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Wow this is getting carried away. Okay every LCG cycle is 120 unique cards. The extra copies of the identities are just as useless as getting 3 agenda in AGoT was considered to be useless. We are not losing content as some of you insist on saying as that is not how sets are designed nor printed. CCG/LCG/TCG/whateverCG cards are printed in large print runs with cards on each sheet. Having 3 of each is the most efficient and cost effective way of running those print runs and having them laid out. I used to work in a very large print factory so I am familiar with the industry.
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Wow this is getting carried away. Okay every LCG cycle is 120 unique cards. The extra copies of the identities are just as useless as getting 3 agenda in AGoT was considered to be useless. We are not losing content as some of you insist on saying as that is not how sets are designed nor printed. CCG/LCG/TCG/whateverCG cards are printed in large print runs with cards on each sheet. Having 3 of each is the most efficient and cost effective way of running those print runs and having them laid out. I used to work in a very large print factory so I am familiar with the industry.
Toqtamish said:
Wow this is getting carried away. Okay every LCG cycle is 120 unique cards. The extra copies of the identities are just as useless as getting 3 agenda in AGoT was considered to be useless. We are not losing content as some of you insist on saying as that is not how sets are designed nor printed. CCG/LCG/TCG/whateverCG cards are printed in large print runs with cards on each sheet. Having 3 of each is the most efficient and cost effective way of running those print runs and having them laid out. I used to work in a very large print factory so I am familiar with the industry.
We're getting 56 usable cards in this set instead of 60. In my book that IS missing out on content.
No matter how printing is done and what is cheaper. That might all be true, but it's also true that out of 60 cards I can only use 56. I don't see why you would try to argue that point. I will not argue your point that it's cheaper and more efficient to do it the way it's done now, I'm sure you know what you're on about and that you're absolutely right. As for the 120 unique cards. Sure, we're not missing out on the intended 120 different cards. However should all factions gain just one 1 new identity throughout the cycle, instead of 360 usable cards we'd be at 346. I'm buying 14 cards that I have no use for, more if there will be more than 1 new identity per faction. I can see why people would have a funny feeling about this.
Me, I'll buy them anyway, I've played multiple CCG's where I got stuck with TONS of cards I had no use for, so this is a small thing, I guess, and far cheaper than any CCG I ever played/collected.
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