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X-Wing Rules Questions
A place to discuss the rules and clarifications for X-Wing
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Turr Phenirr pilot ability
Published on 13 January 2013 - 01:57:08
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A question regarding Turr Phenirr's pilot card:

It says "After you perform an attack, you may perform a free boost or barrel roll action."

Does this mean

A) That he may perfom this move right after the attack (ie is it considered an "End Phase" ability)?

or

B) Is the free boost/barrel roll transferred to the next Activation Phase?

"Escape is not his plan. I must face him, alone."

Page 1 of 2 (21 messages) 1 2 ...Last page »
Reply #1 | Published on 13 January 2013 - 16:09:19
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It happens right after you perform the attack.  The attack doesn't have to hit to trigger the ability either.

Without Signature

Reply #2 | Published on 13 January 2013 - 17:14:13

I think it occur after you perform the attack, like mrfroggies saids it do not depends of the result of the attack, greettings.

"That the reward for you, don´t be so high".

 


                                                                               Kaxel Vofer.

Reply #3 | Published on 13 January 2013 - 19:42:53

I'll toss in my agreement with the above responses.  Also note that he still cannot boost or barrel roll twice in a round (so if he used one of those as his first action, he cannot choose it again after his attack).

Reply #4 | Published on 13 January 2013 - 20:59:23
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I also like him with Push the limit.

As long as he didn't use PTL after his main action (and didn't do boost or roll as main action) he can attack, barrell roll and THEN boost after he attacks (really making sure he gets out of any fire arcs.

Reply #5 | Published on 14 January 2013 - 19:38:30
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I beg to differ on the interpretation that he wPlease note that it says "Ater you perform an attack, you may perform a free boost or barrel roll action."

and quoting the rulebook page 8:

"Actions

During the Activation phase, each ship may perform

one action immediately after moving. A ship may

perform any action shown in the action bar of its Ship

card. Additionally, certain pilot abilities, Upgrade

cards, Damage cards, or missions may allow ships to

perform other actions. Each of the possible actions is

described in detail over the next few pages.

If an ability allows a ship to perform a “free action,”

this action does not count as the one action

allowed during the “Perform Action” step."

 

So Turr Phenirr SHOULD be able to boost or barrel roll in his Activation Phase, then attack an then coose to do the free action again, right?

"Escape is not his plan. I must face him, alone."

Reply #6 | Published on 14 January 2013 - 20:02:18
3
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The rules also state an action can only be performed once per turn per pilot (not exact quote) so no 2 barrel rolls

Keep Calm. Carry On

Reply #7 | Published on 14 January 2013 - 20:59:28
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Forensicus, look on page 9. "However, a ship cannot perform the same action more than once during a single game round."

So, no, he would not be able to perform a boost or barrel roll if he had taken one of those actions previously in the game round.

FFG Hall of Heroes Member

Reply #8 | Published on 15 January 2013 - 01:00:04
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OK, so let me see if we are on the same page now:

a) He performs a barrel roll In the activation phase (AP), attacks and then he can do a free boost

b) He performs a boost in the AP, attacks and then he can do a free barrel roll

c) he takes a focus in the AP, attacks and then he can choose between either a free barrel roll or a free boost

All of the above should be correct, right (as long as he was t stressed or a damage card prohibits him taking any actions)

if so, my "problem" with a) and b) is how to remember whether he did a boost or barrel in AP when the time comes for choosing eithe free action after the attack since these 2 phases might be far apart. (Hope that you are following/understanding my point/"problem" here)

 

"Escape is not his plan. I must face him, alone."

Reply #9 | Published on 15 January 2013 - 13:31:38
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I see your problem.  You may want to put a chit or marker on his card in that covers an action that he's already done to try and help you remember what actions he's taken.  I'm sure there's lots of little things along those lines that you can do to help with that.  Just pick a system and stay consistant and you should be fine.

Without Signature

Reply #10 | Published on 15 January 2013 - 16:52:18

Also, if your opponent is familiar with the rules, he or she would most probably happily remember on your behalf that you already did the same action. :D

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Reply #11 | Published on 15 January 2013 - 21:13:05
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mrfroggies said:

I see your problem.  You may want to put a chit or marker on his card in that covers an action that he's already done to try and help you remember what actions he's taken.  I'm sure there's lots of little things along those lines that you can do to help with that.  Just pick a system and stay consistant and you should be fine.

 

Good point and good idea. Can't wait to fly him into battle and test his abilities. I wasso fortunate to win a Millenium Falcon at a local Kessel Run for 2nd prize, but none of my Wave 1 friends wants to play against it ;-)

 

Thanks for your inputs, cleared up the matter

"Escape is not his plan. I must face him, alone."

Reply #12 | Published on 20 January 2013 - 12:19:45
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Forensicus said:

Good point and good idea. Can't wait to fly him into battle and test his abilities. I wasso fortunate to win a Millenium Falcon at a local Kessel Run for 2nd prize, but none of my Wave 1 friends wants to play against it ;-)

 

Thanks for your inputs, cleared up the matter

 

Really?  Everyone around here wants to play against the YT or the Firespray!

Without Signature
Reply #13 | Published on 05 May 2013 - 03:29:24
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I agree I fly him every chance I get. Barrel rolls or boosting through astroids after shooting and getting an extra defense die. Also unless the attacker has the same value pilot skill often your no longer in their arc or moved out of range one.
 
Reply #14 | Published on 06 May 2013 - 16:53:01
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hothie said:

 

Forensicus, look on page 9. "However, a ship cannot perform the same action more than once during a single game round."

So, no, he would not be able to perform a boost or barrel roll if he had taken one of those actions previously in the game round.

 

 

Hi folks,

Would the side bar on page 20 titled Breaking the rules not allow you to take another boost or barrel roll if you wished, as per that the card text would indeed override the general rules.

Without Signature

Reply #15 | Published on 06 May 2013 - 17:13:01

Rhetorical Heretic said:

Would the side bar on page 20 titled Breaking the rules not allow you to take another boost or barrel roll if you wished, as per that the card text would indeed override the general rules.

While card text does override general rules, it must do so in the most limited way possible.  For example, Gunner lets you make a second attack - but all the normal rules for that attack still apply normally.

In this case, Turr lets you take an action at an unusual time, but it says nothing about letting you break the "no repeat" clause.

 

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