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Star Wars: Edge of the Empire Beta
Lead a band of explorers and help shape the fate of the galaxy!
Moderator: FFG_Sam StewartGeckoynnen Topics: 250 | Posts: 4452
Is this the Star Wars Roleplaying game we're looking for?
Published on 17 August 2012 - 16:04:00
Page 2 of 8 (113 messages) « First page... 1 2 3 4 5 ...Last page »
Reply #16 | Published on 17 August 2012 - 21:28:50

GM Chris said:

I'm reding the beta book right now.  There ARE rules for force users, just not pre-Imperial "classic" Jedi.  No cards, but yes to Special Dice.  HOWEVER, the last page of the book is stickers to MAKE the special dice for free; they have a table in the book to let you just roll normal dice & translate them to the special values; and in the seminar today, they announced that there will be a FREE iOS and Android app for a specialty dice roller.  :-)

Also… It appears that minis and maps are not required to play…

 

Thanks for sharing. If you don't mind I have a few questions:

How robust are the vehicle rules? 

There are stats for Lightsaber? If yes what die it use?

How is damage tracked?

 

Thanks for sharing. :)

WAAAAGH!

Reply #17 | Published on 17 August 2012 - 21:32:39
0
0

Think you just opened a can of worms Chris as being the first one to talk about what's in it. But yes, please explain a bit into mechanics and character creation if you will.

Without Signature
Reply #18 | Published on 17 August 2012 - 21:53:08

 I haven't read a thing anyone has said so far on these forums and I'm not interested in these products at all, having spent a small fortune on WotC's recent RPG line which my play group uses just fine.

But I could not sit idly by without saying how AMAZINGLY COOL IT IS that they have a gand on the description page to this product. So, so cool! A very underappreciated race that is my favorite. Them and Trandoshans, which are also on the description page. Very exciting, even if I'm not buying this product.

Reply #19 | Published on 17 August 2012 - 22:09:11

ajtheronin said:

GM Chris said:

 

I'm reding the beta book right now.  There ARE rules for force users, just not pre-Imperial "classic" Jedi.  No cards, but yes to Special Dice.  HOWEVER, the last page of the book is stickers to MAKE the special dice for free; they have a table in the book to let you just roll normal dice & translate them to the special values; and in the seminar today, they announced that there will be a FREE iOS and Android app for a specialty dice roller.  :-)

Also… It appears that minis and maps are not required to play…

  

Thanks for sharing. If you don't mind I have a few questions:

How robust are the vehicle rules? 

There are stats for Lightsaber? If yes what die it use?

How is damage tracked?

 Thanks for sharing. :)

I'll answer what I can when I can.  Still digesting the book.  ;-). (it's only a few hours old, folks.). And I'm @ GenCon, and about to head to events, but I'll get to what I can as I read more and have time.  Here's the first set of questions:

 

Vehicle Rules:  I think they're as robust as you can get without a tactical map, and an abstract system (which it is).  But there are detailed rules for hard points, weapon emplacements and custom equipment, maneuvers and capital ship combat.  Planetary bombardment, piloting through stellar phenomena & terrain, hyperspace & sublight travel, complex vehicle action rules, and stat blocks for speeders, walkers, snub fighters, gunboats, transports, & capital ships.

Wargamers are going to hate it.  ;). (I love it.). Because of the abstract nature of it.

Lightsabers:  is fully stated out.  Base damage of 10, very rare/expensive, with other appropriate special bonuses.

Damage:  is… Different.  You have a Wound Threshold.  Each point of damage inflicts one wound.  Your character can only withstand so many wounds before he is incapacitated or suffers a  critical injury.  You also have a Strain Threshold and take strain for non-attack damage, such as fatigue, stress, mental trauma, etc.  you can also sometimes voluntarily take starin to gain extra actions on your turn!

 

Peace, Love,Good Gaming!

Reply #20 | Published on 17 August 2012 - 22:18:11

Love what seem to be included in the Vehicle rules.  If it end up with a way to scale damage like the old WEG system and a Z-95 Headhunter stated I will weep of happines.

The damage seem to be similar to WHFRP 3e, or close to it.  That's not bad since it is in the middle point between super-heroic and gritty (IMO)

 

Thanks for the answers.  Highly appreciated.

WAAAAGH!

Reply #21 | Published on 18 August 2012 - 04:42:33

 I'd love to know about the rules for the Force, and range if I can squeak in a second question.

I've seen Force powers as skills that chew up your health, and as one time powers that recharge every scene. How are they handling it?

I'm guessing range will be in abstract brackets, similar to WHF3e's range. Close range, short range, long range, extreme range… 

I keep track of my campaigns on obsidian portal, some more than others… same screen name if you're interested in hunting down the game logs etc

Reply #22 | Published on 18 August 2012 - 04:48:06
4
2

 What "classes" are we looking at, if any?

I've converted Dark Heresy to the Only War system. Please take a look!

https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit

 

 

Reply #23 | Published on 18 August 2012 - 05:34:21

 I'll just have one question: how many types of dice are there and how many sides do they have? I'm probably gonna get the blank dice for the stickers, so I'd like to know which and how many, if you have moment :) Thank you!

Without Signature

Reply #24 | Published on 18 August 2012 - 05:41:08

awayputurwpn said:

ironman said:

 

I think ommiting jedi from the equasion is a mistake though, same as not having space marines in the first so many 40k books, why not try starting the line by selling the most popular things first.

 

 

Well, you have to also consider the time period. "Edge of the Empire" suggests a time somewhere during the rule of the Empire, in which there were precious few Jedi running around. If you want a play experience grossly inconsistent with the establish Star Wars universe (ala the game Star Wars: Galaxies), then that's one thing. But for me, especially during the Imperial Era, I like the feel of the Jedi being nearly extinct and relegated to myth while the Emperor rules unchecked, quelling revolts sledge hammer-style. So I can appreciate any efforts to keep that ambiance intact and our collective disbelief suspended.

That being said, if one of my PCs really wanted to play a Jedi and there were actually no extant rules for becoming a Force-user of any sort, I wouldn't have a problem with a homebrewed solution. Frankly, I'm sure it would be pretty easy to come up with something.

awayputurwpn said:

ironman said:

 

I think ommiting jedi from the equasion is a mistake though, same as not having space marines in the first so many 40k books, why not try starting the line by selling the most popular things first.

 

 

Well, you have to also consider the time period. "Edge of the Empire" suggests a time somewhere during the rule of the Empire, in which there were precious few Jedi running around. If you want a play experience grossly inconsistent with the establish Star Wars universe (ala the game Star Wars: Galaxies), then that's one thing. But for me, especially during the Imperial Era, I like the feel of the Jedi being nearly extinct and relegated to myth while the Emperor rules unchecked, quelling revolts sledge hammer-style. So I can appreciate any efforts to keep that ambiance intact and our collective disbelief suspended.

That being said, if one of my PCs really wanted to play a Jedi and there were actually no extant rules for becoming a Force-user of any sort, I wouldn't have a problem with a homebrewed solution. Frankly, I'm sure it would be pretty easy to come up with something.

 

I know where your coming from, therefore they should have also went with a diffrent time period, but lets just think about force users during the empires rule

luke skywalker, leia skywalker, kyle katarn, mara jade, starkiller, rahm kota, shaak ti, quinlan vos,  to name a few

 

may the force be with you

Reply #25 | Published on 18 August 2012 - 05:59:25

 @Ironman, Force users and lightsabers are in Edge of the Empire. You've got Jedi-like characters, or even full-on Jedi renegades if you're lucky. Check Youtube if you'd like to see confirmation, a few videos have already been posted under "Star Wars Edge of the Empire."

I guess that brings up the question, how does a character get these abilities? Is it a career, or a specialization?

@Wulfherr, here's a wonderful picture of the sticker sheet that comes with the beta I found tonight:

http://dicemonkey.net/2012/08/17/star-wars-edge-of-the-empire/

Mostly d8s, d12s, and d6s. I remember loving the funny dice mechanics for WHF3e, but I'm not too keen about their selected symbols this time. Minor gripe, but just looking at them doesn't give me that intuitive groking I had with WHF's dice. If anybody with the book wants to comment on the symbols, I'd appreciate that, or any other tidbits, as I'm sure you're swamped etc.

I keep track of my campaigns on obsidian portal, some more than others… same screen name if you're interested in hunting down the game logs etc

Reply #26 | Published on 18 August 2012 - 07:03:06

Wow… Not only custom dice, but custom dice of different sides making it even more difficult to jury-rig regular dice. I am liking this less and less. And some symbols that only appear in specific dice?

They are really making the barrier of entry to this game for new players very high. I have a hard enough time describing basic die mechanics to some games that only use a d20 to some people. Imagine trying to describe "Okay, so you got two jedi birds, a wierd triangle circle thing, and two hollow circles… Uhmmm"

Reply #27 | Published on 18 August 2012 - 08:19:43

 Custom dice are not really a barrier, if you're worried about spending 10 or 20 bucks on dice is too much you should probably be worrying more about how to pay rent.

The price of existence is eternal warfare.

Nez Notation : Here

 

Reply #28 | Published on 18 August 2012 - 09:08:42

UncleArkie said:

 Custom dice are not really a barrier, if you're worried about spending 10 or 20 bucks on dice is too much you should probably be worrying more about how to pay rent.

Some of use are not worried about paying rent, we are worried about paying $15 for a set of dice that are useless outside of one game.

Reply #29 | Published on 18 August 2012 - 09:30:15

ItsUncertainWho said:

 

UncleArkie said:

 

 Custom dice are not really a barrier, if you're worried about spending 10 or 20 bucks on dice is too much you should probably be worrying more about how to pay rent.

 

 

Some of use are not worried about paying rent, we are worried about paying $15 for a set of dice that are useless outside of one game.

 

 

Exactly, and not all barriers are monetary. Everyone knows numbers, but a new player, seeing those dice, might be a little bit intimidated. Or someone like me, a seasoned gamer, might simply be put off by the "gimmickiness" of it and really, there's no real reason to create custom dice except for them to be a gimmick

"With these custom dice, a range of deep and engaging story outcomes are always possible" See, I always thought that was up to the GM and the players but I guess I was wrong, all those bad games I've been were because my dice didn't write the story for me. All I need my dice to do is tell me if I succeed or not, I have my imagination for the rest.

Reply #30 | Published on 18 August 2012 - 09:44:51

Tensen01 said:

"With these custom dice, a range of deep and engaging story outcomes are always possible" See, I always thought that was up to the GM and the players but I guess I was wrong, all those bad games I've been were because my dice didn't write the story for me. All I need my dice to do is tell me if I succeed or not, I have my imagination for the rest.

Well said.

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