| Register Now | |
| My Points | |
| My Games | |
I want to go outside my comfort zone and try Weyland. I see the cards, and they look like good cards, but I see them from the perspective of making my other faction deck better. I'm looking for advice on how to think like a Weyland player. What should I look out for when playing, corp-wise and runner-wise? Common traps I should avoid when deck building? Stuff like that.
Impressions I have looking through the cards:
None of these seem appealing tome, which is why I'm going to need to be educated in the ways of Weyland in order to change my opinion.
Any help would be appreciated.
Hello... is this thing on? How do you know if it's recording?
| Page 1 of 1 (7 messages) | 1 |
just focus on any cards that net you $$. Weyland LOVES credits. Don't try and do a Tag N Bag with them, they don't have enough to do it well right now even though they Weyland has Scorched Earth.
check out my thread with my updated Weyland deck in it.
Fantasy Flight Games: New England
I know your feeling. When I first looked at Weyland I was like "So what's their trick?".
The answer is they don't really have or need tricks. They've got lots of money and great ice, and play a very direct game of grinding the runner down with the amount of resources the Runner has to spend to get at you, with a secondary win condition with Scorched Earth.
Just play them for a bit to get the feel, then start adding a few traps to start screwing with the Runners. Aggressive Secratary is especially nasty in Weyland because without the right programs all their End of Run ice will leave the Runner trapped outside while you do what you want.
Only advance a single ice. Dont advance all of your ice. A woodcarver with 15 advancements is pretty hard to defeat. you can lay it on thick on the other servers.
Play commerialization and archived memories. Once you have that 15 advancement woodcarver that makes a TON of credits.
Drop a pad campaign (face down) behind that woodcarver. LOL when they spend 15 credits to get through it.
Project atlas is the best agenda in the game.
SeaSource + 2 Scorch wins you the game as soon as you are 7 credits ahead.
Made my first deck, and subsequently lost.
What I tried:
What I think went wrong:
What I did like:
This next time around, I'm gonna keep Matrix and shift to a few more cards to stifle the runner's credits, like tagging cards and Closed Accounts. Also going to drop Junebug for Secretary. I'm going to also to focus on advancing less ice, but advancing one of two every turn and maintain 1-2 protected remote servers max. Still not sold on Weyland just yet…
Hello... is this thing on? How do you know if it's recording?
BrandonCarpenter said:
^^ These things MAY be related!! Since you must include 20 agenda points in your 49 card deck, the expected value of an R&D run will ALWAYS be ~.4 agenda points. Playing all big agendas only increases the variance, and makes it hard to hit the exactly 7 points that you need to win!
You want to play 3 priority requisitions and the rest of your deck 1-2 point agendas. 1 points are needed for archer.
I also tried TOL and found it to be terrible, especially for influence. It is msot useful for playing and advancing a 3 cost agendas in 1 turn.
Project atlas is the best agenda in the game. Scored with 2 tokens early it is almost impossible to lose.
BrandonCarpenter said:
There are 3 transactions:
Beanstalk Royalties
Hedge Fund
Commercialization
You can replay them with Archived Memories and fetch them with project atlas.
Hostile takeover gives you credits too.
Hi Pwnius,
I share the love for Project: Atlas, but what two cards do you usually get when you have those two counters on it? Transactions to get some more money or some kind of Sea Source+Scorched Earth combo to burn the runner down?
or something else? I really want to play Weyland and I like the idea of project Atlas setting up a combo, but I need more data (heh) to get it reliably going.
Thanks!
Team 42
| Page 1 of 1 (7 messages) | 1 |