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Dear All,
I created 3 Imperial and one Rebel Shuttle card as experimental rules until we hopefully get one in wave 3 release.
The ship moves with the Y-Wing maneuver token.
below are the cards.

Keep Calm. Carry On
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Very cool….great lokinng cards…..if I can find me one of those Halmark orniments, i'll be playing it
Excellent job! However, Vader's Shuttle and the Emperor's Shuttle should be two of the uniques as they both were actually in the movies. For non-uniques, maybe a Shuttle Pilot and a Veteran Shuttle Pilot.
731st Imperial Flight School, "The Vornskrs":
Forces: 1 TIE Advanced, 1 TIE Interceptor, 10 TIE Fighters
6 Victories, 1 Defeat, 0 Draws
Kills: 11 X-Wings, 4 Y-Yings, 3 TIE Advanced, 8 TIE Fighters
Losses: 20 TIE Fighters
Mara Jade is the pilot for the Emporer's shuttle, she is the Emporer's hand at that point in time.
I could change the card to read Emporer's Shuttle.
Wasn't the shuttle actually a different type though?
Vader's Shuttle, I think, was a standard shuttle, as represented by the shuttle pilot. I could create one for him, but was he a pilot or merely a passenger?
Pete
Keep Calm. Carry On
These are great looking cards, and I have not play tested them, but ….. :)
3 attack dice seems a bit much. It is a shuttle after all and not a fighter. I would consider 1 attack die (2 at most or with an upgrade)
I also think 6 hull points and 4 shield points just makes this a beast. Again, I think some play testing is in order to determine if either of those attributes should be reduced by 1.
I think your points on them are great. Dang, I think I really need to try this out. :)
I love me some escort missions. Especially on a longer run map (table).
Without Signature
I am inclined to agree with the 2 attack dice. I'm play testing this weekend, so we'll see. I think hull points are OK, maybe one less shield though.
More after the weekend.
If I change them, I'll put the new cards up next week.
Pete
Keep Calm. Carry On
Not sure how I feel about a Imp ver. of Mara. Would her Reb ver. be stronger than her Imp? Tough questions… I like the cards though.
Hey, I'm Without Signature… What Gives?
I went Imperial in this ship as she is known to be flying one whilst in her imperial guise, she also flew a souped up Z95 as well.
She had the Jade Shadow, X-Wing and Stealth X during her alliance incarnation, all of which could easily have cards made for her.
Keep Calm. Carry On
cool cards.. i strongly believe that mara jade's passive ability is extremely overpowered, especially for the points cost
you essentially take away 50% of the hits they just rolled which means mara is going to survive better than any ship on the board.. especially considering that most ships only roll 2-3 dice and roll an average of 1-2 hits per attack on average
Without Signature
She may need toning down a bit, maybe forcing Rerolls only on critical hits.
Keep Calm. Carry On
You Sir, are correct. I shall change the pilot and his skill level to 5, reduce points cost by 2-3.
Thx
Keep Calm. Carry On
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