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X-Wing Battle Reports
Share your finest dogfighting moments and learn from others
Moderator: FFGStuartFFG_IanGecko Topics: 207 | Posts: 1300
Slave 1 100pt Build Help?
Published on 09 March 2013 - 03:54:28

I just started playing X-Wing and picked up the Slave 1 expansion (Love me some Fett) and want to build an army aroud him. I haven't got a chance to try him out yet and was wondering what you all are upgrading him with or what kind of squands you are running. I think I want to use Boba Fett as the pilot and possibly give him 1 or 2 more tie fighters as backup. 

When I play I like to be aggressive and come out the gate firing. I don't sit back and wait I usually am the aggressive one when playing. My question I guess is do you think its smart to use up every upgrade slot he has or only take a few? I am fairly new to the game and this would be my first time building a squad. Any thoughts or advice would be appreciated.

Without Signature

Page 1 of 1 (14 messages) 1
Reply #1 | Published on 09 March 2013 - 23:35:45

Bespin Squad

 

 

Night Beast (15)
Winged Gundark (15)
Howlrunner + Swarm Tactics (20)
Boba Fett + Heavy Laser Cannon + Seismic Charges + Expert Handling + Slave-1 (50)

 

2 Awing                                      2 Firespray

2 YT 1300                                  2 TIE advanced

3 Ywing                                      8 TIE fighters

4 Xwing

Reply #2 | Published on 11 March 2013 - 14:01:41
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Hank said:

Bespin Squad

 

 

Night Beast (15)
Winged Gundark (15)
Howlrunner + Swarm Tactics (20)
Boba Fett + Heavy Laser Cannon + Seismic Charges + Expert Handling + Slave-1 (50)

 

 

Or drop Night Beast and Winged Gundark and pick up 2 Academy Pilots and give Gunner to Boba.

Deck Officer: "Gunners! Fire at will!" 

Laser turrets tracking targets, fires at targets.

Deck Officer: "What do you mean you rolled "blanks"?!?!?!"

Gunner: "I don't know what happened sir!!! The targets, where'd they go?"

Reply #3 | Published on 11 March 2013 - 14:47:14

Hank said:

Bespin Squad

 

 

Night Beast (15)
Winged Gundark (15)
Howlrunner + Swarm Tactics (20)
Boba Fett + Heavy Laser Cannon + Seismic Charges + Expert Handling + Slave-1 (50)

 

I never thought about Expert Handling with the Firespray or the YT-1300, but that is awesome, especially for the Firespray when you consider the fact that it does not have a 360 firing arc and may need it to reposition for a shot.

~ This is not the thread you are looking for. ~

Reply #4 | Published on 12 March 2013 - 15:58:33

Just curious, but why put slave 1 upgrade on if you are not taking a torpedo upgrade? Isn't that what its for???

Without Signature

Reply #5 | Published on 12 March 2013 - 17:49:37

Because Boba flies in the Slave1 and he doesn't fly in another ship.

Without Signature
Reply #6 | Published on 12 March 2013 - 19:46:37

So you HAVE to have slave 1 upgrade in order to use Boba?

Without Signature

Reply #7 | Published on 12 March 2013 - 19:51:25

So I tested out this build tonight and it went pretty good. I swapped out Night Beast and Winged Gundark and pick up 2 Academy Pilots and gave Gunner to Boba. Worked well with howlrunner until he got blown up early on in the game. I think I am going to try it next week with Night Beast and Gundark and compare the differences. 

Thanks everyone for sharing. If you have any other build suggestions please let me know. I am also thinking about trying out one of the other pilots that came with the Slave 1 expansion.

Without Signature

Reply #8 | Published on 12 March 2013 - 21:18:48
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JStollings said:

So you HAVE to have slave 1 upgrade in order to use Boba?

No, it isn't a requirement, but I think he was referring to the principle of the thing. The Slave I title is zero points anyway, so it doesn't cost anything to add it.

Great, kid! Don't get cocky!

Reply #9 | Published on 12 March 2013 - 21:39:19

Thanks for the information. This is my first time building

Without Signature

Reply #10 | Published on 12 March 2013 - 21:50:56

Gullwind said:

JStollings said:

 

So you HAVE to have slave 1 upgrade in order to use Boba?

 

 

No, it isn't a requirement, but I think he was referring to the principle of the thing. The Slave I title is zero points anyway, so it doesn't cost anything to add it.

 

You are correct sir :)    It doen't cost a thing, so if you wanna play Boba why not through it on. 

2 Awing                                      2 Firespray

2 YT 1300                                  2 TIE advanced

3 Ywing                                      8 TIE fighters

4 Xwing

Reply #11 | Published on 13 March 2013 - 21:13:08

Gullwind said:

JStollings said:

 

So you HAVE to have slave 1 upgrade in order to use Boba?

 

 

No, it isn't a requirement, but I think he was referring to the principle of the thing. The Slave I title is zero points anyway, so it doesn't cost anything to add it.

Yeah, its a flavr thing. Plus you can say "I got slave 1, what now?"

Without Signature

Reply #12 | Published on 14 March 2013 - 08:29:11
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I like the bounty hunter, cheapest and still effective (not like the Outer Rim Smuggler).  But Krassis is very good also.  Haven't flown Scarlett yet.

Deck Officer: "Gunners! Fire at will!" 

Laser turrets tracking targets, fires at targets.

Deck Officer: "What do you mean you rolled "blanks"?!?!?!"

Gunner: "I don't know what happened sir!!! The targets, where'd they go?"

Reply #13 | Published on 14 March 2013 - 20:05:42

My favorite Firespray build so far for 100 points is running (2) Bounty Hunters with upgrades.

Enimo Et Fide

Reply #14 | Published on 15 March 2013 - 03:54:28

Remember that Howlrunner doesn't work with secondary weapon (like lase cannon).

Without Signature
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