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Well i'm not sure if I'm missing something, but isn't Nikolais Take Aim restricted to piloting a vehicle?
So there is no hitting on blanks for infantriy with Nikolai.
Get_Outside said:
Unit upgrades are applied per unit and do not include the cost of the unit itself. Upgrading an entire unit with Walker Dissection costs 3 AP in addition to the unit's base cost.
PeterClark said:
Well i'm not sure if I'm missing something, but isn't Nikolais Take Aim restricted to piloting a vehicle?
So there is no hitting on blanks for infantriy with Nikolai.
There is nothing about the Pilot: keyword that restricts using the ability outside of vehicles. Nikolai still has the Take Aim ability, which is a Shared ability. He can use it, any unit he joins can use it (due to Shared), and any vehicle he pilots can use it (due to the Pilot: keyword).
Hardly worth the bother, really. The Sovs now have plenty of anti-armor firepower with the Matrioshka and the IS, thank you very much. So much so that the Germans are looking pale…except for their excellent anti-armor laser troops! Also, looking forward to seeing what the Red Guards anti-tank Tesla gun does (don't have Icarus yet).
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Major Malfunction said:
I love my Rifle Squads, especially paired up with a Commissar and joined by Nikolai. You can throw four dice, hit on misses, and with 30" range should be outside of the range of all but the longest range weapons.
Don't know why you are having such bad luck with them… maybe you are misapplying them?
My Lothars love that squad too ;)
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