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Star Wars: Edge of the Empire Beta
Lead a band of explorers and help shape the fate of the galaxy!
Moderator: FFGMarkFFG_Sam StewartGeckoynnen Topics: 250 | Posts: 4452
Improved EotE Stat Block Format
Published on 12 December 2012 - 17:23:36

Hey all!

When I ran my gaming group through the Crate of Krayts adventure in the EotE beta book, I found the NPC stat blocks to be very compact, but also kind of hard to read. Even the most basic stat block had math I had to do in my head on the fly with every skill check. Granted, the math isn't very hard, but I definitely felt a little distracted by it and would have preferred to be able to focus more on the story and less on the numbers crunching.

So, I tried my hand at redoing all the basic stat blocks into a new format that is easier to read, far less complicated, and allows a GM to run a smoother game.

 

Here is my long-winded explaination of my method.

Here is a list of all the stat blocks in this new format.

 

I hope it helps your game!

Page 1 of 1 (6 messages) 1
Reply #1 | Published on 12 December 2012 - 20:37:36

Nice work.

 

 

 

 

 

 

And nice blog- subscribed.

Reply #2 | Published on 12 December 2012 - 20:46:51

Excellent idea. Stat blocks like this are much more readable, IMO. 

Reply #3 | Published on 12 December 2012 - 23:41:03
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I haven't played EotE yet, but your new statblock style looks great. I did a similar thing with Saga Edition, converting them to a more easily readable style inspired by D&D 4e.

The price of freedom is eternal vigilance

Reply #4 | Published on 13 December 2012 - 14:11:03

Good work - does make the opponents much easier to run "at a glance".

I do like the compactness of the stat blocks in the book though, so it might be good to put together something just as stanardised and a little more compact. I don't feel that the narrative flow of EotE really lends itself as well as 4e to a fixed menu of options.

Would also be nice to incorporate some colour for the dice icons - much like the beginner box character sheets, colour makes it much easier to pick up the dice pools with a glance.

:)

Reply #5 | Published on 15 December 2012 - 19:19:46

All in all, these don't look bad.

The one suggestion I might make is that for ranged weapons, instead of listing them as "Maximum Range - Weapon type," instead list it as Ranged: Weapon Type (Max Range = Category).

So for a heavy blaster pistol, it'd read something like Ranged: Heavy Blaster Pistol (Range: Medium) - Dice Codes

Contributing Author of the GSA at http://gsa.thegamernation.org/

"If you've never seen an elephant ski, then you've never done acid."
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Reply #6 | Published on 17 December 2012 - 17:23:36

I like these, well done. I do have to agree with Don though, I think listing weapons in categories (Melee and Ranged) and have their ranges in the specific weapon entry would make the stat blocks a little easier to read.

Page 1 of 1 (6 messages) 1

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