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Android: Netrunner Deck Building
The latest and greatest in deck configurations
Moderator: FFGStuartFFG_Ian Topics: 74 | Posts: 416
Card Analysis; Ice vs. Ice Breakers
Published on 05 October 2012 - 10:42:14
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***Updated Information In A Later Post***

I sat down and compared every Ice in the Game to every Ice Breaker in the game. I made some observations:

- There are 8 Sentries, 5 Barriers and Code gates, and 1 "None of the Above"; Namely, Data Mine. NBN Doesn't have any Barriers, but Weyland Consortium doesn't have any Code Gates.

- The highest number of Subroutines on a Sentry is 4 (Archer) (Average 1.875). The highest Strength on a Sentry is 6 (also Archer) (Average 3.125). Both Femme Fatale and Ninja will break Sentries at an average cost of 4.875 Credits.

- The highest number of Subroutines on a Barrier is 3 (Heimdall 1.0) (Average 1.8). The highest Strength on a Barrier is 7 (Hadrian's Wall) (Average 4.4). Note that while Battering Ram is slightly cheaper on average than Corroder, it costs 2MU, which is hefty.

- The highest number of Subroutines on a Code Gate is 2 (Enigma and Viktor 1.0) (Average 1.4). The highest Strength on a Code Gate is 7 (Cell Portal) (Average 4.2). Gordian Blade is the obvious choice here.

Note that this doesn't take into consideration any factors other than Subroutines, Strength, and full Credit Cost to totally pass the Ice. It doesn't consider Advancing Ices, Combos (Wyrm + Mimic), Viruses, Passing Subroutines with Actions, Encounter Abilities, or anything else. It's meant to help supplement your decision making, not necessarily make your decision for you, because there are more factors in play.

"I'll never grow old, never die,I'll always eat oatmeal."

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Reply #1 | Published on 06 October 2012 - 00:05:20
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This is pretty much exactly the spreadsheet I was going to work on at work this weekend.  But it's cut off.  Thanks for the effort! :)

"What I like best about you, Neal, is that you trust me."

Reply #2 | Published on 06 October 2012 - 09:30:34
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 Just right click "View Image" and it'll show you the whole thing.

javascript:void(0);/*1349533813737*/

"I'll never grow old, never die,I'll always eat oatmeal."

Reply #3 | Published on 06 October 2012 - 17:11:20
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Well, aren't I n00by.  Thank you. :)

"What I like best about you, Neal, is that you trust me."

Reply #4 | Published on 08 October 2012 - 17:14:45

 That's pretty awesome.  I loves me a numbers breakdown. 

Now with Signature!

Reply #5 | Published on 20 November 2012 - 10:24:52
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Any idea how The Personal Touch would affect the numbers?

Without Signature
Reply #6 | Published on 21 November 2012 - 10:47:09

 Fantastic work. This is going to help with deck building a great deal.

JVH

Reply #7 | Published on 21 November 2012 - 10:47:16

 Fantastic work. This is going to help with deck building a great deal.

JVH

Reply #8 | Published on 16 December 2012 - 16:04:48
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Updated the list.

 

  • Sentries cost on average 6 credits to break regardless of the Icebreaker being used. 
  • Ninja remains the most efficient Sentry Breaker, costing an average of 5 credits to break Sentries. 
  • Janus 1.0 is the expensive Ice, let alone Sentry to break in the game, currently, at an average of 16.6 credits to break. 
  • Barriers cost on average 5.5 credits to break. While Battering Ram is the most efficient Barrier Breaker at 3.9 credits to break Barriers, Corroder costs only 1 MU at at 4 credits average to break Barriers, remains the best Barrier Breaker. 
  • Special mention is Morning Star, which breaks 5 of the 7 Barriers in the game for 1 credit, but can't do anything about the other 2 without support. 
  • Heimdall 1.0 remains the most expensive Barrier to break, at an average of 10.6 credits to break. 
  • Code Gates cost an average of 5 credits to break. 
  • Gordian Blade remains the most efficient Code Gate breaker, at an average of 3.6 credits to break Code Gates. 
  • Cell Portal remains the most expensive Code Gate to break, at an average of 8.6 credits to break. 
Please note that these statistics only analyze the cards as written, and do not consider upgraded Ice or Ice Breakers, alternative costs to bypass Ice or Subroutines, or the associated costs of the Subroutines themselves.
 

 

"I'll never grow old, never die,I'll always eat oatmeal."

Reply #9 | Published on 16 December 2012 - 22:59:05
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sexy update, thank you

Without Signature
Reply #10 | Published on 18 December 2012 - 22:22:42

Thank you, Frosty! You have given me a mental boner…

JVH

Reply #11 | Published on 13 January 2013 - 10:42:14
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Frosty, maybe you should also post some graphs so we can see trends in how much each icebreakers spends to do its thing.

Looking forward to Snowball, Sensi and Sherlock 1.0 being added.

You call it 'thievery'. I call it 'social justice'.

- Vandalism found in compromised server

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