10:46

bhosp said:

 

But does that happen before or after attackers are declared?

 

 

 

As per timing chart in the back of the rulebook:

Engagement
Resolution

Active player chooses one enemy
objective card to engage.


Active player declares attackers.
PLAYER ACTIONS

So it would be before attackers as you choose the objective you engage first, The Secret of Yavin 4's interrupt kicks in, then you choose your attackers.


 

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Reply #19 | Published on 01 February 2013 - 11:06:01

It was mentioned in an earlier thread that attackers are declared before Secret can use its interrupt per playtesters.  That said, I tend to agree with Toqtamish's RAW assessment.  However, I wouldn't say that it's a solid case as you must have at least 1 attacker for an objective to be engaged (you can't declare an engagement with zero attackers - pg 18).  That gives credit to the argument that the objective is not engaged until attackers are declared, which is what playtesters were (reportedly) told.

Reply #20 | Published on 01 February 2013 - 12:21:07

dbmeboy said:

It was mentioned in an earlier thread that attackers are declared before Secret can use its interrupt per playtesters.  That said, I tend to agree with Toqtamish's RAW assessment.  However, I wouldn't say that it's a solid case as you must have at least 1 attacker for an objective to be engaged (you can't declare an engagement with zero attackers - pg 18).  That gives credit to the argument that the objective is not engaged until attackers are declared, which is what playtesters were (reportedly) told.

 

And that makes no sense with the RAW as it clearly says you pick an objective to engage. So reading that it means the objective is now engaged. I don't give too much credence to the playtesters, no offense to any of them, but who knows what changed after the playtesting period ended. Just have to keep holding our breath for the now late FAQ.

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Reply #21 | Published on 01 February 2013 - 14:06:41

Toqtamish said:

dbmeboy said:

 

It was mentioned in an earlier thread that attackers are declared before Secret can use its interrupt per playtesters.  That said, I tend to agree with Toqtamish's RAW assessment.  However, I wouldn't say that it's a solid case as you must have at least 1 attacker for an objective to be engaged (you can't declare an engagement with zero attackers - pg 18).  That gives credit to the argument that the objective is not engaged until attackers are declared, which is what playtesters were (reportedly) told.

 

 

 

And that makes no sense with the RAW as it clearly says you pick an objective to engage. So reading that it means the objective is now engaged. I don't give too much credence to the playtesters, no offense to any of them, but who knows what changed after the playtesting period ended. Just have to keep holding our breath for the now late FAQ.

Yes, step 1 is to pick an objective to engage, but it doesn't really say at what point the objective is considered to be "engaged."  Like I said, I tend to agree with your interpretation of RAW, but it's far from clear in the rules.  In this case I rather suspect that RAI is that attackers need to be picked first.

Reply #22 | Published on 07 February 2013 - 22:06:12
The Rebel Fleet is an example of an objective where the play restrictions make a huge different in picking the objective to engage or not. Attackers declared is most likely linked to selecting the objective especially if Enhance cards might be able to create new play restrictions on how an objective can be attacked or engaged.

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