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We're preparing to start playing ourselves, and we made a Drop Regiment, so that the players can have some fun paratrooping action. Then I noticed that the Grav Chute as written is going to kill the average trained paratrooper from their regiment roughly 40-20% of the time. I swapped the failure effects for a roll on the scatter table to see where they land, so that they'll have to regroup after a drop goes south, rather than scrape their PCs or Comrades off the ground with a spatula.
boooh said:
in our 101th Omicron Presi 8 droop troop regment (only name noone argued about^^) everyone is trained in operate (ground vehicle)
Please tell me your commanding officer is named Lur. :)
Thankfully he´s not, after we told our GM the if he named him Lur he has to use his catch phrase everytime he appears
I´m Lur Seargent of the 101th Omicron presi 8 Dorp troop Regiment"
Our GM withdraw from the idea
Without Signature
eldath said:
KommissarK said:
I did notice that KommissarK, but to be honest even with GM approval only it is still O.T.T. If it allowed you to buy one very rare availability item for the squad (i.e. a Plasma Gun for the Heavy Weapon Specialist) that would be better.
KommissarK said:
Speeding up the combat with less dice rolls is all well and fine, we are however finding the new rule a bit Meh. With regard to confirming RF we tend to roll RF's as part of the same roll dealing with each damage roll seperately. Yes it takes a little longer but on the other hand you don't have to figure out if you did enough damage to get the D5 crits, especially since the players don't automatically know how much Armour and Toughness the Bad guy has. Also the amount of dice rolls only matter if the group want to lower the amount of dice rolls, we are quite content with the amount there were. I wouldn't find it quite so annoying if it was just a straight D5 extra damage but the crit thing sounded cool to begin with but we have quickly become bored with it.
For what it is worth I do know how to roll a D5 lol.
KommissarK said:
I think that sounds ok for the most part, to an extent it could also be worked out like adding something but just in reverse. I definately agree that there should be some sort of framework that ensures that they don't swap out their grooming kit for an extra knife or something similar.
Yeah, when people in my game wanted something of a lower/higher quality, I just adjusted the Availability by x many steps.
I'm using OW as a base for a largely homebrewed game. New Specializations, restructured Home Worlds/Origins, Logistics starting at 20, re-built the Storm Trooper to be more shooty. It looks good so far.
I've converted Dark Heresy to the Only War system. Please take a look!
https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit
| Page 4 of 4 (50 messages) | « First page... 2 3 4 |