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Android: Netrunner The Card Game
Hack into the future.
Moderator: FFGAntonFFGStuartFFG_Ian Topics: 449 | Posts: 4359
Trace Amount Text Spoiler
Published on 03 January 2013 - 17:15:01
Page 2 of 3 (35 messages) « First page... 1 2 3 ...Last page »
Reply #16 | Published on 05 January 2013 - 01:18:36
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Syphus said:

This card I think is great. But it might actually be best in an NBN deck, along with Power Grid NBN could really attack all of the Runners rig. Additionally, it would be best hid behind a Janus 1.0 or that card from the next data pack with the three "End The Run" Subroutines.

The three "end the run" subroutines? pensativo

Which one was that? I don't remember seeing it.

And those poor bioroids are going to be hurting from the Feedback Implants. I think that Power Grid Overload is going to be an absolute necessity in any HB deck, at least until there's something else good for screwing with the Runner's hardware.

Without Signature
Reply #17 | Published on 05 January 2013 - 16:24:49
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TheRealLeo said:

The three "end the run" subroutines? pensativo

Which one was that? I don't remember seeing it.

And those poor bioroids are going to be hurting from the Feedback Implants. I think that Power Grid Overload is going to be an absolute necessity in any HB deck, at least until there's something else good for screwing with the Runner's hardware.

 

Oh that was me typing wrong, I'm 90% certain I saw this for Cyber Exodus or A Study in Static or somewhere and its three "The Runner Loses [click] if able." subroutines.

 

But yes, you're right about Power Grid Overload, I also think it is almost a given in NBN decks. But it'll stay there in my HB deck until there's something else, or at least something for Bioroids to upgrade them to v1.1 or 2.0 or something.

Without Signature
Reply #18 | Published on 05 January 2013 - 19:00:13

TheRealLeo said:

I know the draw part isn't. I'm referring to the reshuffle part… you know, what you'd probably want when your hand is full of agendas? burla

 

You are absolutely right. I misremembered and thoughr both effects were part of the same paid ability.

Reply #19 | Published on 08 January 2013 - 23:14:22
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Mejis said:

Thanks Toqt, the BGG thread now has some scans.

 

Btw, what is your interpretation of E3 Feedback? There seems to be some discussion on BGG as to the wording, but for me it makes sense. It creates a feedback loop so you can keep breaking subroutines for 1 cred each time.

 

I disagree.  The way it's worded is quite clear. 

 

Whenever you break a subroutine on a piece of ice, you may pay 1 credit to break 1 additional subroutine on that ice.

 

You may pay an additonal credit to break ONE additional subroutine on that ice.

This is just, like, my opinion man.

Reply #20 | Published on 08 January 2013 - 23:53:16

photogasm said:

You may pay an additonal credit to break ONE additional subroutine on that ice.

You re-worded what the effect does … for each time you trigger the ability. And I don't see why its triggering condition wouldn't be met by the use of its own ability. It's called a feedback implant, after all.

Reply #21 | Published on 09 January 2013 - 00:00:37
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It says right there that you may break 1 additional subroutine

 

I think if you could keep breaking subroutines for 1 credit that would make the card rather broken, don't you?  It's already pretty powerful for its cost as it is.

This is just, like, my opinion man.

Reply #22 | Published on 09 January 2013 - 03:00:08

I believe over on BGG someone already asked FFG for an answer on this, and the reply was "Yes, the card can trigger off itself. So as long as the runner wants to keep spending 1 cred / sub, he can keep breaking them."

It's not THAT powerful.

 

somnambulant

Reply #23 | Published on 09 January 2013 - 03:48:09

photogasm said:

I think if you could keep breaking subroutines for 1 credit that would make the card rather broken, don't you?

This amuses me greatly, as I was having a lengthy discussion with another forum member who argued that at 1 credit per subroutine it's useless garbage, as most icebreakers allow you to break subs for 1 credit anyway, and I was arguing that 1 credit per sub is fine (for/against certain decks).

No, I don't think it's broken. It helps offset the steep cost of the 2 credit per sub icebreakers, but you need to draw and install the card first, and it will become increasingly vulnerable as more hardware destruction effects become available. Granted, it is a silver bullet against bioroid ice. But ultimately, it's just one card amongst others that spell trouble for this corp or that corp, and the metagame will adjust. If you stack enough bioroid ice, the runner will be out of clicks eventually. And not every criminal will use it (and even fewer runners from the other factions splash it).

Reply #24 | Published on 09 January 2013 - 04:03:39
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If that is the case, I won't be surprised to see this in every runner deck.

This is just, like, my opinion man.

Reply #25 | Published on 09 January 2013 - 04:30:50
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photogasm said:

If that is the case, I won't be surprised to see this in every runner deck.

Finding difficulty disagreeing with this. Against HB it's very powerful. I already thought HB ICE had issues. It's very easy to splash one for late game runs against heavy servers and save this for that one big bioroid ICE.

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Reply #26 | Published on 09 January 2013 - 15:05:29

Got a response from Lukas about E3 Feedback Implant today. He confirms that it does indeed trigger off of itself.

Reply #27 | Published on 09 January 2013 - 15:33:05
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Wacky.

 

 

This is just, like, my opinion man.

Reply #28 | Published on 10 January 2013 - 23:29:56
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This card really mandates Power Grid Overload going into my deck

Without Signature
Reply #29 | Published on 11 January 2013 - 09:42:16
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Saturnine said:

photogasm said:

 

I think if you could keep breaking subroutines for 1 credit that would make the card rather broken, don't you?

 

 

This amuses me greatly, as I was having a lengthy discussion with another forum member who argued that at 1 credit per subroutine it's useless garbage, as most icebreakers allow you to break subs for 1 credit anyway, and I was arguing that 1 credit per sub is fine (for/against certain decks).

No, I don't think it's broken. It helps offset the steep cost of the 2 credit per sub icebreakers, but you need to draw and install the card first, and it will become increasingly vulnerable as more hardware destruction effects become available. Granted, it is a silver bullet against bioroid ice. But ultimately, it's just one card amongst others that spell trouble for this corp or that corp, and the metagame will adjust. If you stack enough bioroid ice, the runner will be out of clicks eventually. And not every criminal will use it (and even fewer runners from the other factions splash it).

That forum member would be me. complice

I took the position that costing 1 credit to work would only make it good in conjunction with 'breakers that require 2 creds to break 'routines. More or less, we assumed at the time that it would trigger only once after the 'breaker did the initial work. That would have made the card a very weak upgrade to how most Crim 'breakers did their thing.

While I saw that as weak, now that it's indeed confirmed to work with a 1 credit cost but capable of triggering off itself, what we have is a piece of hardware that seemed weak but is actually stronger. It's sort of the reverse of what happened previously.

We have a piece of hardware that's going to make a mockery of Bioroid ICE. Outside of that, it's only good for alleviating the cost of Aurora and Peacock or maybe Battering Ram and Wyrm as well. You're going to have to build around this card if you want to use it as more than just an HB hoser.

You call it 'thievery'. I call it 'social justice'.

- Vandalism found in compromised server

Reply #30 | Published on 11 January 2013 - 09:43:18
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As it stands, most Crim decks are more than willing to borrow cheaper-breaking icebreakers from other factions.

You call it 'thievery'. I call it 'social justice'.

- Vandalism found in compromised server

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