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Rogue Thoughts
A blog about games, gaming, writing,whatever else I feel like at the time.
| Page 1 of 3 (32 messages) | 1 2 3 ...Last page » |
Rogue Thoughts
A blog about games, gaming, writing,whatever else I feel like at the time.
RtNfFaP - 5 Tips for New Runners
Rogue Thoughts
A blog about games, gaming, writing,whatever else I feel like at the time.
The runner tips are great. While they probably seem obvious to anyone that's got more than a few games under their belt I can not tell you how many new runners are afraid to run anything unless they have a full set of ice breakers and plenty of bits.
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Thanks. I plan on expanding to more specialized/advanced articles, but I wanted to follow a logical progression first.
Rogue Thoughts
A blog about games, gaming, writing,whatever else I feel like at the time.
I like what you've written so far. Keep up the good work.
Pinellas County FL LCG Facebook group: www.facebook.com/groups/465472190165965/
RtNfFaP - 5 Tips for New Corporations
Last week you read my “5 Tips for New Runners” entry and now you’re kicking ass and taking names! No Corporation can you keep you out of their servers and you’ve started to purposefully sacrifice Agendas to Data Dealer just so you can keep walking all over them longer thanks to all that amazing advice I gave you. You no longer run recklessly into Junebugs and instead run into them like a boss, tanking the net damage with your grip full of cards.
But now you’ve got a new problem. See, when you play Corporation, Runners always avoid your traps. Your R&D is practically leaking Agendas. Even your 12 deep wall of ICE couldn’t do anything. You’re at wit’s end and, if you lose one more game, you are going to do the unthinkable: give all of your employees a raise, provide healthcare to everyone, and become a *gasp* non-profit organization.
I can’t let that happen, so, here I am again, this time bringing a few tips to help those heroic Corporations deal with all of those nasty Runners! As with last week, please take this advice with a grain of salt. Playing Corporation, in my opinion, is more complicated then playing Runner and often relies on surprising, tricking, and ambushing the Runner, meaning that “rules” are even more prone to being breakable then with Runners.
Still, I feel like these tips should help you out on your way to becoming a serious Corp player!
Corporations
1. Think Before You Mulligan
As a Corporation, a mediocre hand is trouble. However, a bad hand loses games. I’ve played against Corps (and been a Corp) that have mulled decidedly “meh” hands into a game losing 3+ Agenda hand. So, before you mulligan, think very carefully about how bad your hand really is and if it is worth risking the fact that it could be much worse.
I am not trying to scare you out of mulligans as Corp! When your hand is legitimately bad, you should have no qualms about tossing it back. It is just that you should think very carefully about how much you want to risk that the hand could be much worse. Moreso then a lot of other games, a bad opening hand for the Corp can be fatal.
2. Card Draw May Not Actually Be King
This is a rule that may rub longtime TCG players the wrong way. The simple fact is that, as a Corporation, seeing too many of your cards can be a bad thing. The fact that your Agendas also serve as a win condition for the Runner means that drawing into them is, in many ways, a negative; your hand will become crowded (making HQ runs easy to complete), you won’t have enough adequately defended Remote Serves to play them to (forcing you to take big risks to get them out of your hand), which could force you to dump them into your Archives (the very worst place in the game for Agendas, as it is the least useful location to defend and guarantees access to everything in it with a single run).
As such, you want to try to keep those Agendas in your R&D for as long as possible.
Again, don’t let this scare you out of drawing when needed. It is just that, as the Corporation, there is a real downside to drawing large chunks of your deck.
3. You Can’t Keep a Runner Out Forever… Just for a While
It is important to realize that, no matter how awesome your walls of ICE end up being, it isn’t impossible for the Runner to crack any data fort you have. It is simply a matter of money for them. I don’t care if it is 3 Archers followed by 3 Tollbooths followed by 3 Heimdalls (although serious congrats on that server, it is pretty beastly): as long as the runner has the right Icebreakers and the ability to get Credits, they WILL eventually manage to get into it.
This means that, especially as the game progresses, timing becomes everything. You have to time Agenda attempts so that the Runner can’t actually reach them while the Agenda is in the server. This is where bluffing and misdirection come into play really come into play: if a server is so expensive to run that the Runner can only do it once every three turns, then make them run it while nothing of value is in there! Or maybe they have exactly enough money to run it right now, but you have a second, cheaper data fort and they can’t run both this turn. Go ahead and install two things down and make them choose where to hit!
You can’t think of making a data fort impenetrable. You need to think of how to make it impenetrable just long enough to score your Agenda!
4. Midgame is Your Friend
Despite (in my opinion) Corporations playing similarly to control decks in other card games, a Corporation does not actually want to reach lategame. When lategame finally rolls around, the Runner is going to have a fully assembled rig and be at their most dangerous. The Corporation is at their best before the Runner reaches that point. The ideal point in the game for the Corporation is when they have some credits stockpiled, a couple ICE (preferably some of it unrezzed) on their servers, and the Runner has yet to be able to develop a full suite of Icebreakers.
It is at that point in the game that the Corporation is safest. The Runner won’t be able to penetrate all types of ICE (and they won’t even know if they have enough credits to punch through the wall), your big, expensive ICE can stop runs dead in their tracks, a failed run will take significant time for the Runner to recover from because they don’t have Armitage/Magnum Opus in place yet., etc.
Exploit this opportunity!
5. Don’t Underestimate the Dangers of R&D
Especially early on in your play, R&D won’t seem that dangerous to leave exposed. After all, they have to luck out and hit those Agendas! Of course, to even reach those Agendas, they are going to need to not hit ICE or Operations that will completely stall out their attempts to peruse your R&D. You can get by without defending it too well, right?
Wrong.
R&D is incredibly dangerous to you. You have no idea what exists in R&D or how it’s ordered. It could be ICE for the next 5 turns or it could be 2 Priority Requisitions sitting right on top, waiting for the Runner to liberate them. The fact of the matter is that, if given enough opportunities to run R&D, the Runner will hit Agendas. Worse, there are already a few cards (Maker’s Eye and Medium) that will allow the Runner to access multiple cards in a single run, increasing their chances of seeing an Agenda substantially.
So don’t skimp on defending it because you think “Oh they’ll just keep running into cards they can’t get rid of!” Defend your R&D like every card they hit could be an Agenda because, for all you know, it very well could be.
And there you have it, 5 tips on playing as the Corporation!
Rogue Thoughts
A blog about games, gaming, writing,whatever else I feel like at the time.
RtNfFaP - Icebreakers are for Chumps
I haven’t had much time to play with What Lies Ahead yet and this weekend was busy, so this is going to be more of a ramble then my previous entries. Hopefully you can glean some insight from it.
As I’ve grown more familiar with Android: Netrunner, I’ve made an interesting discovery: Icebreakers are far less necessary then I thought. There are, in fact, times where Icebreakers are completely unnecessary or even a bit of an impediment to your play.
Please visit Rogue Thoughts to read the rest!
Rogue Thoughts
A blog about games, gaming, writing,whatever else I feel like at the time.
Running the Nets for Fun and Profit - Rototurret is Pretty Awesome
Whrrrrr!
That is one of the most terrifying sounds that a Runner hitting a server can hear.
Whrrrrr!
That is the sound of a Rototurret warming up before it opens fire on that Runner’s avatar.
Yes. This week’s Running the Nets for Fun and Profit is going to be completely dedicated to playing with Rototurret as the Corporation. Do you have a problem with that?
Whrrrrr!
Seriously though, you’re probably wondering why I’m willing to dedicate an entire article to a single piece of ICE from the Core Set. You might even suspect that it has something to do with the fact that I’m at the airport right now and remembered that today was Sunday a little late. Well, that might be part of it, but, honestly, Rototurret is a piece of ICE that deserves some discussion.
Please visit Rogue Thoughts to read the rest!
Rogue Thoughts
A blog about games, gaming, writing,whatever else I feel like at the time.
Running the Nets for Fun and Profit - What Lies Ahead for Criminals
Sorry guys, this week has been a bit busy (and my playtime has been limited) so I don't have a huge, in-depth, fancy article this week.
So, instead, I figured I'd talk just a bit about what I feel What Lies Ahead has brought for Criminal players. Please take all of this with a rather large grain of salt, since this is mostly theoretical (again, only really managed a few plays with WLA so far) and first impressions.
Please visit Rogue Thoughts to read the rest!
Rogue Thoughts
A blog about games, gaming, writing,whatever else I feel like at the time.
Hi, AndrewRogue,
Are you still looking at how to build your audience? If so, I'm in a similar situation and am exploring and experimenting right at the moment.
In August, I wrote a post on my own blog called, "What's so keen about Android: Netrunner?" According to my site stats, it's consistently the most popular posting I've written, even though I've not produced any Netrunner-related content since (or even bought the game - I'm an old time NR CCG player but keep managing to talk myself out of splurging on the new version).
I set up Google's Webmaster Tools a couple of days ago, and it even went so far as to tell me that that post has ranked as high in the top 6-10 results when someone searches for "Android Netrunner"! It's dropped to the 11-20 range since, but I'm curious as to how to get it back up there.
Right at the moment, though, I've got no idea just how, or how. I'm re-installing a WordPress plugin for SEO on my site right now which could give me a little more info.
Do you know how your posts are performing? It looks as though you're getting feedback here.
Rob / SlamDance
Otherwise known as Rob F.
RtNfFaP - A Rogue's Love of Fast Advance
Fast Advance is one of my favorite Corporation deck archetypes in Android: Netrunner, right next to Tag n' Bag, program destruction, and frying the runner's brain.
This all may point to the fact that I am a terrible person.
Ahem.
As such (and as it is the Corp archetype I am most familiar with at the moment), I figure I might as well talk a little bit about Fast Advance.
Please visit Rogue Thoughts to read the rest!
Rogue Thoughts
A blog about games, gaming, writing,whatever else I feel like at the time.
This week we see a return to some basic guidelines to help newer players come to grips with the game.
Also, Neural Katana hype.
RtNfFaP - A Rogue's Guide to Surviving Net Damage
An important part of being a Runner is the ability to gauge how safe you are at a given moment during a run. So, today, I figured I’d run you all a bit through the dangers of Net Damage during a run and give a bit of advice on how to survive. Or at least give you something that will help you realize where you went wrong when you act like an overly aggressive idiot like myself and run headlong into fatal Snares…
Rogue Thoughts
A blog about games, gaming, writing,whatever else I feel like at the time.
Thanks for your efforts!
I played my first few games just last night with a friend. We just used the suggested two starter decks (Shaper vs. Jinteki) to play three games (First game: I was Corp and the other two games I was Runner). I lost both games as Runner by being flatlined.
Once ... Always ...
Thanks for writing these amazing articles. I can't speak for all of us but I can say that it has helped those of us that are faily new to the game. I don't learn games through rulebooks, I mainly learn by just playing or watching YouTube. These articles are something that I have been able to read and understand. It has totally helped to understand the game rules and on how to play it better. Keep up the awesome work! ![]()
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