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Hello Testers,
We've just posted our first round of updates and erratas to the Edge of the Empire Beta. If you have any feedback on these updates, please post it on this thread. Thanks, everyone!
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My big question is the new Human ability. Does that means 2 Skills at Rank 2, and not 2 Ranks split between Skills?
It says 2 Ranks in 2 Different Skills.. which sounds like the first option, but I just wanted to make sure.
Also, thanks for the update!
Looks like there may be a typo for the Twi'leks update it says the following:
Twi’leks, Species Abilities (page 38):Add the following:
“Special Ability: When making skill checks, Twi’leks may re-move ∫ imposed due to arid or hot environmental conditions.”
Not really sure what this symbol means ∫.
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The new Twi'lek special ability seems to have a typo in it. It says the character can remove "S", or a symbol that appears to be an S.
(This is in the high-res PDF)
I also recommend changing the text that states that starting characters begin the game with no gear save what they purchased in character creation. Instead, I would suggest stating that all characters have nothing more than the clothes on their back. While that might seem obvious, keep in mind that "heavy clothing" is a purchasable item with a soak value. In the interests of idiot-proofing the game, it probably would not hurt to make this point clear and distinct.
Hi everyone,
The odd symbol seems to be a font artifact, and should be a Setback die. We'll see what we can do with fixing that.
Also, the human should be one rank in each of two different non-Career skills. Sorry about that, and we'll clarify it.
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Thank you Sam! Very pleased to see all the stuff covered by this update. Keep up the good work!
Excellent. I thought that would be a little too good, which is why I felt it necessary to ask.
Thanks for the update! Weekly Tuesday updates is awesome news :)
Interesting clarification for the Criticals. The update seems to suggest that somebody with high enough soak will be very resistant to critical hits from lower-powered weapons. If so, I think I like it.
Already awaiting next Tuesday and hoping for Force update!
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Damn that was fast, Sam - already fixed the errata!
~Yea, Tho I Walk Through The Valley Of The Shadow Of Death, I Shall Fear No Evil~
Rogue Trader, Dark Heresy, Deathwatch, Black Crusade + Only War Playtester
Star Wars: Edge of the Empire Playtester
I do not speak in any official capacity for FFG, all my posts are my own opinion, speculation, etc.
One of Three Founders of Dark Reign
I actually really like the change to Humans. The specialization for free thing was awkward, and in some ways almost limiting. So the two skill ranks? NICE solution.
EDIT: Though I don't like the change to the costs of specializations. Let's just make being a Force User HARDER to be in a Star Wars game.
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Dulahan said:
I actually really like the change to Humans. The specialization for free thing was awkward, and in some ways almost limiting. So the two skill ranks? NICE solution.
EDIT: Though I don't like the change to the costs of specializations. Let's just make being a Force User HARDER to be in a Star Wars game.
It won't be harder to be a force user once Force & Destiny comes out, and there are Jedi Careers. Do you really want them to not balance the REST of the game for the sake of ONE Spec? That'd be silly.
Inksplat said:
It won't be harder to be a force user once Force & Destiny comes out, and there are Jedi Careers. Do you really want them to not balance the REST of the game for the sake of ONE Spec? That'd be silly.
In 3 years…
And we don't need Jedi Careers to at least have the Force be a thing.
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Dulahan said:
Inksplat said:
It won't be harder to be a force user once Force & Destiny comes out, and there are Jedi Careers. Do you really want them to not balance the REST of the game for the sake of ONE Spec? That'd be silly.
In 3 years…
And we don't need Jedi Careers to at least have the Force be a thing.
Are you honestly ignoring the fact that there are 18 other Specs that need to be balanced? You can still be a Force-Sensitive, they didn't take it away. 10XP over the course of a Campaign is nothing. 10 XP over the course of Character Creation can be quite a bit more, and effects the entire game, not just the one Spec in the back of the book.
As it was, you could take a Spec just to buy skills for cheaper during Character Creation and then drop it, and end up having saved XP. This addresses that.
Edit: Or Permanent Talents, for that matter.
I love the updates. Makes humans much more competitive, and the free talent ranks for some of the species opens up the door to differentiate some of the fan-created species that have been created.
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Cyril said:
I love the updates. Makes humans much more competitive, and the free talent ranks for some of the species opens up the door to differentiate some of the fan-created species that have been created.
Aye, it allows for a lot more customisation for fan-created races now!
~Yea, Tho I Walk Through The Valley Of The Shadow Of Death, I Shall Fear No Evil~
Rogue Trader, Dark Heresy, Deathwatch, Black Crusade + Only War Playtester
Star Wars: Edge of the Empire Playtester
I do not speak in any official capacity for FFG, all my posts are my own opinion, speculation, etc.
One of Three Founders of Dark Reign
Inksplat said:
10XP over the course of a Campaign is nothing. 10 XP over the course of Character Creation can be quite a bit more, and effects the entire game, not just the one Spec in the back of the book.
As it was, you could take a Spec just to buy skills for cheaper during Character Creation and then drop it, and end up having saved XP. This addresses that.
Edit: Or Permanent Talents, for that matter.
That's the crux of it, in my opinion. As such, I fully support the change in Spec. cost.
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