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Below is the NBN deck I played at worlds. It went 5-0 on the day (didn't play as corp in semis as I killed myself on a snare first game as runner before I scored anything and thus couldn't win, so we stopped there).
NBN - MAKING NEWS
Agendas- 21 points, 11 cards
3x Breaking News
3x Autoscript Pilot Program
3x Private Security Force
2x Priority Requisition
Upgrades - 0 influence, 1 card
1x SanSan City Grid
Assets - 6 influence, 7 cards
3x Pad Campaign
3x Snare (6 influence)
1x Melange Mining Corp
Operations - 7 Influence, 13 cards
3x Hedge Fund
2x Psychographics
2x SEA Source
2x Closed Accounts
3x Beanstalk Royalties (3 influence)
1x Scorched Earth (4 influence)
Ice - 2 influence, 17 cards
3x Enigma
3x Tollbooth
3x Data Raven
3x Matrix Analyzer
3x Wall of Static
2x Ice Wall (2 influence)
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I dont think that this deck is supposed to do the "Tag´n Scorch" combo or? Because with only one SE its not very sustainfull^^
So what was the tactic? Fastadvance with some dmg output?
Thank you for posting your Corp deck. Will you be posting your Runner deck as well?
I saw an acrylic identity card while watching the streams. Do you know who got those or how one can get them?
wiptag said:
Thank you for posting your Corp deck. Will you be posting your Runner deck as well?
I saw an acrylic identity card while watching the streams. Do you know who got those or how one can get them?
Their were part of the participation. I would like to buy them and also the playmat ;)
The acrylic identity were not participation but awarded to the top 4 (maybe 8) of the tournament. The playmat and deckbox was participation.
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Force9 said:
I dont think that this deck is supposed to do the "Tag´n Scorch" combo or? Because with only one SE its not very sustainfull^^
So what was the tactic? Fastadvance with some dmg output?
Yeah, I'm betting it was mostly there to make the runner (needlessly) panic, but if they ever let their hand drop below four, so much the better.
Always glad to see people playing NBN (especially when they do so well
)
I'm a little surprised that you kept it at 21 agenda points instead of 20. Was the third Breaking News to get more use out of the Scorch and Closed Accounts? If so, did you find that you didn't need the SEA Sources as much?
subochre said:
Force9 said:
I dont think that this deck is supposed to do the "Tag´n Scorch" combo or? Because with only one SE its not very sustainfull^^
So what was the tactic? Fastadvance with some dmg output?
Yeah, I'm betting it was mostly there to make the runner (needlessly) panic, but if they ever let their hand drop below four, so much the better.
Always glad to see people playing NBN (especially when they do so well
)
I'm a little surprised that you kept it at 21 agenda points instead of 20. Was the third Breaking News to get more use out of the Scorch and Closed Accounts? If so, did you find that you didn't need the SEA Sources as much?
I felt the 3rd Breaking News was really important. The more chances I have of dropping and scoring an agenda without there being a risk of it getting stolen that way, the better. I rarely keep Breaking News on the table to be able to use the tags, as people were getting those just fine through Matrix traces, Data Raven tokens and SEA Sources. The playstyle of the deck is to be the aggressor, not to sit back and hope the runner cant build his rig up to match me. Lots of cheap ETR ice for early stalling while I set up some economy, snare to make sure running hand/deck is never safe and even 1 copy of SE was sufficient in either keeping the runners spooked or actually taking them out.
The thing I realized is that the fear of a tag and what it can do to the runner alters their play just as much as giving them an actual tag does. Data Ravens are great for this, they end more runs than I expected. A few times I would SEA source with no real intention of doing anything with the tag except force the runner to decide if they could risk keeping it. Do they think they need to draw cards now instead of being able to run at that server I just installed a possible agenda into? Do they spend part of their turn working to clear it? The whole point is to give the runner more difficult decisions and not making it purely about rushing up their rig and chipping away.
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I have been having trouble with my NBN deck, saw your list and made some adjustments. Love how it plays now… Just played this afternoon. I think the big thing was adding the snares. Thanks so much for your sharing!
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The Snares really do help, especially with the fast advance aspect of the deck. If you have a token on Autoscript and you drop a snare into a fort as your last action, the runner has little choice but to run at it. Sure it might get infiltrated, but you can always just replace it on your next turn and be none the worse as it's a wash click wise (which tends to favor NBN with this deck, if not most).
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Kid Gruesome said:
The thing I realized is that the fear of a tag and what it can do to the runner alters their play just as much as giving them an actual tag does. Data Ravens are great for this, they end more runs than I expected. A few times I would SEA source with no real intention of doing anything with the tag except force the runner to decide if they could risk keeping it. Do they think they need to draw cards now instead of being able to run at that server I just installed a possible agenda into? Do they spend part of their turn working to clear it? The whole point is to give the runner more difficult decisions and not making it purely about rushing up their rig and chipping away.
YES! I recently played a game on the Runner side against an NBN deck. I noticed that all the time I spent ditching tags out of fear of something nasty hitting me, really slowed me down and allowed the corp player to stay ahead of me. I also like your adding of snare in here, and think I'll look at making some tweaks to my own deck to try and include them.
Nice! I run an NBN deck close to this, and I totally agree with the psycological effect of tags on the runner. I tagged the runner four times in one turn once and he never recovered from the shock of it. :) Even though I don't have a ton of cards that can hurt him (7 out of 46). He just can never been sure…
*Something deep*
I like Snare!, but the trouble I've had playing it is that I find myself either not having the credits to pay for it, or making sure I have the credits for it slows down the rest of my game. What have you or anyone else done to combat that? I've also quite often thought that almost every corp deck should be playing an advanceable trap (or other asset when they appear) so that the runner has to question running on advanced cards. That and Ghost Branch + Psychographics = goodness.
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