Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...

Only War Beta
Lead the charge against the enemies of mankind
Moderator: FFG Andy Fischer Topics: 107 | Posts: 1645
Bolt Weapons; too weak?
by Plushy
Published on 11 August 2012 - 00:20:26
Page 10 of 10 (137 messages) « First page... 7 8 9 10
Reply #136 | Published on 31 August 2012 - 23:59:28

Lynata said:

Speaking of which, I owe you an apology. I vaguely recall we had some rather harsh debates some time ago, back when I was still believing the lie of "everything is canon", from which I have now been cured, finally. I've not forgotten the defamation, but seeing that it was I who was in error regarding the core issue of the discussion I'd still like to say that I am sorry I have wasted both our time.

We did come to harsh words quite a bit over the subject of Space Marines and their power level. And I apoligise for my own. It's a poor excuse, but I got qiute defensive over a (relatively) new game I found and loved, and am still bitter over some issues with the Exalted community.

I'm willing to put all that behind us though. If AluminiumWolf and I can disagree over the scope and level of Space Marines (though I still lose my patience), then so can we (as long as we can all agree that I'm right! lol).

I'll just say I really like the new Deathwatch fluff, because like I said before, what we had on the subject was really sparse. What FFG has come up with is really good, not only in that they've created a very fun game, but they're telling a great story and shining a light on a part of 40K lore than has been untouched and relatively obscure. And I would disagree over the strength of its status as canon. Between the Horus Heresy novels, 'Movie Marines', most of the video games where you play them, and of course Deathwatch the RPG, Marines are depicted as awesome soldiers, each worth dozens of regular human infantry. They were genetically crafted with the specific purpose of taking on every horrible monster the galaxy had to throw at the Imperium, and grinding them all up beneath a ceramite shod boot. And just about everyone has always said that the tabletop stats of Space Marines are a concession to game balance.

In light of the settings rules for Lasguns, the Bolter might deserve a bit of a boost though.

"Would you like to travel across entire sectors in months, rather than years? Would you like to blast people with warp energy? Would you like to have an extra eye? Come down to Fabius Bile's Gene Emporium, and become a New Man!"

-MILLANDSON

Reply #137 | Published on 02 September 2012 - 00:20:26
0
0

 People whinged about lasguns needing a boost, now people are whinging about bolt guns, next it will be plasma guns. This is a classic example of power level creep. 

 

Bolt guns are significantly better than lasguns (on max setting):

They do more damage, have more penetration, are more reliable, and have more clip. They are superior in nearly every aspect. If they were only slightly better in one or two areas then you might be excused for making the assertion…but that is not the case. 

It's like moving next to an airport and then complaining about the noise. If you boost the basic gun in power of course it will close the power gap between it and the premium gun, but enhancing everything doesn't accomplish anything sensible. Why not give everyone 15,000 hp and have weapons do 200-1000 damage while you are at it?

 

If you really think the bolt gun is not "better enough" compared to the lasgun then readjust the lasgun again.

Without Signature
Page 10 of 10 (137 messages) « First page... 7 8 9 10

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS